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Add an explicit flag for tracking song select's bindable binding
Not required (this change does not affect logic) but improves clarity.
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@ -593,18 +593,7 @@ namespace osu.Game.Screens.Select
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private void carouselBeatmapsLoaded()
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{
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if (rulesetNoDebounce == null)
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{
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// manual binding to parent ruleset to allow for delayed load in the incoming direction.
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rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
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Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
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decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
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decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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Beatmap.BindValueChanged(workingBeatmapChanged);
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}
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bindBindables();
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if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
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&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
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@ -618,6 +607,26 @@ namespace osu.Game.Screens.Select
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}
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}
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private bool boundLocalBindables;
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private void bindBindables()
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{
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if (boundLocalBindables)
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return;
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// manual binding to parent ruleset to allow for delayed load in the incoming direction.
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rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
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Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
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decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
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decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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Beatmap.BindValueChanged(workingBeatmapChanged);
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boundLocalBindables = true;
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}
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private void delete(BeatmapSetInfo beatmap)
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{
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if (beatmap == null || beatmap.ID <= 0) return;
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