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Add further xmldoc
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@ -125,6 +125,13 @@ namespace osu.Game.Screens.Play
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IsPaused.Value = false;
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}
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/// <summary>
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/// Seek to a specific time in gameplay.
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/// <remarks>
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/// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track).
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/// </remarks>
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/// </summary>
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/// <param name="time">The destination time to seek to.</param>
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public void Seek(double time)
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{
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// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
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