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mirror of https://github.com/ppy/osu.git synced 2024-12-14 02:22:59 +08:00

Make PlayfieldAdjustmentContainer universal

This commit is contained in:
Dean Herbert 2019-03-26 13:31:49 +09:00
parent e512d88899
commit ed3746e166
15 changed files with 235 additions and 205 deletions

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@ -10,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
@ -24,29 +23,20 @@ namespace osu.Game.Rulesets.Catch.UI
{
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
InternalChild = new PlayfieldAdjustmentContainer
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
explodingFruitContainer = new Container
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
}
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
};
}

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@ -3,17 +3,23 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class PlayfieldAdjustmentContainer : Container
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public PlayfieldAdjustmentContainer()
public CatchPlayfieldAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
InternalChild = new Container
{
Anchor = Anchor.Centre,

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@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@ -89,11 +88,9 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);

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@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
Size = new Vector2(1, 0.8f);
GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer
{

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
public ManiaPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(1, 0.8f);
}
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
switch (h)

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@ -24,41 +24,28 @@ namespace osu.Game.Rulesets.Osu.UI
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
private readonly PlayfieldAdjustmentContainer adjustmentContainer;
protected override Container CursorTargetContainer => adjustmentContainer;
protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
public OsuPlayfield()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.75f);
InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
connectionLayer = new FollowPointRenderer
{
connectionLayer = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
HitObjectContainer,
approachCircles = new ApproachCircleProxyContainer
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
}
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
HitObjectContainer,
approachCircles = new ApproachCircleProxyContainer
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
};
}

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@ -3,17 +3,23 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
public class PlayfieldAdjustmentContainer : Container
public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public PlayfieldAdjustmentContainer()
public OsuPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.75f);
InternalChild = new Container
{
Anchor = Anchor.Centre,

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@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);

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@ -55,143 +55,137 @@ namespace osu.Game.Rulesets.Taiko.UI
public TaikoPlayfield(ControlPointInfo controlPoints)
{
InternalChild = new PlayfieldAdjustmentContainer
InternalChildren = new Drawable[]
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
backgroundContainer = new Container
{
backgroundContainer = new Container
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
background = new Box
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
{
Name = "Right area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingMode.Additive,
},
HitTarget = new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
}
}
},
barlineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Child = HitObjectContainer
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
}
},
overlayBackgroundContainer = new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Y,
Size = new Vector2(left_area_size, 1),
Children = new Drawable[]
{
overlayBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Scale = new Vector2(0.9f),
Margin = new MarginPadding { Right = 20 }
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
topLevelHitContainer = new Container
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
}
},
new Container
{
Name = "Right area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingMode.Additive,
},
HitTarget = new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
}
}
},
barlineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Child = HitObjectContainer
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
}
},
overlayBackgroundContainer = new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Y,
Size = new Vector2(left_area_size, 1),
Children = new Drawable[]
{
overlayBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Scale = new Vector2(0.9f),
Margin = new MarginPadding { Right = 20 }
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
new Container
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
topLevelHitContainer = new Container
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
}
};
}

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@ -1,16 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
public class PlayfieldAdjustmentContainer : Container
public class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
private const float default_aspect = 16f / 9f;
public TaikoPlayfieldAdjustmentContainer()
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
}
protected override void Update()
{
base.Update();

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
@ -133,19 +133,19 @@ namespace osu.Game.Rulesets.UI
return dependencies;
}
protected virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
KeyBindingInputManager.AddRange(new Drawable[]
{
Playfield
});
InternalChildren = new Drawable[]
{
frameStabilityContainer = new FrameStabilityContainer
{
Child = KeyBindingInputManager,
Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)
)
},
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A container which handles sizing of the <see cref="Playfield"/> and any other components that need to match their size.
/// </summary>
public class PlayfieldAdjustmentContainer : Container
{
public PlayfieldAdjustmentContainer()
{
RelativeSizeAxes = Axes.Both;
}
}
}