mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:47:25 +08:00
Merge pull request #4569 from smoogipoo/fix-replay-parse-culture
Fix replays being parsed with incorrect cultures
This commit is contained in:
commit
afd01b12f5
@ -5,6 +5,7 @@ using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.Replays;
|
||||
@ -224,7 +225,7 @@ namespace osu.Game.Scoring.Legacy
|
||||
continue;
|
||||
}
|
||||
|
||||
var diff = float.Parse(split[0]);
|
||||
var diff = Parsing.ParseFloat(split[0]);
|
||||
lastTime += diff;
|
||||
|
||||
// Todo: At some point we probably want to rewind and play back the negative-time frames
|
||||
@ -232,7 +233,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
if (diff < 0)
|
||||
continue;
|
||||
|
||||
replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, float.Parse(split[1]), float.Parse(split[2]), (ReplayButtonState)int.Parse(split[3]))));
|
||||
replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime,
|
||||
Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE),
|
||||
Parsing.ParseFloat(split[2], Parsing.MAX_COORDINATE_VALUE),
|
||||
(ReplayButtonState)Parsing.ParseInt(split[3]))));
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user