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Make PlayfieldAdjustmentContainer universal
This commit is contained in:
parent
e512d88899
commit
ed3746e166
@ -10,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -24,29 +23,20 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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Container explodingFruitContainer;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
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InternalChild = new PlayfieldAdjustmentContainer
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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explodingFruitContainer = new Container
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{
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explodingFruitContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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CatcherArea = new CatcherArea(difficulty)
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{
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GetVisualRepresentation = getVisualRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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},
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HitObjectContainer
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}
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RelativeSizeAxes = Axes.Both,
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},
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CatcherArea = new CatcherArea(difficulty)
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{
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GetVisualRepresentation = getVisualRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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},
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HitObjectContainer
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};
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}
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@ -3,17 +3,23 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class PlayfieldAdjustmentContainer : Container
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public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public PlayfieldAdjustmentContainer()
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public CatchPlayfieldAdjustmentContainer()
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
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InternalChild = new Container
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{
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Anchor = Anchor.Centre,
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@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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@ -6,7 +6,6 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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@ -89,11 +88,9 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
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if (stageDefinitions.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer stages.");
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Size = new Vector2(1, 0.8f);
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GridContainer playfieldGrid;
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AddInternal(playfieldGrid = new GridContainer
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{
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
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{
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public ManiaPlayfieldAdjustmentContainer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(1, 0.8f);
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}
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
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protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
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switch (h)
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@ -24,41 +24,28 @@ namespace osu.Game.Rulesets.Osu.UI
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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private readonly PlayfieldAdjustmentContainer adjustmentContainer;
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protected override Container CursorTargetContainer => adjustmentContainer;
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protected override CursorContainer CreateCursor() => new GameplayCursorContainer();
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public OsuPlayfield()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(0.75f);
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InternalChild = adjustmentContainer = new PlayfieldAdjustmentContainer
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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connectionLayer = new FollowPointRenderer
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{
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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HitObjectContainer,
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approachCircles = new ApproachCircleProxyContainer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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}
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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HitObjectContainer,
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approachCircles = new ApproachCircleProxyContainer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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};
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}
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@ -3,17 +3,23 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class PlayfieldAdjustmentContainer : Container
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public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public PlayfieldAdjustmentContainer()
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public OsuPlayfieldAdjustmentContainer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(0.75f);
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InternalChild = new Container
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{
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Anchor = Anchor.Centre,
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@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
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protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
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@ -55,143 +55,137 @@ namespace osu.Game.Rulesets.Taiko.UI
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public TaikoPlayfield(ControlPointInfo controlPoints)
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{
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InternalChild = new PlayfieldAdjustmentContainer
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InternalChildren = new Drawable[]
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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backgroundContainer = new Container
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{
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backgroundContainer = new Container
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Name = "Transparent playfield background",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Name = "Transparent playfield background",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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background = new Box
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.6f
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},
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.6f
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},
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}
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},
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new Container
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{
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Name = "Right area",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = left_area_size },
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Masked elements before hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Children = new Drawable[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Blending = BlendingMode.Additive,
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},
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HitTarget = new HitTarget
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit
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}
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}
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},
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barlineContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
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},
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new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Child = HitObjectContainer
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},
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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}
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},
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overlayBackgroundContainer = new Container
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{
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Name = "Left overlay",
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(left_area_size, 1),
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Children = new Drawable[]
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{
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overlayBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new InputDrum(controlPoints)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Scale = new Vector2(0.9f),
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Margin = new MarginPadding { Right = 20 }
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
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},
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}
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},
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new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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MaskingSmoothness = 0,
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BorderThickness = 2,
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AlwaysPresent = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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topLevelHitContainer = new Container
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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}
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},
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new Container
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{
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Name = "Right area",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = left_area_size },
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Masked elements before hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Children = new Drawable[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Blending = BlendingMode.Additive,
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},
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HitTarget = new HitTarget
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit
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}
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}
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},
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barlineContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
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},
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new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Child = HitObjectContainer
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},
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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}
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},
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overlayBackgroundContainer = new Container
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{
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Name = "Left overlay",
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(left_area_size, 1),
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Children = new Drawable[]
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{
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overlayBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new InputDrum(controlPoints)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Scale = new Vector2(0.9f),
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Margin = new MarginPadding { Right = 20 }
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
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},
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}
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},
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new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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MaskingSmoothness = 0,
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BorderThickness = 2,
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AlwaysPresent = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new Container
|
||||
{
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -1,16 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
public class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
|
||||
private const float default_aspect = 16f / 9f;
|
||||
|
||||
public TaikoPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
@ -133,19 +133,19 @@ namespace osu.Game.Rulesets.UI
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
KeyBindingInputManager.AddRange(new Drawable[]
|
||||
{
|
||||
Playfield
|
||||
});
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
frameStabilityContainer = new FrameStabilityContainer
|
||||
{
|
||||
Child = KeyBindingInputManager,
|
||||
Child = KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield)
|
||||
)
|
||||
},
|
||||
Overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
19
osu.Game/Rulesets/UI/PlayfieldAdjustmentContainer.cs
Normal file
19
osu.Game/Rulesets/UI/PlayfieldAdjustmentContainer.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which handles sizing of the <see cref="Playfield"/> and any other components that need to match their size.
|
||||
/// </summary>
|
||||
public class PlayfieldAdjustmentContainer : Container
|
||||
{
|
||||
public PlayfieldAdjustmentContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user