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Merge branch 'master' into remove-unnecessary-code

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Dean Herbert 2019-03-20 10:22:24 +09:00 committed by GitHub
commit 461a0a5038
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101 changed files with 1077 additions and 551 deletions

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.Difficulty.Skills;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
@ -22,16 +23,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override int SectionLength => 750;
private readonly float halfCatchWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
halfCatchWidth = catcher.CatchWidth * 0.5f;
// We're only using 80% of the catcher's width to simulate imperfect gameplay.
halfCatchWidth *= 0.8f;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
@ -53,6 +47,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
float halfCatchWidth;
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatchWidth = catcher.CatchWidth * 0.5f;
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
CatchHitObject lastObject = null;
foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
@ -88,5 +90,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
new Movement(),
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new CatchModDoubleTime(),
new CatchModHalfTime(),
new CatchModHardRock(),
new CatchModEasy(),
};
}
}

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@ -15,77 +15,100 @@ namespace osu.Game.Rulesets.Catch.Mods
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
private float lastStartX;
private int lastStartTime;
private float? lastPosition;
private double lastStartTime;
public void ApplyToHitObject(HitObject hitObject)
{
if (!(hitObject is Fruit))
return;
var catchObject = (CatchHitObject)hitObject;
float position = catchObject.X;
int startTime = (int)hitObject.StartTime;
double startTime = hitObject.StartTime;
if (lastStartX == 0)
if (lastPosition == null)
{
lastStartX = position;
lastPosition = position;
lastStartTime = startTime;
return;
}
float diff = lastStartX - position;
int timeDiff = startTime - lastStartTime;
float positionDiff = position - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
if (timeDiff > 1000)
{
lastStartX = position;
lastPosition = position;
lastStartTime = startTime;
return;
}
if (diff == 0)
if (positionDiff == 0)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
if (right)
{
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
applyRandomOffset(ref position, timeDiff / 4d);
catchObject.X = position;
return;
}
if (Math.Abs(diff) < timeDiff / 3d)
{
if (diff > 0)
{
if (position - diff > 0)
position -= diff;
}
else
{
if (position - diff < 1)
position -= diff;
}
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
applyOffset(ref position, positionDiff);
catchObject.X = position;
lastStartX = position;
lastPosition = position;
lastStartTime = startTime;
}
/// <summary>
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
private void applyRandomOffset(ref float position, double maxOffset)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, maxOffset)) / CatchPlayfield.BASE_WIDTH;
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
// Clamp to the left bound
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
}
/// <summary>
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="amount">The amount to offset by.</param>
private void applyOffset(ref float position, float amount)
{
if (amount > 0)
{
// Clamp to the right bound
if (position + amount < 1)
position += amount;
}
else
{
// Clamp to the left bound
if (position + amount > 0)
position += amount;
}
}
}
}

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete = _ => action();
lastPlateableFruit.OnLoadComplete += _ => action();
}
if (result.IsHit && fruit.CanBePlated)

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@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
JudgementText.Font = JudgementText.Font.With(size: 25);
}
protected override void LoadComplete()
protected override double FadeInDuration => 50;
protected override void ApplyHitAnimations()
{
base.LoadComplete();
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
this.FadeInFromZero(50, Easing.OutQuint);
if (Result.IsHit)
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
}
Expire();
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(FadeInDuration).FadeOut(200);
}
}
}

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@ -354,9 +354,9 @@ namespace osu.Game.Rulesets.Osu.Tests
judgementResults = new List<JudgementResult>();
});
AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
AddUntilStep(() => allJudgedFired, "Wait for all judged");
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
protected override void LoadComplete()
protected override void ApplyHitAnimations()
{
if (Result.Type != HitResult.Miss)
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.LoadComplete();
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
}
}

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@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
base.ClearTransformsAfter(time, false, targetMember);
}
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
base.ApplyTransformsAt(time, false);
}
private bool tracking;
public bool Tracking

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@ -39,12 +39,10 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
protected override void LoadComplete()
protected override void ApplyHitAnimations()
{
if (Result.IsHit)
this.MoveToY(-100, 500);
base.LoadComplete();
this.MoveToY(-100, 500);
base.ApplyHitAnimations();
}
}
}

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using NUnit.Framework;
using osu.Game.Beatmaps.Formats;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class ParsingTest
{
[Test]
public void TestNaNHandling() => allThrow<FormatException>("NaN");
[Test]
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
[TestCase(Parsing.MAX_PARSE_VALUE)]
[TestCase(-1)]
[TestCase(0)]
[TestCase(1)]
[TestCase(-Parsing.MAX_PARSE_VALUE)]
[TestCase(10, 10)]
[TestCase(-10, 10)]
public void TestValidRanges(double input, double limit = Parsing.MAX_PARSE_VALUE)
{
Assert.AreEqual(Parsing.ParseInt((input).ToString(CultureInfo.InvariantCulture), (int)limit), (int)input);
Assert.AreEqual(Parsing.ParseFloat((input).ToString(CultureInfo.InvariantCulture), (float)limit), (float)input);
Assert.AreEqual(Parsing.ParseDouble((input).ToString(CultureInfo.InvariantCulture), limit), input);
}
[TestCase(double.PositiveInfinity)]
[TestCase(double.NegativeInfinity)]
[TestCase(999999999999)]
[TestCase(Parsing.MAX_PARSE_VALUE * 1.1)]
[TestCase(-Parsing.MAX_PARSE_VALUE * 1.1)]
[TestCase(11, 10)]
[TestCase(-11, 10)]
public void TestOutOfRangeHandling(double input, double limit = Parsing.MAX_PARSE_VALUE)
=> allThrow<OverflowException>(input.ToString(CultureInfo.InvariantCulture), limit);
private void allThrow<T>(string input, double limit = Parsing.MAX_PARSE_VALUE)
where T : Exception
{
Assert.Throws(getIntParseException(input) ?? typeof(T), () => Parsing.ParseInt(input, (int)limit));
Assert.Throws<T>(() => Parsing.ParseFloat(input, (float)limit));
Assert.Throws<T>(() => Parsing.ParseDouble(input, limit));
}
/// <summary>
/// <see cref="int"/> may not be able to parse some inputs.
/// In this case we expect to receive the raw parsing exception.
/// </summary>
/// <param name="input">The input attempting to be parsed.</param>
/// <returns>The type of exception thrown by <see cref="int.Parse(string)"/>. Null if no exception is thrown.</returns>
private Type getIntParseException(string input)
{
try
{
var _ = int.Parse(input);
}
catch (Exception e)
{
return e.GetType();
}
return null;
}
}
}

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@ -27,8 +27,8 @@ namespace osu.Game.Tests.Visual
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
}
private class ScoreAccessiblePlayer : Player

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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
{
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
}
private void waitForDim() => AddWaitStep(5, "Wait for dim");
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
@ -249,14 +249,14 @@ namespace osu.Game.Tests.Visual
Ready = true,
}));
});
AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep(() => player.IsLoaded, "Wait for player to load");
AddUntilStep("Wait for player to load", () => player.IsLoaded);
}
private void setupUserSettings()
{
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "Song select has selection");
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });

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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
AddUntilStep(() => changed, "Wait for load");
AddUntilStep("Wait for load", () => changed);
}
private void ensureRandomFetchSuccess() =>
@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual
checkSelected(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3);
@ -327,13 +327,13 @@ namespace osu.Game.Tests.Visual
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1);
AddUntilStep(() =>
AddUntilStep("Remove all", () =>
{
if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false;
}, "Remove all");
});
checkNoSelection();
}

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@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osuTK;
@ -12,14 +16,145 @@ namespace osu.Game.Tests.Visual
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
public class TestCaseBeatmapDetailArea : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
public TestCaseBeatmapDetailArea()
{
Add(new BeatmapDetailArea
BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(550f, 450f),
});
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
}
);
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
});
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "Only Ratings",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has ratings metrics but not retries or fails",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
DrainRate = 9,
OverallDifficulty = 6,
ApproachRate = 6,
},
StarDifficulty = 4.8f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
},
}
});
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "Only Retries and Fails",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has retries and fails but no ratings",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3.7f,
DrainRate = 6,
OverallDifficulty = 6,
ApproachRate = 7,
},
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
});
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "No Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has no metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 5.5f,
ApproachRate = 6.5f,
},
StarDifficulty = 1.97f,
}
});
AddStep("null beatmap", () => detailsArea.Beatmap = null);
}
}
}

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@ -56,11 +56,11 @@ namespace osu.Game.Tests.Visual
// select part is redundant, but wait for load isn't
selectBeatmap(Beatmap.Value.Beatmap);
AddWaitStep(3);
AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddWaitStep(3);
AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
});
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
}
private IBeatmap createTestBeatmap(RulesetInfo ruleset)

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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
AddUntilStep(() =>
AddUntilStep("remove all channels", () =>
{
var first = channelTabControl.Items.First();
if (first.Name == "+")
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual
channelTabControl.RemoveChannel(first);
return false;
}, "remove all channels");
});
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
}

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@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual
Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay);
});
AddUntilStep(() => textContainer.All(line => line.Message is DummyMessage), $"wait for msg #{echoCounter}");
AddUntilStep($"wait for msg #{echoCounter}", () => textContainer.All(line => line.Message is DummyMessage));
}
}

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@ -2,16 +2,31 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Screens.Menu;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
public class TestCaseDisclaimer : ScreenTestCase
{
[Cached(typeof(IAPIProvider))]
private readonly DummyAPIAccess api = new DummyAPIAccess();
[BackgroundDependencyLoader]
private void load()
{
LoadScreen(new Disclaimer());
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
AddStep("toggle support", () =>
{
api.LocalUser.Value = new User
{
Username = api.LocalUser.Value.Username,
Id = api.LocalUser.Value.Id,
IsSupporter = !api.LocalUser.Value.IsSupporter,
};
});
}
}
}

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@ -32,9 +32,9 @@ namespace osu.Game.Tests.Visual
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddUntilStep("Text visible", () => text.IsPresent && !exitAction);
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
AddUntilStep("Text is not visible", () => !text.IsPresent && !exitAction);
AddStep("Trigger exit action", () =>
{
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction);
}
}
}

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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual
AddStep("start confirming", () => overlay.Begin());
AddUntilStep(() => fired, "wait until confirmed");
AddUntilStep("wait until confirmed", () => fired);
}
private class TestHoldToConfirmOverlay : ExitConfirmOverlay

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual
AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle);
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
[Test]
@ -96,13 +96,13 @@ namespace osu.Game.Tests.Visual
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box1.IsIdle, "Wait for idle");
AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box2.IsIdle, "Wait for idle");
AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
AddUntilStep(() => box3.IsIdle, "Wait for idle");
AddUntilStep("Wait for idle", () => box3.IsIdle);
AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
private class IdleTrackingBox : CompositeDrawable

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@ -25,30 +25,30 @@ namespace osu.Game.Tests.Visual
bool logoVisible = false;
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
AddUntilStep(() =>
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
});
AddAssert("logo not visible", () => !logoVisible);
AddStep("short load", () => Child = loader = new TestLoader(800));
AddUntilStep(() =>
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
});
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
AddStep("longer load", () => Child = loader = new TestLoader(1400));
AddUntilStep(() =>
AddUntilStep("loaded", () =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
});
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
}
private class TestLoader : Loader

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
}
[Resolved]
private APIAccess api { get; set; }
private IAPIProvider api { get; set; }
[BackgroundDependencyLoader]
private void load()

View File

@ -111,7 +111,7 @@ namespace osu.Game.Tests.Visual
settings.ApplyButton.Action.Invoke();
});
AddUntilStep(() => !settings.ErrorText.IsPresent, "error not displayed");
AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
}
private class TestRoomSettings : MatchSettingsOverlay

View File

@ -208,22 +208,22 @@ namespace osu.Game.Tests.Visual
{
checkLabelColor(Color4.White);
selectNext(mod);
AddWaitStep(1, "wait for changing colour");
AddWaitStep("wait for changing colour", 1);
checkLabelColor(colour);
selectPrevious(mod);
AddWaitStep(1, "wait for changing colour");
AddWaitStep("wait for changing colour", 1);
checkLabelColor(Color4.White);
}
private void testRankedText(Mod mod)
{
AddWaitStep(1, "wait for fade");
AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddWaitStep(1, "wait for fade");
AddWaitStep("wait for fade", 1);
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddWaitStep(1, "wait for fade");
AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}

View File

@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
AddWaitStep("wait some", 5);
checkProgressingCount(0);
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
AddWaitStep("wait some", 10);
checkProgressingCount(0);

View File

@ -112,10 +112,10 @@ namespace osu.Game.Tests.Visual
createSongSelect();
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddUntilStep(() => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap, "dummy shown on wedge");
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
addManyTestMaps();
AddWaitStep(3);
AddWaitStep("wait for select", 3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
}
@ -125,7 +125,7 @@ namespace osu.Game.Tests.Visual
{
createSongSelect();
addManyTestMaps();
AddWaitStep(3);
AddWaitStep("wait for add", 3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual
createSongSelect();
changeRuleset(2);
importForRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
[Test]
@ -152,13 +152,13 @@ namespace osu.Game.Tests.Visual
changeRuleset(2);
importForRuleset(2);
importForRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection");
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
changeRuleset(1);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection");
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
changeRuleset(0);
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
[Test]
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual
{
createSongSelect();
addManyTestMaps();
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap != null, "has selection");
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
bool startRequested = false;
@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual
private void createSongSelect()
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep(() => songSelect.IsCurrentScreen(), "wait for present");
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
}
private void addManyTestMaps()

View File

@ -37,15 +37,15 @@ namespace osu.Game.Tests.Visual
AllowResults = false,
})));
AddUntilStep(() => loader.IsCurrentScreen(), "wait for current");
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
AddStep("exit loader", () => loader.Exit());
AddUntilStep(() => !loader.IsAlive, "wait for no longer alive");
AddUntilStep("wait for no longer alive", () => !loader.IsAlive);
AddStep("load slow dummy beatmap", () =>
{
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
Scheduler.AddDelayed(() => slow.Ready = true, 5000);
});
AddUntilStep(() => !loader.IsCurrentScreen(), "wait for no longer current");
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
}
protected class SlowLoadPlayer : Player

View File

@ -24,8 +24,8 @@ namespace osu.Game.Tests.Visual
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer

View File

@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
}
private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext());
private void waitForCurrent() => AddUntilStep(() => screenStack.CurrentScreen.IsCurrentScreen(), "current screen");
private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen());
private abstract class TestScreen : OsuScreen
{

View File

@ -46,23 +46,23 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopLeft,
});
AddWaitStep(5);
AddWaitStep("wait some", 5);
AddAssert("ensure not created", () => graph.CreationCount == 0);
AddStep("display values", displayNewValues);
AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddWaitStep("wait some", 5);
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddWaitStep("wait some", 5);
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddWaitStep("wait some", 5);
AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
AddRepeatStep("New Values", displayNewValues, 5);
AddWaitStep(5);
AddWaitStep("wait some", 5);
AddAssert("ensure debounced", () => graph.CreationCount == 2);
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets)
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
@ -36,18 +36,18 @@ namespace osu.Game.Tests.Visual
api.Queue(req);
AddStep("load null beatmap", () => beatmapBindable.Value = null);
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
if (api.IsLoggedIn)
{
AddUntilStep(() => req.Result != null, "wait for api response");
AddUntilStep("wait for api response", () => req.Result != null);
AddStep("load online beatmap", () => beatmapBindable.Value = new BeatmapInfo
{
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
});
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
AddUntilStep("wait for cleanup...", () => backgroundSprite.ChildCount == 1);
}
else
{

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseUserProfile : OsuTestCase
{
private readonly TestUserProfileOverlay profile;
private APIAccess api;
private IAPIProvider api;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
this.api = api;
}
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual
private void checkSupporterTag(bool isSupporter)
{
AddUntilStep(() => profile.Header.User != null, "wait for load");
AddUntilStep("wait for load", () => profile.Header.User != null);
if (isSupporter)
AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1);
else

View File

@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
private readonly BeatmapStore beatmaps;
private readonly APIAccess api;
private readonly IAPIProvider api;
private readonly AudioManager audioManager;
@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
{

View File

@ -51,7 +51,7 @@ namespace osu.Game.Beatmaps.Drawables
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
drawable.OnLoadComplete += d => d.FadeInFromZero(400);
return drawable;
}

View File

@ -67,16 +67,19 @@ namespace osu.Game.Beatmaps.Drawables
if (beatmapSet != null)
{
BeatmapSetCover cover;
Add(displayedCover = new DelayedLoadWrapper(
new BeatmapSetCover(beatmapSet, coverType)
cover = new BeatmapSetCover(beatmapSet, coverType)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
})
);
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
}
}
}

View File

@ -26,7 +26,12 @@ namespace osu.Game.Beatmaps
Title = "no beatmaps available!"
},
BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty(),
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,
OverallDifficulty = 0,
},
Ruleset = new DummyRulesetInfo()
})
{

View File

@ -2,10 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using osu.Framework.IO.File;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Formats
public static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
}
/// <summary>
@ -104,25 +104,25 @@ namespace osu.Game.Beatmaps.Formats
metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
break;
case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
break;
case @"PreviewTime":
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
metadata.PreviewTime = getOffsetTime(Parsing.ParseInt(pair.Value));
break;
case @"Countdown":
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.Countdown = Parsing.ParseInt(pair.Value) == 1;
break;
case @"SampleSet":
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
break;
case @"SampleVolume":
defaultSampleVolume = int.Parse(pair.Value);
defaultSampleVolume = Parsing.ParseInt(pair.Value);
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
break;
case @"Mode":
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
switch (beatmap.BeatmapInfo.RulesetID)
{
@ -142,13 +142,13 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
break;
case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
break;
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
break;
}
}
@ -163,16 +163,16 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
break;
case @"BeatDivisor":
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
beatmap.BeatmapInfo.BeatDivisor = Parsing.ParseInt(pair.Value);
break;
case @"GridSize":
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
break;
case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
break;
}
}
@ -209,10 +209,10 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
break;
case @"BeatmapID":
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
beatmap.BeatmapInfo.OnlineBeatmapID = Parsing.ParseInt(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) };
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = Parsing.ParseInt(pair.Value) };
break;
}
}
@ -225,22 +225,22 @@ namespace osu.Game.Beatmaps.Formats
switch (pair.Key)
{
case @"HPDrainRate":
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.DrainRate = Parsing.ParseFloat(pair.Value);
break;
case @"CircleSize":
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.CircleSize = Parsing.ParseFloat(pair.Value);
break;
case @"OverallDifficulty":
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value);
break;
case @"ApproachRate":
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.ApproachRate = Parsing.ParseFloat(pair.Value);
break;
case @"SliderMultiplier":
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value);
break;
case @"SliderTickRate":
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value);
break;
}
}
@ -260,10 +260,12 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename);
break;
case EventType.Break:
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
var breakEvent = new BreakPeriod
{
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
StartTime = start,
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
};
if (!breakEvent.HasEffect)
@ -280,25 +282,25 @@ namespace osu.Game.Beatmaps.Formats
{
string[] split = line.Split(',');
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
double beatLength = Parsing.ParseDouble(split[1].Trim());
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
LegacySampleBank sampleSet = defaultSampleBank;
if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]);
sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
int customSampleBank = 0;
if (split.Length >= 5)
customSampleBank = int.Parse(split[4]);
customSampleBank = Parsing.ParseInt(split[4]);
int sampleVolume = defaultSampleVolume;
if (split.Length >= 6)
sampleVolume = int.Parse(split[5]);
sampleVolume = Parsing.ParseInt(split[5]);
bool timingChange = true;
if (split.Length >= 7)
@ -308,7 +310,7 @@ namespace osu.Game.Beatmaps.Formats
bool omitFirstBarSignature = false;
if (split.Length >= 8)
{
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]);
EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
}
@ -348,8 +350,13 @@ namespace osu.Game.Beatmaps.Formats
CustomSampleBank = customSampleBank
});
}
catch (FormatException e)
catch (FormatException)
{
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
catch (OverflowException)
{
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
}

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// Helper methods to parse from string to number and perform very basic validation.
/// </summary>
public static class Parsing
{
public const int MAX_COORDINATE_VALUE = 65536;
public const double MAX_PARSE_VALUE = int.MaxValue;
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
{
var output = float.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (float.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
{
var output = double.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (double.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static int ParseInt(string input, int parseLimit = (int)MAX_PARSE_VALUE)
{
var output = int.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
return output;
}
}
}

View File

@ -13,7 +13,6 @@ namespace osu.Game.Migrations
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Online.API
private readonly OsuConfigManager config;
private readonly OAuth authentication;
public string Endpoint = @"https://osu.ppy.sh";
public string Endpoint => @"https://osu.ppy.sh";
private const string client_id = @"5";
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";

View File

@ -61,9 +61,12 @@ namespace osu.Game.Online.API
private Action pendingFailure;
public void Perform(APIAccess api)
public void Perform(IAPIProvider api)
{
API = api;
if (!(api is APIAccess apiAccess))
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
API = apiAccess;
if (checkAndScheduleFailure())
return;
@ -71,7 +74,7 @@ namespace osu.Game.Online.API
WebRequest = CreateWebRequest();
WebRequest.Failed += Fail;
WebRequest.AllowRetryOnTimeout = false;
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
if (checkAndScheduleFailure())
return;
@ -85,7 +88,7 @@ namespace osu.Game.Online.API
if (checkAndScheduleFailure())
return;
api.Schedule(delegate { Success?.Invoke(); });
API.Schedule(delegate { Success?.Invoke(); });
}
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));

View File

@ -11,14 +11,16 @@ namespace osu.Game.Online.API
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
{
Username = @"Dummy",
Id = 1,
Id = 1001,
});
public bool IsLoggedIn => true;
public void Update()
{
}
public string ProvidedUsername => LocalUser.Value.Username;
public string Endpoint => "http://localhost";
public APIState State => LocalUser.Value.Id == 1 ? APIState.Offline : APIState.Online;
public virtual void Queue(APIRequest request)
{
@ -26,6 +28,28 @@ namespace osu.Game.Online.API
public void Register(IOnlineComponent component)
{
// todo: add support
}
public void Unregister(IOnlineComponent component)
{
// todo: add support
}
public void Login(string username, string password)
{
LocalUser.Value = new User
{
Username = @"Dummy",
Id = 1001,
};
}
public void Logout()
{
LocalUser.Value = new GuestUser();
}
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) => null;
}
}

View File

@ -18,6 +18,19 @@ namespace osu.Game.Online.API
/// </summary>
bool IsLoggedIn { get; }
/// <summary>
/// The last username provided by the end-user.
/// May not be authenticated.
/// </summary>
string ProvidedUsername { get; }
/// <summary>
/// The URL endpoint for this API. Does not include a trailing slash.
/// </summary>
string Endpoint { get; }
APIState State { get; }
/// <summary>
/// Queue a new request.
/// </summary>
@ -29,5 +42,32 @@ namespace osu.Game.Online.API
/// </summary>
/// <param name="component">The component to register.</param>
void Register(IOnlineComponent component);
/// <summary>
/// Unregisters a component to receive state changes.
/// </summary>
/// <param name="component">The component to unregister.</param>
void Unregister(IOnlineComponent component);
/// <summary>
/// Attempt to login using the provided credentials. This is a non-blocking operation.
/// </summary>
/// <param name="username">The user's username.</param>
/// <param name="password">The user's password.</param>
void Login(string username, string password);
/// <summary>
/// Log out the current user.
/// </summary>
void Logout();
/// <summary>
/// Create a new user account. This is a blocking operation.
/// </summary>
/// <param name="email">The email to create the account with.</param>
/// <param name="username">The username to create the account with.</param>
/// <param name="password">The password to create the account with.</param>
/// <returns>Any errors encoutnered during account creation.</returns>
RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password);
}
}

View File

@ -5,6 +5,6 @@ namespace osu.Game.Online.API
{
public interface IOnlineComponent
{
void APIStateChanged(APIAccess api, APIState state);
void APIStateChanged(IAPIProvider api, APIState state);
}
}

View File

@ -174,12 +174,12 @@ namespace osu.Game.Online.Leaderboards
};
}
private APIAccess api;
private IAPIProvider api;
private ScheduledDelegate pendingUpdateScores;
[BackgroundDependencyLoader(true)]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
this.api = api;
api?.Register(this);
@ -195,7 +195,7 @@ namespace osu.Game.Online.Leaderboards
private APIRequest getScoresRequest;
public void APIStateChanged(APIAccess api, APIState state)
public void APIStateChanged(IAPIProvider api, APIState state)
{
if (state == APIState.Online)
UpdateScores();

View File

@ -64,6 +64,8 @@ namespace osu.Game.Online.Leaderboards
statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList();
Avatar innerAvatar;
Children = new Drawable[]
{
new Container
@ -109,12 +111,11 @@ namespace osu.Game.Online.Leaderboards
Children = new[]
{
avatar = new DelayedLoadWrapper(
new Avatar(user)
innerAvatar = new Avatar(user)
{
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
OnLoadComplete = d => d.FadeInFromZero(200),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
@ -214,6 +215,8 @@ namespace osu.Game.Online.Leaderboards
},
},
};
innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200);
}
public override void Show()

View File

@ -152,7 +152,6 @@ namespace osu.Game
API = new APIAccess(LocalConfig);
dependencies.Cache(API);
dependencies.CacheAs<IAPIProvider>(API);
var defaultBeatmap = new DummyWorkingBeatmap(this);

View File

@ -33,7 +33,7 @@ namespace osu.Game.Overlays.AccountCreation
private OsuTextBox emailTextBox;
private OsuPasswordTextBox passwordTextBox;
private APIAccess api;
private IAPIProvider api;
private ShakeContainer registerShake;
private IEnumerable<Drawable> characterCheckText;
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.AccountCreation
private GameHost host;
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, GameHost host)
private void load(OsuColour colours, IAPIProvider api, GameHost host)
{
this.api = api;
this.host = host;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.AccountCreation
{
private OsuTextFlowContainer multiAccountExplanationText;
private LinkFlowContainer furtherAssistance;
private APIAccess api;
private IAPIProvider api;
private const string help_centre_url = "/help/wiki/Help_Centre#login";
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.AccountCreation
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, APIAccess api, OsuGame game, TextureStore textures)
private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
{
this.api = api;

View File

@ -30,7 +30,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api)
private void load(OsuColour colours, IAPIProvider api)
{
api.Register(this);
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
this.FadeOut(100);
}
public void APIStateChanged(APIAccess api, APIState state)
public void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
}
[BackgroundDependencyLoader]
private void load(APIAccess api, BeatmapManager beatmaps)
private void load(IAPIProvider api, BeatmapManager beatmaps)
{
FillFlowContainer textSprites;

View File

@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
private GetScoresRequest getScoresRequest;
private APIAccess api;
private IAPIProvider api;
public BeatmapInfo Beatmap
{
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
this.api = api;
updateDisplay();

View File

@ -31,7 +31,7 @@ namespace osu.Game.Overlays
private readonly Header header;
private APIAccess api;
private IAPIProvider api;
private RulesetStore rulesets;
private readonly ScrollContainer scroll;
@ -101,7 +101,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets)
private void load(IAPIProvider api, RulesetStore rulesets)
{
this.api = api;
this.rulesets = rulesets;

View File

@ -28,6 +28,8 @@ namespace osu.Game.Overlays.Chat.Tabs
if (value.Type != ChannelType.PM)
throw new ArgumentException("Argument value needs to have the targettype user!");
Avatar avatar;
AddRange(new Drawable[]
{
new Container
@ -49,11 +51,10 @@ namespace osu.Game.Overlays.Chat.Tabs
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Child = new DelayedLoadWrapper(new Avatar(value.Users.First())
Child = new DelayedLoadWrapper(avatar = new Avatar(value.Users.First())
{
RelativeSizeAxes = Axes.Both,
OpenOnClick = { Value = false },
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
})
{
RelativeSizeAxes = Axes.Both,
@ -63,6 +64,8 @@ namespace osu.Game.Overlays.Chat.Tabs
},
});
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
Text.X = ChatOverlay.TAB_AREA_HEIGHT;
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
}

View File

@ -185,10 +185,7 @@ namespace osu.Game.Overlays.Direct
Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding },
Children = new[]
{
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
{
Margin = new MarginPadding { Right = 1 },
},
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
},
},

View File

@ -160,10 +160,7 @@ namespace osu.Game.Overlays.Direct
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
{
Margin = new MarginPadding { Right = 1 },
},
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
new FillFlowContainer
{

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays
{
private const float panel_padding = 10f;
private APIAccess api;
private IAPIProvider api;
private RulesetStore rulesets;
private readonly FillFlowContainer resultCountsContainer;
@ -164,7 +164,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
{
this.api = api;
this.rulesets = rulesets;

View File

@ -109,7 +109,7 @@ namespace osu.Game.Overlays.MedalSplash
s.Font = s.Font.With(size: 16);
});
medalContainer.OnLoadComplete = d =>
medalContainer.OnLoadComplete += d =>
{
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);

View File

@ -335,9 +335,12 @@ namespace osu.Game.Overlays.Profile
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(200),
Depth = float.MaxValue,
}, coverContainer.Add);
}, background =>
{
coverContainer.Add(background);
background.FadeInFromZero(200);
});
if (user.IsSupporter)
SupporterTag.Show();

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
protected readonly Bindable<User> User = new Bindable<User>();
protected APIAccess Api;
protected IAPIProvider Api;
protected APIRequest RetrievalRequest;
protected RulesetStore Rulesets;
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections
}
[BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets)
private void load(IAPIProvider api, RulesetStore rulesets)
{
Api = api;
Rulesets = rulesets;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{
public class DrawableRecentActivity : DrawableProfileRow
{
private APIAccess api;
private IAPIProvider api;
private readonly APIRecentActivity activity;
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
this.api = api;

View File

@ -58,14 +58,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, APIAccess api)
private void load(OsuColour colours, IAPIProvider api)
{
this.colours = colours;
api?.Register(this);
}
public void APIStateChanged(APIAccess api, APIState state)
public void APIStateChanged(IAPIProvider api, APIState state)
{
form = null;
@ -194,7 +194,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
private TextBox username;
private TextBox password;
private APIAccess api;
private IAPIProvider api;
public Action RequestHide;
@ -205,7 +205,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation)
private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation)
{
this.api = api;
Direction = FillDirection.Vertical;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays
{
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
{
private APIAccess api;
private IAPIProvider api;
private readonly LoadingAnimation loading;
private FillFlowContainer<SocialPanel> panels;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
this.api = api;
api.Register(this);
@ -193,7 +193,7 @@ namespace osu.Game.Overlays
}
}
public void APIStateChanged(APIAccess api, APIState state)
public void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{

View File

@ -43,12 +43,12 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
api.Register(this);
}
public void APIStateChanged(APIAccess api, APIState state)
public void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays
private ProfileSection lastSection;
private ProfileSection[] sections;
private GetUserRequest userReq;
private APIAccess api;
private IAPIProvider api;
protected ProfileHeader Header;
private SectionsContainer<ProfileSection> sectionsContainer;
private ProfileTabControl tabs;
@ -56,7 +56,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
this.api = api;
}

View File

@ -32,6 +32,12 @@ namespace osu.Game.Rulesets.Judgements
protected Container JudgementBody;
protected SpriteText JudgementText;
/// <summary>
/// Duration of initial fade in.
/// Default fade out will start immediately after this duration.
/// </summary>
protected virtual double FadeInDuration => 100;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
@ -65,11 +71,19 @@ namespace osu.Game.Rulesets.Judgements
};
}
protected virtual void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(FadeInDuration).FadeOut(400);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(100, Easing.OutQuint);
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
switch (Result.Type)
{
@ -85,10 +99,7 @@ namespace osu.Game.Rulesets.Judgements
this.Delay(600).FadeOut(200);
break;
default:
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(100).FadeOut(400);
ApplyHitAnimations();
break;
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToClock(IAdjustableClock clock)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust = 0.75;
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
}

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Timing;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDoubleTime : Mod, IApplicableToClock
public abstract class ModDoubleTime : ModTimeAdjust, IApplicableToClock
{
public override string Name => "Double Time";
public override string Acronym => "DT";
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom...";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime), typeof(ModTimeRamp) };
public virtual void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 1.5;
}
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
protected override double RateAdjust => 1.5;
}
}

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Timing;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : Mod, IApplicableToClock
public abstract class ModHalfTime : ModTimeAdjust, IApplicableToClock
{
public override string Name => "Half Time";
public override string Acronym => "HT";
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom...";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModTimeRamp) };
public virtual void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 0.75;
}
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
protected override double RateAdjust => 0.75;
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToClock(IAdjustableClock clock)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust = 1.5;
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
}

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Timing;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeAdjust : Mod
{
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
protected abstract double RateAdjust { get; }
public virtual void ApplyToClock(IAdjustableClock clock)
{
if (clock is IHasTempoAdjust tempo)
tempo.TempoAdjust *= RateAdjust;
else
clock.Rate *= RateAdjust;
}
}
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeRamp : Mod
{
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) };
public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
protected abstract double FinalRateAdjustment { get; }
}
@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Mods
private IAdjustableClock clock;
private IHasPitchAdjust pitchAdjust;
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
/// </summary>
@ -39,10 +37,11 @@ namespace osu.Game.Rulesets.Mods
public virtual void ApplyToClock(IAdjustableClock clock)
{
this.clock = clock;
pitchAdjust = (IHasPitchAdjust)clock;
// for preview purposes
pitchAdjust.PitchAdjust = 1.0 + FinalRateAdjustment;
lastAdjust = 1;
// for preview purposes. during gameplay, Update will overwrite this setting.
applyAdjustment(1);
}
public virtual void ApplyToBeatmap(Beatmap<T> beatmap)
@ -55,10 +54,36 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield)
{
var absRate = Math.Abs(FinalRateAdjustment);
var adjustment = MathHelper.Clamp(absRate * ((clock.CurrentTime - beginRampTime) / finalRateTime), 0, absRate);
applyAdjustment((clock.CurrentTime - beginRampTime) / finalRateTime);
}
pitchAdjust.PitchAdjust = 1 + Math.Sign(FinalRateAdjustment) * adjustment;
private double lastAdjust = 1;
/// <summary>
/// Adjust the rate along the specified ramp
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount)
{
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * MathHelper.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
switch (clock)
{
case IHasPitchAdjust pitch:
pitch.PitchAdjust /= lastAdjust;
pitch.PitchAdjust *= adjust;
break;
case IHasTempoAdjust tempo:
tempo.TempoAdjust /= lastAdjust;
tempo.TempoAdjust *= adjust;
break;
default:
clock.Rate /= lastAdjust;
clock.Rate *= adjust;
break;
}
lastAdjust = adjust;
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Sloooow doooown...";
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => -0.25;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp<T>)).ToArray();
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Can you keep up?";
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => 0.5;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown<T>)).ToArray();
}
}
}

View File

@ -5,7 +5,6 @@ using osuTK;
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using osu.Game.Beatmaps.Formats;
using osu.Game.Audio;
@ -46,9 +45,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
string[] split = text.Split(',');
Vector2 pos = new Vector2((int)Convert.ToSingle(split[0], CultureInfo.InvariantCulture), (int)Convert.ToSingle(split[1], CultureInfo.InvariantCulture));
Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]);
double startTime = Parsing.ParseDouble(split[2]) + Offset;
ConvertHitObjectType type = (ConvertHitObjectType)Parsing.ParseInt(split[3]);
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
type &= ~ConvertHitObjectType.ComboOffset;
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
type &= ~ConvertHitObjectType.NewCombo;
var soundType = (LegacySoundType)int.Parse(split[4]);
var soundType = (LegacySoundType)Parsing.ParseInt(split[4]);
var bankInfo = new SampleBankInfo();
HitObject result = null;
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
string[] temp = t.Split(':');
points[pointIndex++] = new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos;
points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos;
}
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
@ -116,7 +117,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
pathType = PathType.Linear;
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
int repeatCount = Parsing.ParseInt(split[6]);
if (repeatCount > 9000)
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
repeatCount = Math.Max(0, repeatCount - 1);
if (split.Length > 7)
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
length = Math.Max(0, Parsing.ParseDouble(split[7]));
if (split.Length > 10)
readCustomSampleBanks(split[10], bankInfo);
@ -184,7 +185,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
else if (type.HasFlag(ConvertHitObjectType.Spinner))
{
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + Offset);
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset);
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime);
if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo);
@ -193,12 +196,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
// Note: Hold is generated by BMS converts
double endTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[2]));
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
{
string[] ss = split[5].Split(':');
endTime = Convert.ToDouble(ss[0], CultureInfo.InvariantCulture);
endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0]));
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
}
@ -211,7 +214,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
return null;
}
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset;
result.StartTime = startTime;
if (result.Samples.Count == 0)
result.Samples = convertSoundType(soundType, bankInfo);
@ -222,8 +225,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
catch (FormatException)
{
throw new FormatException("One or more hit objects were malformed.");
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
catch (OverflowException)
{
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
return null;
}
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
@ -233,8 +242,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
string[] split = str.Split(':');
var bank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[1]);
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[1]);
string stringBank = bank.ToString().ToLowerInvariant();
if (stringBank == @"none")
@ -247,10 +256,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
if (split.Length > 2)
bankInfo.CustomSampleBank = int.Parse(split[2]);
bankInfo.CustomSampleBank = Parsing.ParseInt(split[2]);
if (split.Length > 3)
bankInfo.Volume = int.Parse(split[3]);
bankInfo.Volume = Math.Max(0, Parsing.ParseInt(split[3]));
bankInfo.Filename = split.Length > 4 ? split[4] : null;
}

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
if (d >= length - minDistanceFromEnd)
break;
var pathProgress = d / length;

View File

@ -0,0 +1,153 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
/// </summary>
public class FrameStabilityContainer : Container, IHasReplayHandler
{
public FrameStabilityContainer()
{
RelativeSizeAxes = Axes.Both;
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
}
private readonly ManualClock manualClock;
private readonly FramedClock framedClock;
[Cached]
private GameplayClock gameplayClock;
private IFrameBasedClock parentGameplayClock;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock clock)
{
if (clock != null)
parentGameplayClock = clock;
}
protected override void LoadComplete()
{
base.LoadComplete();
setClock();
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => ReplayInputHandler != null;
private const int max_catch_up_updates_per_frame = 50;
private const double sixty_frame_time = 1000.0 / 60;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
{
updateClock();
if (validState)
{
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
}
}
return true;
}
private void updateClock()
{
if (parentGameplayClock == null)
setClock(); // LoadComplete may not be run yet, but we still want the clock.
validState = true;
manualClock.Rate = parentGameplayClock.Rate;
manualClock.IsRunning = parentGameplayClock.IsRunning;
var newProposedTime = parentGameplayClock.CurrentTime;
try
{
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
{
newProposedTime = manualClock.Rate > 0
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
}
if (!isAttached)
{
manualClock.CurrentTime = newProposedTime;
}
else
{
double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
requireMoreUpdateLoops = true;
manualClock.CurrentTime = newProposedTime;
return;
}
manualClock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
}
finally
{
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame();
}
}
private void setClock()
{
// in case a parent gameplay clock isn't available, just use the parent clock.
if (parentGameplayClock == null)
parentGameplayClock = Clock;
Clock = gameplayClock;
ProcessCustomClock = false;
}
public ReplayInputHandler ReplayInputHandler { get; set; }
}
}

View File

@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.UI
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
protected FrameStabilityContainer FrameStabilityContainer;
public Score ReplayScore { get; private set; }
/// <summary>
@ -149,7 +151,11 @@ namespace osu.Game.Rulesets.UI
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
ReplayScore = replayScore;
ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
var handler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
ReplayInputManager.ReplayInputHandler = handler;
FrameStabilityContainer.ReplayInputHandler = handler;
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
}
@ -243,7 +249,6 @@ namespace osu.Game.Rulesets.UI
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
applyBeatmapMods(Mods);
}
@ -262,7 +267,10 @@ namespace osu.Game.Rulesets.UI
InternalChildren = new Drawable[]
{
KeyBindingInputManager,
FrameStabilityContainer = new FrameStabilityContainer
{
Child = KeyBindingInputManager,
},
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -12,7 +11,6 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
@ -41,7 +39,12 @@ namespace osu.Game.Rulesets.UI
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
}
#region Action mapping (for replays)
@ -85,137 +88,6 @@ namespace osu.Game.Rulesets.UI
#endregion
#region Clock control
private readonly ManualClock manualClock;
private readonly FramedClock framedClock;
[Cached]
private GameplayClock gameplayClock;
private IFrameBasedClock parentGameplayClock;
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, GameplayClock clock)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
if (clock != null)
parentGameplayClock = clock;
}
protected override void LoadComplete()
{
base.LoadComplete();
setClock();
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentInput;
private const int max_catch_up_updates_per_frame = 50;
private const double sixty_frame_time = 1000.0 / 60;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
{
updateClock();
if (validState)
{
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
}
}
return true;
}
private void updateClock()
{
if (parentGameplayClock == null)
setClock(); // LoadComplete may not be run yet, but we still want the clock.
validState = true;
manualClock.Rate = parentGameplayClock.Rate;
manualClock.IsRunning = parentGameplayClock.IsRunning;
var newProposedTime = parentGameplayClock.CurrentTime;
try
{
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
{
newProposedTime = manualClock.Rate > 0
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
}
if (!isAttached)
{
manualClock.CurrentTime = newProposedTime;
}
else
{
double? newTime = replayInputHandler.SetFrameFromTime(newProposedTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
requireMoreUpdateLoops = true;
manualClock.CurrentTime = newProposedTime;
return;
}
manualClock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
}
finally
{
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame();
}
}
private void setClock()
{
// in case a parent gameplay clock isn't available, just use the parent clock.
if (parentGameplayClock == null)
parentGameplayClock = Clock;
Clock = gameplayClock;
ProcessCustomClock = false;
}
#endregion
#region Setting application (disables etc.)
private Bindable<bool> mouseDisabled;

View File

@ -97,7 +97,7 @@ namespace osu.Game.Screens.Menu
private OsuGame game { get; set; }
[Resolved]
private APIAccess api { get; set; }
private IAPIProvider api { get; set; }
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }

View File

@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Game.Graphics;
@ -25,16 +26,17 @@ namespace osu.Game.Screens.Menu
private SpriteIcon icon;
private Color4 iconColour;
private LinkFlowContainer textFlow;
private LinkFlowContainer supportFlow;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
private readonly List<Drawable> supporterDrawables = new List<Drawable>();
private Drawable heart;
private const float icon_y = -85;
private const float icon_size = 30;
private readonly Bindable<User> currentUser = new Bindable<User>();
@ -44,7 +46,7 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api)
private void load(OsuColour colours, IAPIProvider api)
{
InternalChildren = new Drawable[]
{
@ -53,19 +55,39 @@ namespace osu.Game.Screens.Menu
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_warning,
Size = new Vector2(30),
Size = new Vector2(icon_size),
Y = icon_y,
},
textFlow = new LinkFlowContainer
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(50),
TextAnchor = Anchor.TopCentre,
Y = -110,
Direction = FillDirection.Vertical,
Y = icon_y + icon_size,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(0, 2),
Children = new Drawable[]
{
textFlow = new LinkFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Spacing = new Vector2(0, 2),
},
supportFlow = new LinkFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Alpha = 0,
Spacing = new Vector2(0, 2),
},
}
}
};
@ -88,28 +110,45 @@ namespace osu.Game.Screens.Menu
textFlow.NewParagraph();
textFlow.NewParagraph();
supporterDrawables.AddRange(textFlow.AddText("Consider becoming an ", format));
supporterDrawables.AddRange(textFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format));
supporterDrawables.AddRange(textFlow.AddText(" to help support the game", format));
supporterDrawables.Add(heart = textFlow.AddIcon(FontAwesome.fa_heart, t =>
{
t.Padding = new MarginPadding { Left = 5 };
t.Font = t.Font.With(size: 12);
t.Colour = colours.Pink;
t.Origin = Anchor.Centre;
}).First());
iconColour = colours.Yellow;
currentUser.BindTo(api.LocalUser);
currentUser.BindValueChanged(e =>
{
supportFlow.Children.ForEach(d => d.FadeOut().Expire());
if (e.NewValue.IsSupporter)
supporterDrawables.ForEach(d => d.FadeOut(500, Easing.OutQuint).Expire());
{
supportFlow.AddText("Thank you for supporting osu!", format);
}
else
{
supportFlow.AddText("Consider becoming an ", format);
supportFlow.AddLink("osu!supporter", "https://osu.ppy.sh/home/support", creationParameters: format);
supportFlow.AddText(" to help support the game", format);
}
heart = supportFlow.AddIcon(FontAwesome.fa_heart, t =>
{
t.Padding = new MarginPadding { Left = 5 };
t.Font = t.Font.With(size: 12);
t.Origin = Anchor.Centre;
t.Colour = colours.Pink;
}).First();
if (IsLoaded)
animateHeart();
if (supportFlow.IsPresent)
supportFlow.FadeInFromZero(500);
}, true);
}
private void animateHeart()
{
heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -128,7 +167,9 @@ namespace osu.Game.Screens.Menu
.MoveToY(icon_y, 160, Easing.InCirc)
.RotateTo(0, 160, Easing.InCirc);
supporterDrawables.ForEach(d => d.FadeOut().Delay(2000).FadeIn(500));
supportFlow.FadeOut().Delay(2000).FadeIn(500);
animateHeart();
this
.FadeInFromZero(500)
@ -136,8 +177,6 @@ namespace osu.Game.Screens.Menu
.FadeOut(250)
.ScaleTo(0.9f, 250, Easing.InQuint)
.Finally(d => this.Push(intro));
heart.FlashColour(Color4.White, 750, Easing.OutQuint).Loop();
}
}
}

View File

@ -246,7 +246,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
}
[Resolved]
private APIAccess api { get; set; }
private IAPIProvider api { get; set; }
private GetRoomScoresRequest request;

View File

@ -52,12 +52,18 @@ namespace osu.Game.Screens.Multi.Match.Components
Participants.BindValueChanged(participants =>
{
usersFlow.Children = participants.NewValue.Select(u => new UserPanel(u)
usersFlow.Children = participants.NewValue.Select(u =>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 300,
OnLoadComplete = d => d.FadeInFromZero(60),
var panel = new UserPanel(u)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 300,
};
panel.OnLoadComplete += d => d.FadeInFromZero(60);
return panel;
}).ToList();
}, true);
}

View File

@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi
private OsuGameBase game { get; set; }
[Resolved]
private APIAccess api { get; set; }
private IAPIProvider api { get; set; }
[Resolved(CanBeNull = true)]
private OsuLogo logo { get; set; }
@ -163,7 +163,7 @@ namespace osu.Game.Screens.Multi
this.Push(new PlayerLoader(player));
}
public void APIStateChanged(APIAccess api, APIState state)
public void APIStateChanged(IAPIProvider api, APIState state)
{
if (state != APIState.Online)
forcefullyExit();

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Play
private readonly PlaylistItem playlistItem;
[Resolved]
private APIAccess api { get; set; }
private IAPIProvider api { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }

View File

@ -30,7 +30,7 @@ namespace osu.Game.Screens.Multi
private Bindable<FilterCriteria> currentFilter { get; set; }
[Resolved]
private APIAccess api { get; set; }
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }

View File

@ -6,6 +6,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -141,11 +142,15 @@ namespace osu.Game.Screens.Play
{
if (sourceClock == null) return;
sourceClock.Rate = 1;
sourceClock.ResetSpeedAdjustments();
if (sourceClock is IHasTempoAdjust tempo)
tempo.TempoAdjust = UserPlaybackRate.Value;
else
sourceClock.Rate = UserPlaybackRate.Value;
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
sourceClock.Rate *= UserPlaybackRate.Value;
}
}
}

View File

@ -60,7 +60,7 @@ namespace osu.Game.Screens.Play
private RulesetInfo ruleset;
private APIAccess api;
private IAPIProvider api;
private SampleChannel sampleRestart;
@ -85,7 +85,7 @@ namespace osu.Game.Screens.Play
private GameplayClockContainer gameplayClockContainer;
[BackgroundDependencyLoader]
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
{
this.api = api;

View File

@ -577,7 +577,7 @@ namespace osu.Game.Screens.Select
else
{
float y = currentY;
d.OnLoadComplete = _ => performMove(y, setY);
d.OnLoadComplete += _ => performMove(y, setY);
}
break;

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
private readonly FailRetryGraph failRetryGraph;
private readonly DimmedLoadingAnimation loading;
private APIAccess api;
private IAPIProvider api;
private ScheduledDelegate pendingBeatmapSwitch;
@ -160,7 +160,7 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
private void load(IAPIProvider api)
{
this.api = api;
}
@ -175,21 +175,22 @@ namespace osu.Game.Screens.Select
private void updateStatistics()
{
if (Beatmap == null)
advanced.Beatmap = Beatmap;
description.Text = Beatmap?.Version;
source.Text = Beatmap?.Metadata?.Source;
tags.Text = Beatmap?.Metadata?.Tags;
// metrics may have been previously fetched
if (Beatmap?.Metrics != null)
{
clearStats();
updateMetrics(Beatmap.Metrics);
return;
}
ratingsContainer.FadeIn(transition_duration);
advanced.Beatmap = Beatmap;
description.Text = Beatmap.Version;
source.Text = Beatmap.Metadata.Source;
tags.Text = Beatmap.Metadata.Tags;
var requestedBeatmap = Beatmap;
if (requestedBeatmap.Metrics == null)
// metrics may not be fetched but can be
if (Beatmap?.OnlineBeatmapID != null)
{
var requestedBeatmap = Beatmap;
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
lookup.Success += res =>
{
@ -198,39 +199,34 @@ namespace osu.Game.Screens.Select
return;
requestedBeatmap.Metrics = res;
Schedule(() => displayMetrics(res));
Schedule(() => updateMetrics(res));
};
lookup.Failure += e => Schedule(() => displayMetrics(null));
lookup.Failure += e => Schedule(() => updateMetrics());
api.Queue(lookup);
loading.Show();
return;
}
displayMetrics(requestedBeatmap.Metrics, false);
updateMetrics();
}
private void displayMetrics(BeatmapMetrics metrics, bool failOnMissing = true)
private void updateMetrics(BeatmapMetrics metrics = null)
{
var hasRatings = metrics?.Ratings?.Any() ?? false;
var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false);
if (failOnMissing) loading.Hide();
if (hasRatings)
{
ratings.Metrics = metrics;
ratings.FadeIn(transition_duration);
ratingsContainer.FadeIn(transition_duration);
}
else if (failOnMissing)
else
{
ratings.Metrics = new BeatmapMetrics
{
Ratings = new int[10],
};
}
else
{
ratings.FadeTo(0.25f, transition_duration);
ratingsContainer.FadeTo(0.25f, transition_duration);
}
if (hasRetriesFails)
@ -238,41 +234,17 @@ namespace osu.Game.Screens.Select
failRetryGraph.Metrics = metrics;
failRetryContainer.FadeIn(transition_duration);
}
else if (failOnMissing)
else
{
failRetryGraph.Metrics = new BeatmapMetrics
{
Fails = new int[100],
Retries = new int[100],
};
failRetryContainer.FadeOut(transition_duration);
}
else
{
failRetryContainer.FadeTo(0.25f, transition_duration);
}
}
private void clearStats()
{
description.Text = null;
source.Text = null;
tags.Text = null;
advanced.Beatmap = new BeatmapInfo
{
StarDifficulty = 0,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 0,
DrainRate = 0,
OverallDifficulty = 0,
ApproachRate = 0,
},
};
loading.Hide();
ratingsContainer.FadeOut(transition_duration);
failRetryContainer.FadeOut(transition_duration);
}
private class DetailBox : Container

View File

@ -49,11 +49,16 @@ namespace osu.Game.Screens.Select.Carousel
Children = new Drawable[]
{
new DelayedLoadUnloadWrapper(() =>
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
}, 300, 5000
};
background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint);
return background;
}, 300, 5000
),
new FillFlowContainer
{

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select.Leaderboards
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private APIAccess api { get; set; }
private IAPIProvider api { get; set; }
[BackgroundDependencyLoader]
private void load()

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.IO;
using osu.Game.Screens.Play;
namespace osu.Game.Storyboards.Drawables
{
@ -55,9 +56,12 @@ namespace osu.Game.Storyboards.Drawables
});
}
[BackgroundDependencyLoader]
private void load(FileStore fileStore)
[BackgroundDependencyLoader(true)]
private void load(FileStore fileStore, GameplayClock clock)
{
if (clock != null)
Clock = clock;
dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
foreach (var layer in Storyboard.Layers)

View File

@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
base.Update();
// note that this will override any mod rate application
Beatmap.Value.Track.Rate = Clock.Rate;
Beatmap.Value.Track.TempoAdjust = Clock.Rate;
}
}
}

View File

@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
AddStep(r.Name, () => p = loadPlayerFor(r));
AddCheckSteps(() => p);
AddUntilStep(() =>
AddUntilStep("no leaked beatmaps", () =>
{
p = null;
@ -65,9 +65,9 @@ namespace osu.Game.Tests.Visual
workingWeakReferences.ForEachAlive(_ => count++);
return count == 1;
}, "no leaked beatmaps");
});
AddUntilStep(() =>
AddUntilStep("no leaked players", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
@ -75,14 +75,14 @@ namespace osu.Game.Tests.Visual
playerWeakReferences.ForEachAlive(_ => count++);
return count == 1;
}, "no leaked players");
});
}
}
}
protected virtual void AddCheckSteps(Func<Player> player)
{
AddUntilStep(() => player().IsLoaded, "player loaded");
AddUntilStep("player loaded", () => player().IsLoaded);
}
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);

View File

@ -57,9 +57,9 @@ namespace osu.Game.Users
var avatar = new Avatar(user)
{
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
};
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
avatar.OpenOnClick.BindTo(OpenOnClick);
Add(displayedAvatar = new DelayedLoadWrapper(avatar));

View File

@ -59,6 +59,8 @@ namespace osu.Game.Users
FillFlowContainer infoContainer;
UserCoverBackground coverBackground;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
@ -73,13 +75,12 @@ namespace osu.Game.Users
Children = new Drawable[]
{
new DelayedLoadWrapper(new UserCoverBackground(user)
new DelayedLoadWrapper(coverBackground = new UserCoverBackground(user)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out)
}, 300) { RelativeSizeAxes = Axes.Both },
new Box
{
@ -181,6 +182,8 @@ namespace osu.Game.Users
}
});
coverBackground.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
if (user.IsSupporter)
{
infoContainer.Add(new SupporterIcon

View File

@ -16,7 +16,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.319.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.308.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.319.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.319.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -13,4 +13,3 @@ namespace osu.iOS
}
}
}

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