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small visual improvements
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04e57d7d3d
commit
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@ -200,8 +200,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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new FillFlowContainer
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(margin, 0),
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@ -210,15 +210,15 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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hitGreat = new SmallInfoColumn("300", 20),
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hitGood = new SmallInfoColumn("100", 20),
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hitMeh = new SmallInfoColumn("50", 20),
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hitMiss = new SmallInfoColumn("miss", 20),
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hitMiss = new SmallInfoColumn("misses", 20),
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pp = new SmallInfoColumn("pp", 20),
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modsInfo = new ModsInfoColumn("mods"),
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(margin, 0),
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@ -347,7 +347,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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TextSize = 12,
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Text = header.ToUpper(),
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Font = @"Exo2.0-Bold",
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Font = @"Exo2.0-Black",
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}
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},
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new Container
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@ -173,7 +173,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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X = -30 * maxModsAmount,
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X = -30 * ((maxModsAmount == 0) ? 1 : maxModsAmount),
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}
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}
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}
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@ -7,65 +7,63 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class ScoreTextLine : ScoreTableLine
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{
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private const float text_size = 12;
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public ScoreTextLine(int maxModsAmount) : base(maxModsAmount)
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{
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RankContainer.Add(new SpriteText
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RankContainer.Add(new ScoreText
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{
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Text = @"rank".ToUpper(),
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TextSize = text_size,
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});
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ScoreContainer.Add(new SpriteText
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ScoreContainer.Add(new ScoreText
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{
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Text = @"score".ToUpper(),
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TextSize = text_size,
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});
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AccuracyContainer.Add(new SpriteText
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AccuracyContainer.Add(new ScoreText
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{
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Text = @"accuracy".ToUpper(),
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TextSize = text_size,
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});
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PlayerContainer.Add(new SpriteText
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PlayerContainer.Add(new ScoreText
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{
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Text = @"player".ToUpper(),
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TextSize = text_size,
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});
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MaxComboContainer.Add(new SpriteText
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MaxComboContainer.Add(new ScoreText
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{
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Text = @"max combo".ToUpper(),
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TextSize = text_size,
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});
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HitGreatContainer.Add(new SpriteText
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HitGreatContainer.Add(new ScoreText
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{
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Text = "300".ToUpper(),
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TextSize = text_size,
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});
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HitGoodContainer.Add(new SpriteText
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HitGoodContainer.Add(new ScoreText
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{
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Text = "100".ToUpper(),
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TextSize = text_size,
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});
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HitMehContainer.Add(new SpriteText
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HitMehContainer.Add(new ScoreText
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{
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Text = "50".ToUpper(),
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TextSize = text_size,
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});
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HitMissContainer.Add(new SpriteText
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HitMissContainer.Add(new ScoreText
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{
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Text = @"miss".ToUpper(),
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TextSize = text_size,
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Text = @"misses".ToUpper(),
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});
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PPContainer.Add(new SpriteText
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PPContainer.Add(new ScoreText
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{
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Text = @"pp".ToUpper(),
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TextSize = text_size,
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});
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ModsContainer.Add(new SpriteText
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ModsContainer.Add(new ScoreText
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{
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Text = @"mods".ToUpper(),
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TextSize = text_size,
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});
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}
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private class ScoreText : SpriteText
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{
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private const float text_size = 12;
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public ScoreText()
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{
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TextSize = text_size;
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Font = @"Exo2.0-Black";
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}
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}
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}
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}
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