mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 02:02:53 +08:00
Merge remote-tracking branch 'upstream/master' into simplify-gameplay-clock
This commit is contained in:
commit
93c79023dc
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@ -17,13 +19,30 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = ruleset.RulesetInfo,
|
||||
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
|
||||
}
|
||||
};
|
||||
|
||||
// Should produce a hperdash
|
||||
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
|
||||
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
|
||||
|
||||
for (int i = 0; i < 512; i++)
|
||||
if (i % 5 < 3)
|
||||
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
|
||||
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
CatchHitObject nextObject = objectWithDroplets[i + 1];
|
||||
|
||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime;
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
|
||||
if (distanceToHyper < 0)
|
||||
|
@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetConfigCache configCache)
|
||||
{
|
||||
var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
config.BindWith(ManiaSetting.ScrollDirection, direction);
|
||||
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
|
||||
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
|
||||
{
|
||||
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
|
||||
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
|
||||
};
|
||||
}
|
||||
|
||||
public enum ManiaSetting
|
||||
public enum ManiaRulesetSetting
|
||||
{
|
||||
ScrollTime,
|
||||
ScrollDirection
|
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||
|
||||
|
@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var config = (ManiaConfigManager)Config;
|
||||
var config = (ManiaRulesetConfigManager)Config;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<ManiaScrollingDirection>
|
||||
{
|
||||
LabelText = "Scrolling direction",
|
||||
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
|
||||
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
|
||||
},
|
||||
new SettingsSlider<double, TimeSlider>
|
||||
{
|
||||
LabelText = "Scroll speed",
|
||||
Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime)
|
||||
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
|
||||
},
|
||||
};
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
||||
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
@ -74,10 +74,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
|
||||
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Configuration
|
||||
{
|
||||
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
|
||||
{
|
||||
public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
|
||||
: base(settings, ruleset, variant)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(OsuRulesetSetting.SnakingInSliders, true);
|
||||
Set(OsuRulesetSetting.SnakingOutSliders, true);
|
||||
}
|
||||
}
|
||||
|
||||
public enum OsuRulesetSetting
|
||||
{
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders
|
||||
}
|
||||
}
|
@ -10,8 +10,8 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
|
||||
public DrawableSlider(Slider s)
|
||||
: base(s)
|
||||
{
|
||||
@ -94,10 +97,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load()
|
||||
{
|
||||
config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
|
||||
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
|
||||
|
||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
scaleBindable.BindValueChanged(scale =>
|
||||
|
@ -16,8 +16,11 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
@ -144,12 +147,14 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string ShortName => "osu";
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
|
||||
|
||||
public override int? LegacyID => 0;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public OsuRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
@ -20,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
|
@ -3,34 +3,36 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuSettings : RulesetSettingsSubsection
|
||||
public class OsuSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!";
|
||||
|
||||
public OsuSettings(Ruleset ruleset)
|
||||
public OsuSettingsSubsection(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load()
|
||||
{
|
||||
var config = (OsuRulesetConfigManager)Config;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Snaking in sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.SnakingInSliders)
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Snaking out sliders",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.SnakingOutSliders)
|
||||
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
|
||||
},
|
||||
};
|
||||
}
|
@ -72,9 +72,6 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.MenuParallax, true);
|
||||
|
||||
Set(OsuSetting.SnakingInSliders, true);
|
||||
Set(OsuSetting.SnakingOutSliders, true);
|
||||
|
||||
// Gameplay
|
||||
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
|
||||
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
||||
@ -150,8 +147,6 @@ namespace osu.Game.Configuration
|
||||
DisplayStarsMinimum,
|
||||
DisplayStarsMaximum,
|
||||
RandomSelectAlgorithm,
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowFpsDisplay,
|
||||
ChatDisplayHeight,
|
||||
Version,
|
||||
|
@ -59,7 +59,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public abstract void Increment(T amount);
|
||||
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get => DisplayedCountSpriteText.Font.Size;
|
||||
|
@ -242,7 +242,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// Reverse drawableRows so when iterating through them they start at the bottom
|
||||
drawableRows.Reverse();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
fillActive();
|
||||
}
|
||||
|
||||
|
@ -230,6 +230,8 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user