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mirror of https://github.com/ppy/osu.git synced 2025-03-21 17:17:20 +08:00

Fix editor blueprints being misplaced

Regressed with PlayfieldAdjustmentContainer changes.
This commit is contained in:
Dean Herbert 2019-03-31 01:29:37 +09:00
parent 6738bd54c0
commit 42eaabe24c
9 changed files with 13 additions and 9 deletions

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);

View File

@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);

View File

@ -15,7 +15,9 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor { Size = Vector2.One };
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
private class OsuPlayfieldNoCursor : OsuPlayfield
{

View File

@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Edit
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
{

View File

@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public abstract Playfield Playfield { get; }
public abstract PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer();
internal DrawableEditRuleset()
{
RelativeSizeAxes = Axes.Both;
@ -43,6 +45,8 @@ namespace osu.Game.Rulesets.Edit
{
public override Playfield Playfield => drawableRuleset.Playfield;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;

View File

@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
/// </summary>
protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
protected virtual Container CreateLayerContainer() => DrawableRuleset.CreatePlayfieldAdjustmentContainer();
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer

View File

@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.UI
return dependencies;
}
protected virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)