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Add further xmldoc

This commit is contained in:
Dean Herbert 2019-04-03 17:01:11 +09:00
parent 50f8ab3dfb
commit efd7bea771

View File

@ -125,6 +125,13 @@ namespace osu.Game.Screens.Play
IsPaused.Value = false;
}
/// <summary>
/// Seek to a specific time in gameplay.
/// <remarks>
/// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track).
/// </remarks>
/// </summary>
/// <param name="time">The destination time to seek to.</param>
public void Seek(double time)
{
// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.