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Remove unnecessary method

This commit is contained in:
Dean Herbert 2019-04-01 10:39:55 +09:00
parent d53e6f7e0e
commit 6896ec7731

View File

@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Edit
return;
}
var layerBelowRuleset = CreateLayerContainer();
var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
var layerAboveRuleset = CreateLayerContainer();
var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
layerContainers.Add(layerBelowRuleset);
@ -174,11 +174,6 @@ namespace osu.Game.Rulesets.Edit
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
/// <summary>
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
/// </summary>
protected virtual Container CreateLayerContainer() => DrawableRuleset.CreatePlayfieldAdjustmentContainer();
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer