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Add comment regarding HandlePositionalInput
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@ -164,6 +164,9 @@ namespace osu.Game.Screens.Play
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private ScheduledDelegate pushDebounce;
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protected VisualSettings VisualSettings;
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// HandlePositionalInput is being set to true here because IsHovered will not update unless we do so.
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public override bool HandlePositionalInput => true;
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private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
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private void pushWhenLoaded()
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