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Apply reviews, delete playerloader test
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@ -9,7 +9,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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@ -24,14 +23,14 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseFacadeContainer : ScreenTestCase
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public class TestCaseLogoFacadeContainer : ScreenTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(PlayerLoader),
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typeof(Player),
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typeof(Facade),
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typeof(FacadeContainer),
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typeof(LogoFacadeContainer.Facade),
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typeof(LogoFacadeContainer),
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typeof(ButtonSystem),
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typeof(ButtonSystemState),
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typeof(Menu),
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@ -43,7 +42,7 @@ namespace osu.Game.Tests.Visual
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private readonly Bindable<float> uiScale = new Bindable<float>();
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public TestCaseFacadeContainer()
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public TestCaseLogoFacadeContainer()
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{
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Add(logo = new OsuLogo());
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}
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@ -63,20 +62,7 @@ namespace osu.Game.Tests.Visual
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AddStep("Move facade to random position", () => LoadScreen(new TestScreen(randomPositions)));
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}
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[Test]
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public void PlayerLoaderTest()
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{
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AddToggleStep("Toggle mods", b => { Beatmap.Value.Mods.Value = b ? Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() }) : Enumerable.Empty<Mod>(); });
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AddStep("Add new playerloader", () => LoadScreen(new TestPlayerLoader(() => new TestPlayer
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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Ready = false
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})));
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}
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private class TestFacadeContainer : FacadeContainer
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private class TestLogoFacadeContainer : LogoFacadeContainer
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{
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protected override Facade CreateFacade() => new Facade
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{
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@ -92,8 +78,8 @@ namespace osu.Game.Tests.Visual
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private class TestScreen : OsuScreen
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{
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private TestFacadeContainer facadeContainer;
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private Facade facadeFlowComponent;
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private TestLogoFacadeContainer logoFacadeContainer;
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private LogoFacadeContainer.Facade facadeFlowComponent;
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private readonly bool randomPositions;
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public TestScreen(bool randomPositions = false)
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@ -104,8 +90,8 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = facadeContainer = new TestFacadeContainer();
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facadeContainer.Child = facadeFlowComponent = facadeContainer.Facade;
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InternalChild = logoFacadeContainer = new TestLogoFacadeContainer();
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logoFacadeContainer.Child = facadeFlowComponent = logoFacadeContainer.LogoFacade;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -113,15 +99,15 @@ namespace osu.Game.Tests.Visual
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base.LogoArriving(logo, resuming);
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logo.FadeIn(350);
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logo.ScaleTo(new Vector2(0.15f), 350, Easing.In);
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facadeContainer.SetLogo(logo, 0.3f, 1000, Easing.InOutQuint);
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facadeContainer.Tracking = true;
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logoFacadeContainer.SetLogo(logo, 0.3f, 1000, Easing.InOutQuint);
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logoFacadeContainer.Tracking = true;
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moveLogoFacade();
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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base.LogoExiting(logo);
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facadeContainer.Tracking = false;
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logoFacadeContainer.Tracking = false;
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}
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private void moveLogoFacade()
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@ -136,39 +122,5 @@ namespace osu.Game.Tests.Visual
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Schedule(moveLogoFacade);
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}
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}
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private class FacadeFlowComponent : FillFlowContainer
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{
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[BackgroundDependencyLoader]
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private void load(Facade facade)
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{
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facade.Anchor = Anchor.TopCentre;
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facade.Origin = Anchor.TopCentre;
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Child = facade;
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}
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}
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private class TestPlayerLoader : PlayerLoader
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{
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public TestPlayerLoader(Func<Player> player)
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: base(player)
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{
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}
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protected override FacadeContainer CreateFacadeContainer() => new TestFacadeContainer();
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}
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private class TestPlayer : Player
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{
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public bool Ready;
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[BackgroundDependencyLoader]
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private void load(CancellationToken token)
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{
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// Never finish loading
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while (!Ready && !token.IsCancellationRequested)
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Thread.Sleep(1);
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}
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}
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}
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}
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@ -1,102 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Screens.Menu;
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using osuTK;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that creates a <see cref="Facade"/> to be used by its children.
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/// This container also updates the position and size of the Facade, and contains logic for tracking an <see cref="OsuLogo"/> on the Facade's position.
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/// </summary>
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public class FacadeContainer : Container
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{
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protected virtual Facade CreateFacade() => new Facade();
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public Facade Facade { get; }
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/// <summary>
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/// Whether or not the logo assigned to this FacadeContainer should be tracking the position its facade.
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/// </summary>
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public bool Tracking;
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private OsuLogo logo;
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private float facadeScale;
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private Vector2 startPosition;
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private Easing easing;
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private double startTime;
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private double duration;
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public FacadeContainer()
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{
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Facade = CreateFacade();
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}
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/// <summary>
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/// Assign the logo that should track the Facade's position, as well as how it should transform to its initial position.
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/// </summary>
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/// <param name="logo"> The instance of the logo to be used for tracking. </param>
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/// <param name="facadeScale"> The scale of the facade. </param>
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/// <param name="duration"> The duration of the initial transform. Default is instant.</param>
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/// <param name="easing"> The easing type of the initial transform. </param>
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public void SetLogo(OsuLogo logo, float facadeScale, double duration = 0, Easing easing = Easing.None)
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{
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if (logo != null)
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{
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this.logo = logo;
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}
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this.facadeScale = facadeScale;
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this.duration = duration;
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this.easing = easing;
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}
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private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(Facade.ScreenSpaceDrawQuad.Centre);
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (logo == null || !Tracking)
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return;
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Facade.Size = new Vector2(logo.SizeForFlow * facadeScale);
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if (Facade.IsLoaded && logo.Position != logoTrackingPosition)
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{
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// Required for the correct position of the logo to be set with respect to logoTrackingPosition
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logo.RelativePositionAxes = Axes.None;
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// If this is our first update since tracking has started, initialize our starting values for interpolation
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if (startTime == 0)
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{
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startTime = Time.Current;
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startPosition = logo.Position;
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}
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var endTime = startTime + duration;
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var remainingDuration = endTime - Time.Current;
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// If our transform should be instant, our position should already be at logoTrackingPosition, thus set the blend to 0.
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// If we are already past when the transform should be finished playing, set the blend to 0 so that the logo is always at the position of the facade.
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var blend = duration > 0 && remainingDuration > 0
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? (float)Interpolation.ApplyEasing(easing, remainingDuration / duration)
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: 0;
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// Interpolate the position of the logo, where blend 0 is the position of the Facade, and blend 1 is where the logo was when it first began interpolating.
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logo.Position = Vector2.Lerp(logoTrackingPosition, startPosition, blend);
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}
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}
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}
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}
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/// <summary>
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/// A placeholder container that serves as a dummy object to denote another object's location and size.
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/// </summary>
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public class Facade : Container
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{
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}
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100
osu.Game/Graphics/Containers/LogoFacadeContainer.cs
Normal file
100
osu.Game/Graphics/Containers/LogoFacadeContainer.cs
Normal file
@ -0,0 +1,100 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Game.Screens.Menu;
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using osuTK;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that creates a <see cref="Facade"/> to be used to update and track the position of an <see cref="OsuLogo"/>.
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/// </summary>
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public class LogoFacadeContainer : Container
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{
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protected virtual Facade CreateFacade() => new Facade();
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public Facade LogoFacade { get; }
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/// <summary>
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/// Whether or not the logo assigned to this FacadeContainer should be tracking the position its facade.
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/// </summary>
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public bool Tracking = false;
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private OsuLogo logo;
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private float facadeScale;
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private Vector2 startPosition;
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private Easing easing;
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private double? startTime;
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private double duration;
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public LogoFacadeContainer()
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{
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LogoFacade = CreateFacade();
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}
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/// <summary>
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/// Assign the logo that should track the Facade's position, as well as how it should transform to its initial position.
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/// </summary>
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/// <param name="logo">The instance of the logo to be used for tracking.</param>
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/// <param name="facadeScale">The scale of the facade. Does not actually affect the logo itself.</param>
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/// <param name="duration">The duration of the initial transform. Default is instant.</param>
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/// <param name="easing">The easing type of the initial transform.</param>
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public void SetLogo(OsuLogo logo, float facadeScale, double duration = 0, Easing easing = Easing.None)
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{
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this.logo = logo ?? throw new ArgumentNullException(nameof(logo));
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this.facadeScale = facadeScale;
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this.duration = duration;
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this.easing = easing;
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}
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private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre);
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (logo == null || !Tracking)
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return;
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LogoFacade.Size = new Vector2(logo.SizeForFlow * facadeScale);
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if (LogoFacade.Parent != null && logo.Position != logoTrackingPosition)
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{
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// Required for the correct position of the logo to be set with respect to logoTrackingPosition
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logo.RelativePositionAxes = Axes.None;
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// If this is our first update since tracking has started, initialize our starting values for interpolation
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if (startTime == null)
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{
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startTime = Time.Current;
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startPosition = logo.Position;
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}
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if (duration != 0)
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{
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double elapsedDuration = Time.Current - startTime ?? 0;
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var mount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1));
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// Interpolate the position of the logo, where mount 0 is where the logo was when it first began interpolating, and mount 1 is the target location.
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logo.Position = Vector2.Lerp(startPosition, logoTrackingPosition, mount);
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}
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else
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{
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logo.Position = logoTrackingPosition;
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}
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}
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}
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/// <summary>
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/// A placeholder container that serves as a dummy object to denote another object's location and size.
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/// </summary>
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public class Facade : Container
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{
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}
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}
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}
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@ -48,6 +48,10 @@ namespace osu.Game.Screens.Menu
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private OsuLogo logo;
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/// <summary>
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/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
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/// </summary>
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/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
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public void SetOsuLogo(OsuLogo logo)
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{
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this.logo = logo;
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@ -55,7 +59,7 @@ namespace osu.Game.Screens.Menu
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if (this.logo != null)
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{
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this.logo.Action = onOsuLogo;
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facadeContainer.SetLogo(logo, 0.5f);
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logoFacadeContainer.SetLogo(logo, 0.5f);
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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@ -64,9 +68,8 @@ namespace osu.Game.Screens.Menu
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}
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else
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{
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// If logo is null, we are suspending from the screen that uses this ButtonSystem.
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// We should stop tracking as the facade is now out of scope.
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facadeContainer.Tracking = false;
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logoFacadeContainer.Tracking = false;
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}
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}
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@ -79,13 +82,13 @@ namespace osu.Game.Screens.Menu
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private SampleChannel sampleBack;
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private readonly FacadeContainer facadeContainer;
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private readonly LogoFacadeContainer logoFacadeContainer;
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public ButtonSystem()
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{
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RelativeSizeAxes = Axes.Both;
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Child = facadeContainer = new FacadeContainer
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Child = logoFacadeContainer = new LogoFacadeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = buttonArea = new ButtonArea()
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@ -98,10 +101,10 @@ namespace osu.Game.Screens.Menu
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{
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VisibleState = ButtonSystemState.Play,
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},
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facadeContainer.Facade
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logoFacadeContainer.LogoFacade
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});
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buttonArea.Flow.CentreTarget = facadeContainer.Facade;
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buttonArea.Flow.CentreTarget = logoFacadeContainer.LogoFacade;
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}
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[Resolved(CanBeNull = true)]
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@ -267,7 +270,7 @@ namespace osu.Game.Screens.Menu
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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facadeContainer.Tracking = false;
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logoFacadeContainer.Tracking = false;
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game?.Toolbar.Hide();
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@ -295,7 +298,7 @@ namespace osu.Game.Screens.Menu
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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facadeContainer.Tracking = true;
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logoFacadeContainer.Tracking = true;
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if (impact)
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logo.Impact();
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@ -305,14 +308,14 @@ namespace osu.Game.Screens.Menu
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break;
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default:
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logo.ClearTransforms(targetMember: nameof(Position));
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facadeContainer.Tracking = true;
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logoFacadeContainer.Tracking = true;
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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}
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break;
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case ButtonSystemState.EnteringMode:
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facadeContainer.Tracking = true;
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logoFacadeContainer.Tracking = true;
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break;
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}
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}
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@ -33,9 +33,7 @@ namespace osu.Game.Screens.Play
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private Player player;
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private FacadeContainer facadeContainer;
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protected virtual FacadeContainer CreateFacadeContainer() => new FacadeContainer();
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private LogoFacadeContainer content;
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private BeatmapMetadataDisplay info;
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@ -62,30 +60,32 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = facadeContainer = CreateFacadeContainer();
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facadeContainer.Anchor = Anchor.Centre;
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facadeContainer.Origin = Anchor.Centre;
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facadeContainer.RelativeSizeAxes = Axes.Both;
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facadeContainer.Children = new Drawable[]
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InternalChild = content = new LogoFacadeContainer
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{
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info = new BeatmapMetadataDisplay(Beatmap.Value, facadeContainer.Facade)
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new FillFlowContainer<PlayerSettingsGroup>
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding(25),
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Children = new PlayerSettingsGroup[]
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info = new BeatmapMetadataDisplay(Beatmap.Value, content.LogoFacade)
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{
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VisualSettings = new VisualSettings(),
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new InputSettings()
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new FillFlowContainer<PlayerSettingsGroup>
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{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding(25),
|
||||
Children = new PlayerSettingsGroup[]
|
||||
{
|
||||
VisualSettings = new VisualSettings(),
|
||||
new InputSettings()
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -122,21 +122,21 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void contentIn()
|
||||
{
|
||||
facadeContainer.ScaleTo(1, 650, Easing.OutQuint);
|
||||
facadeContainer.FadeInFromZero(400);
|
||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
content.FadeInFromZero(400);
|
||||
}
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
facadeContainer.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
facadeContainer.FadeOut(250);
|
||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
content.FadeOut(250);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
facadeContainer.ScaleTo(0.7f);
|
||||
content.ScaleTo(0.7f);
|
||||
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
||||
|
||||
contentIn();
|
||||
@ -155,15 +155,15 @@ namespace osu.Game.Screens.Play
|
||||
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
||||
logo.FadeIn(350);
|
||||
|
||||
facadeContainer.SetLogo(logo, 0.3f, 500, Easing.InOutQuint);
|
||||
content.SetLogo(logo, 0.3f, 500, Easing.InOutExpo);
|
||||
|
||||
Scheduler.AddDelayed(() => facadeContainer.Tracking = true, duration);
|
||||
Scheduler.AddDelayed(() => content.Tracking = true, resuming ? 0 : 500);
|
||||
}
|
||||
|
||||
protected override void LogoExiting(OsuLogo logo)
|
||||
{
|
||||
base.LogoExiting(logo);
|
||||
facadeContainer.Tracking = false;
|
||||
content.Tracking = false;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -238,7 +238,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
facadeContainer.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
cancelLoad();
|
||||
|
||||
@ -310,7 +310,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly Facade facade;
|
||||
private readonly LogoFacadeContainer.Facade facade;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
private ModDisplay modDisplay;
|
||||
@ -332,7 +332,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Facade facade)
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, LogoFacadeContainer.Facade facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.facade = facade;
|
||||
|
Loading…
Reference in New Issue
Block a user