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Remove unnecessary method
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d53e6f7e0e
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@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Edit
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return;
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}
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var layerBelowRuleset = CreateLayerContainer();
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var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
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layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
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var layerAboveRuleset = CreateLayerContainer();
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var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
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layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
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layerContainers.Add(layerBelowRuleset);
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@ -174,11 +174,6 @@ namespace osu.Game.Rulesets.Edit
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/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
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/// </summary>
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public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// </summary>
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protected virtual Container CreateLayerContainer() => DrawableRuleset.CreatePlayfieldAdjustmentContainer();
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}
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public abstract class HitObjectComposer<TObject> : HitObjectComposer
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