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Don't convert 100s/50s for catch

This commit is contained in:
smoogipoo
2019-03-28 12:55:41 +09:00
Unverified
parent 977122d05f
commit 0066459968
@@ -79,7 +79,6 @@ namespace osu.Game.Scoring.Legacy
{
case 0:
case 1:
case 2:
Statistics[HitResult.Good] = value;
break;
case 3:
@@ -101,7 +100,6 @@ namespace osu.Game.Scoring.Legacy
switch (Ruleset?.ID ?? RulesetID)
{
case 0:
case 2:
case 3:
Statistics[HitResult.Meh] = value;
break;