mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:20:04 +08:00
Merge branch 'master' into simplify-gameplay-clock
This commit is contained in:
commit
8a6fa0915e
@ -333,6 +333,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
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Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
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Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
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Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
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}
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SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
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|
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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int fireCount = 0;
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// ReSharper disable once AccessToModifiedClosure
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manager.ItemAdded += (_, __, ___) => fireCount++;
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manager.ItemAdded += (_, __) => fireCount++;
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manager.ItemRemoved += _ => fireCount++;
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var imported = LoadOszIntoOsu(osu);
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|
@ -13,4 +13,4 @@ SampleSet: Normal
|
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255,193,2170,1,0,0:0:0:0:hit_1.wav
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256,191,2638,5,0,0:0:0:0:hit_2.wav
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255,193,3107,1,0,0:0:0:0:
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256,191,3576,1,0,0:0:0:0:hit_1.wav
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256,191,3576,1,0,0:0:0:70:hit_1.wav
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|
47
osu.Game.Tests/Visual/TestCaseDirectPanel.cs
Normal file
47
osu.Game.Tests/Visual/TestCaseDirectPanel.cs
Normal file
@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseDirectPanel : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(DirectGridPanel),
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typeof(DirectListPanel),
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typeof(IconPill)
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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var beatmap = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
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beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
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beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
|
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|
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Child = new FillFlowContainer
|
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{
|
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
|
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Padding = new MarginPadding(20),
|
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Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
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{
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new DirectGridPanel(beatmap.BeatmapSetInfo),
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new DirectListPanel(beatmap.BeatmapSetInfo)
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}
|
||||
};
|
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}
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}
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}
|
@ -11,7 +11,6 @@ using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -50,11 +49,6 @@ namespace osu.Game.Beatmaps
|
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
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|
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/// <summary>
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/// Fired when a beatmap load is requested (into the interactive game UI).
|
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/// </summary>
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public Action<BeatmapSetInfo> PresentBeatmap;
|
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|
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/// <summary>
|
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
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/// </summary>
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@ -151,8 +145,7 @@ namespace osu.Game.Beatmaps
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var downloadNotification = new DownloadNotification
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{
|
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CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
|
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Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
|
||||
Text = $"Downloading {beatmapSetInfo}",
|
||||
};
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|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
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@ -165,20 +158,10 @@ namespace osu.Game.Beatmaps
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||||
|
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request.Success += filename =>
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{
|
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downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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var importedBeatmap = Import(filename);
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||||
|
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downloadNotification.CompletionClickAction = () =>
|
||||
{
|
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PresentCompletedImport(importedBeatmap.Yield());
|
||||
return true;
|
||||
};
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
|
||||
Import(downloadNotification, filename);
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
@ -221,12 +204,6 @@ namespace osu.Game.Beatmaps
|
||||
return true;
|
||||
}
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||||
|
||||
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
|
||||
{
|
||||
base.PresentCompletedImport(imported);
|
||||
PresentBeatmap?.Invoke(imported.LastOrDefault());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
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||||
/// </summary>
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||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Database
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||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing, bool silent);
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing);
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
@ -113,7 +113,7 @@ namespace osu.Game.Database
|
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ContextFactory = contextFactory;
|
||||
|
||||
ModelStore = modelStore;
|
||||
ModelStore.ItemAdded += (item, silent) => handleEvent(() => ItemAdded?.Invoke(item, false, silent));
|
||||
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
|
||||
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
|
||||
|
||||
Files = new FileStore(contextFactory, storage);
|
||||
@ -131,14 +131,18 @@ namespace osu.Game.Database
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Text = "Import is initialising...",
|
||||
Progress = 0,
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
Import(notification, paths);
|
||||
}
|
||||
|
||||
protected void Import(ProgressNotification notification, params string[] paths)
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = "Import is initialising...";
|
||||
|
||||
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
@ -151,7 +155,18 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
|
||||
var text = "Importing ";
|
||||
|
||||
if (path.Length > 1)
|
||||
text += $"{++current} of {paths.Length} {term}s..";
|
||||
else
|
||||
text += $"{term}..";
|
||||
|
||||
// only show the filename if it isn't a temporary one (as those look ugly).
|
||||
if (!path.Contains(Path.GetTempPath()))
|
||||
text += $"\n{Path.GetFileName(path)}";
|
||||
|
||||
notification.Text = text;
|
||||
|
||||
imported.Add(Import(path));
|
||||
|
||||
@ -171,13 +186,20 @@ namespace osu.Game.Database
|
||||
}
|
||||
else
|
||||
{
|
||||
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
|
||||
notification.CompletionClickAction += () =>
|
||||
notification.CompletionText = imported.Count == 1
|
||||
? $"Imported {imported.First()}!"
|
||||
: $"Imported {current} {term}s!";
|
||||
|
||||
if (imported.Count > 0 && PresentImport != null)
|
||||
{
|
||||
if (imported.Count > 0)
|
||||
PresentCompletedImport(imported);
|
||||
return true;
|
||||
};
|
||||
notification.CompletionText += " Click to view.";
|
||||
notification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentImport?.Invoke(imported);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
@ -210,9 +232,10 @@ namespace osu.Game.Database
|
||||
return import;
|
||||
}
|
||||
|
||||
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Fired when the user requests to view the resulting import.
|
||||
/// </summary>
|
||||
public Action<IEnumerable<TModel>> PresentImport;
|
||||
|
||||
/// <summary>
|
||||
/// Import an item from an <see cref="ArchiveReader"/>.
|
||||
@ -228,7 +251,7 @@ namespace osu.Game.Database
|
||||
|
||||
model.Hash = computeHash(archive);
|
||||
|
||||
return Import(model, false, archive);
|
||||
return Import(model, archive);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -262,9 +285,8 @@ namespace osu.Game.Database
|
||||
/// Import an item from a <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
/// <param name="silent">Whether the user should be notified fo the import.</param>
|
||||
/// <param name="archive">An optional archive to use for model population.</param>
|
||||
public TModel Import(TModel item, bool silent = false, ArchiveReader archive = null)
|
||||
public TModel Import(TModel item, ArchiveReader archive = null)
|
||||
{
|
||||
delayEvents();
|
||||
|
||||
@ -284,7 +306,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
Undelete(existing);
|
||||
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true, silent));
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
return existing;
|
||||
}
|
||||
|
||||
@ -294,7 +316,7 @@ namespace osu.Game.Database
|
||||
Populate(item, archive);
|
||||
|
||||
// import to store
|
||||
ModelStore.Add(item, silent);
|
||||
ModelStore.Add(item);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -16,9 +16,7 @@ namespace osu.Game.Database
|
||||
public abstract class MutableDatabaseBackedStore<T> : DatabaseBackedStore
|
||||
where T : class, IHasPrimaryKey, ISoftDelete
|
||||
{
|
||||
public delegate void ItemAddedDelegate(T model, bool silent);
|
||||
|
||||
public event ItemAddedDelegate ItemAdded;
|
||||
public event Action<T> ItemAdded;
|
||||
public event Action<T> ItemRemoved;
|
||||
|
||||
protected MutableDatabaseBackedStore(IDatabaseContextFactory contextFactory, Storage storage = null)
|
||||
@ -35,8 +33,7 @@ namespace osu.Game.Database
|
||||
/// Add a <see cref="T"/> to the database.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to add.</param>
|
||||
/// <param name="silent">Whether the user should be notified of the addition.</param>
|
||||
public void Add(T item, bool silent)
|
||||
public void Add(T item)
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
@ -44,7 +41,7 @@ namespace osu.Game.Database
|
||||
context.Attach(item);
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item, silent);
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -57,7 +54,7 @@ namespace osu.Game.Database
|
||||
usage.Context.Update(item);
|
||||
|
||||
ItemRemoved?.Invoke(item);
|
||||
ItemAdded?.Invoke(item, true);
|
||||
ItemAdded?.Invoke(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -94,7 +91,7 @@ namespace osu.Game.Database
|
||||
item.DeletePending = false;
|
||||
}
|
||||
|
||||
ItemAdded?.Invoke(item, true);
|
||||
ItemAdded?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -36,11 +36,12 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Approved = 1,
|
||||
Qualified = 3,
|
||||
Loved = 8,
|
||||
Favourites = 2,
|
||||
Qualified = 3,
|
||||
Pending = 4,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
PendingWIP = 4,
|
||||
Graveyard = 5,
|
||||
|
||||
[Description("My Maps")]
|
||||
|
@ -213,12 +213,6 @@ namespace osu.Game.Online.Leaderboards
|
||||
pendingUpdateScores?.Cancel();
|
||||
pendingUpdateScores = Schedule(() =>
|
||||
{
|
||||
if (api?.IsLoggedIn != true)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NotLoggedIn;
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
@ -231,6 +225,12 @@ namespace osu.Game.Online.Leaderboards
|
||||
if (getScoresRequest == null)
|
||||
return;
|
||||
|
||||
if (api?.IsLoggedIn != true)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NotLoggedIn;
|
||||
return;
|
||||
}
|
||||
|
||||
getScoresRequest.Failure += e => Schedule(() =>
|
||||
{
|
||||
if (e is OperationCanceledException)
|
||||
@ -243,6 +243,11 @@ namespace osu.Game.Online.Leaderboards
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a fetch/refresh of scores to be displayed.
|
||||
/// </summary>
|
||||
/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
|
||||
/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
|
||||
protected abstract APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback);
|
||||
|
||||
private Placeholder currentPlaceholder;
|
||||
|
@ -167,8 +167,6 @@ namespace osu.Game
|
||||
{
|
||||
this.frameworkConfig = frameworkConfig;
|
||||
|
||||
ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent));
|
||||
|
||||
if (!Host.IsPrimaryInstance)
|
||||
{
|
||||
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
|
||||
@ -217,63 +215,12 @@ namespace osu.Game
|
||||
externalLinkOpener.OpenUrlExternally(url);
|
||||
}
|
||||
|
||||
private ScheduledDelegate scoreLoad;
|
||||
|
||||
/// <summary>
|
||||
/// Show a beatmap set as an overlay.
|
||||
/// </summary>
|
||||
/// <param name="setId">The set to display.</param>
|
||||
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
|
||||
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (menuScreen == null)
|
||||
{
|
||||
Schedule(() => PresentBeatmap(beatmap));
|
||||
return;
|
||||
}
|
||||
|
||||
CloseAllOverlays(false);
|
||||
|
||||
void setBeatmap()
|
||||
{
|
||||
if (Beatmap.Disabled)
|
||||
{
|
||||
Schedule(setBeatmap);
|
||||
return;
|
||||
}
|
||||
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null ? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID) : BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
|
||||
if (databasedSet != null)
|
||||
{
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}
|
||||
}
|
||||
|
||||
switch (screenStack.CurrentScreen)
|
||||
{
|
||||
case SongSelect _:
|
||||
break;
|
||||
default:
|
||||
// navigate to song select if we are not already there.
|
||||
|
||||
menuScreen.MakeCurrent();
|
||||
menuScreen.LoadToSolo();
|
||||
break;
|
||||
}
|
||||
|
||||
setBeatmap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show a user's profile as an overlay.
|
||||
/// </summary>
|
||||
@ -286,19 +233,44 @@ namespace osu.Game
|
||||
/// <param name="beatmapId">The beatmap to show.</param>
|
||||
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
|
||||
|
||||
protected void LoadScore(ScoreInfo score, bool silent)
|
||||
/// <summary>
|
||||
/// Present a beatmap at song select immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (silent)
|
||||
return;
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
||||
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
||||
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
|
||||
scoreLoad?.Cancel();
|
||||
|
||||
if (menuScreen == null)
|
||||
if (databasedSet == null)
|
||||
{
|
||||
scoreLoad = Schedule(() => LoadScore(score, false));
|
||||
Logger.Log("The requested beatmap could not be loaded.", LoggingTarget.Information);
|
||||
return;
|
||||
}
|
||||
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
// we might already be at song select, so a check is required before performing the load to solo.
|
||||
if (menuScreen.IsCurrentScreen())
|
||||
menuScreen.LoadToSolo();
|
||||
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Present a score's replay immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentScore(ScoreInfo score)
|
||||
{
|
||||
var databasedScore = ScoreManager.GetScore(score);
|
||||
var databasedScoreInfo = databasedScore.ScoreInfo;
|
||||
if (databasedScore.Replay == null)
|
||||
@ -314,14 +286,40 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
performFromMainMenu(() =>
|
||||
{
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
private ScheduledDelegate performFromMainMenuTask;
|
||||
|
||||
/// <summary>
|
||||
/// Perform an action only after returning to the main menu.
|
||||
/// Eagerly tries to exit the current screen until it succeeds.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform once we are in the correct state.</param>
|
||||
/// <param name="taskName">The task name to display in a notification (if we can't immediately reach the main menu state).</param>
|
||||
/// <param name="targetScreen">An optional target screen type. If this screen is already current we can immediately perform the action without returning to the menu.</param>
|
||||
/// <param name="bypassScreenAllowChecks">Whether checking <see cref="IOsuScreen.AllowExternalScreenChange"/> should be bypassed.</param>
|
||||
private void performFromMainMenu(Action action, string taskName, Type targetScreen = null, bool bypassScreenAllowChecks = false)
|
||||
{
|
||||
performFromMainMenuTask?.Cancel();
|
||||
|
||||
// if the current screen does not allow screen changing, give the user an option to try again later.
|
||||
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
Text = $"Click here to watch {databasedScoreInfo.User.Username} on {databasedScoreInfo.Beatmap}",
|
||||
Text = $"Click here to {taskName}",
|
||||
Activated = () =>
|
||||
{
|
||||
loadScore();
|
||||
performFromMainMenu(action, taskName, targetScreen, true);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
@ -329,24 +327,26 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
loadScore();
|
||||
CloseAllOverlays(false);
|
||||
|
||||
void loadScore()
|
||||
// we may already be at the target screen type.
|
||||
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
{
|
||||
if (!menuScreen.IsCurrentScreen() || Beatmap.Disabled)
|
||||
{
|
||||
menuScreen.MakeCurrent();
|
||||
this.Delay(500).Schedule(loadScore, out scoreLoad);
|
||||
return;
|
||||
}
|
||||
|
||||
ruleset.Value = databasedScoreInfo.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
|
||||
Beatmap.Value.Mods.Value = databasedScoreInfo.Mods;
|
||||
|
||||
menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
|
||||
action();
|
||||
return;
|
||||
}
|
||||
|
||||
// all conditions have been met to continue with the action.
|
||||
if (menuScreen?.IsCurrentScreen() == true && !Beatmap.Disabled)
|
||||
{
|
||||
action();
|
||||
return;
|
||||
}
|
||||
|
||||
// menuScreen may not be initialised yet (null check required).
|
||||
menuScreen?.MakeCurrent();
|
||||
|
||||
performFromMainMenuTask = Schedule(() => performFromMainMenu(action, taskName));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -370,8 +370,10 @@ namespace osu.Game
|
||||
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
|
||||
|
||||
BeatmapManager.PresentBeatmap = PresentBeatmap;
|
||||
ScoreManager.PostNotification = n => notifications?.Post(n);
|
||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||
|
||||
Container logoContainer;
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Direct
|
||||
private const float vertical_padding = 5;
|
||||
private const float height = 70;
|
||||
|
||||
private FillFlowContainer statusContainer;
|
||||
private PlayButton playButton;
|
||||
private Box progressBar;
|
||||
|
||||
@ -108,10 +110,24 @@ namespace osu.Game.Overlays.Direct
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statusContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Vertical = vertical_padding, Horizontal = 5 },
|
||||
Spacing = new Vector2(5),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||
Children = GetDifficultyIcons(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -194,6 +210,23 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = colours.Yellow,
|
||||
},
|
||||
});
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasVideo ?? false)
|
||||
{
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_film) { IconSize = new Vector2(20) });
|
||||
}
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasStoryboard ?? false)
|
||||
{
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_image) { IconSize = new Vector2(20) });
|
||||
}
|
||||
|
||||
statusContainer.Add(new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
TextSize = 12,
|
||||
TextPadding = new MarginPadding { Horizontal = 10, Vertical = 4 },
|
||||
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
||||
|
||||
private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
|
||||
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
|
||||
|
||||
|
@ -12,6 +12,14 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class IconPill : CircularContainer
|
||||
{
|
||||
public Vector2 IconSize
|
||||
{
|
||||
get => iconContainer.Size;
|
||||
set => iconContainer.Size = value;
|
||||
}
|
||||
|
||||
private readonly Container iconContainer;
|
||||
|
||||
public IconPill(FontAwesome icon)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@ -25,16 +33,16 @@ namespace osu.Game.Overlays.Direct
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new Container
|
||||
iconContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding(5),
|
||||
Size = new Vector2(22),
|
||||
Padding = new MarginPadding(5),
|
||||
Child = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = icon,
|
||||
Size = new Vector2(12),
|
||||
},
|
||||
},
|
||||
};
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
|
||||
beatmaps.ItemAdded += addBeatmapSet;
|
||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
||||
|
||||
@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Music
|
||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing, bool silent) => Schedule(() =>
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -212,7 +212,7 @@ namespace osu.Game.Overlays
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing, bool silent)
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
||||
|
||||
private void itemAdded(SkinInfo s, bool existing, bool silent)
|
||||
private void itemAdded(SkinInfo s, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
@ -301,7 +301,16 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
|
||||
if (!string.IsNullOrEmpty(bankInfo.Filename))
|
||||
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
|
||||
{
|
||||
return new List<SampleInfo>
|
||||
{
|
||||
new FileSampleInfo
|
||||
{
|
||||
Filename = bankInfo.Filename,
|
||||
Volume = bankInfo.Volume
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
var soundTypes = new List<SampleInfo>
|
||||
{
|
||||
|
@ -178,5 +178,7 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
public string Acronym { get; set; }
|
||||
}
|
||||
|
||||
public override string ToString() => $"{User} playing {Beatmap}";
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Screens
|
||||
|
||||
/// <summary>
|
||||
/// Whether a top-level component should be allowed to exit the current screen to, for example,
|
||||
/// complete an import.
|
||||
/// complete an import. Note that this can be overridden by a user if they specifically request.
|
||||
/// </summary>
|
||||
bool AllowExternalScreenChange { get; }
|
||||
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
||||
}
|
||||
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
@ -202,7 +202,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
/// <summary>
|
||||
/// Handle the case where a beatmap is imported (and can be used by this match).
|
||||
/// </summary>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||
return;
|
||||
|
@ -292,7 +292,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.ReplayScore == null)
|
||||
scoreManager.Import(score, true);
|
||||
scoreManager.Import(score);
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -296,6 +297,7 @@ namespace osu.Game.Screens.Play
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
private ModDisplay modDisplay;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
@ -322,7 +324,7 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
@ -391,6 +393,14 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = beatmap.Mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
@ -582,7 +582,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing, bool silent) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -21,6 +22,18 @@ namespace osu.Game.Tests.Beatmaps
|
||||
HitObjects = baseBeatmap.HitObjects;
|
||||
|
||||
BeatmapInfo.Ruleset = ruleset;
|
||||
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
|
||||
BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
|
||||
BeatmapInfo.BeatmapSet.OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Status = BeatmapSetOnlineStatus.Ranked,
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
Cover = "https://assets.ppy.sh/beatmaps/163112/covers/cover.jpg",
|
||||
Card = "https://assets.ppy.sh/beatmaps/163112/covers/card.jpg",
|
||||
List = "https://assets.ppy.sh/beatmaps/163112/covers/list.jpg"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static Beatmap createTestBeatmap()
|
||||
|
Loading…
Reference in New Issue
Block a user