mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 23:52:57 +08:00
Merge branch 'master' into fix-resharper-inspection
This commit is contained in:
commit
5ade51f030
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
|
@ -6,17 +6,20 @@ using System.Linq;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
|
||||
internal class CatchAutoGenerator : AutoGenerator
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
|
||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||
|
||||
public CatchAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
|
@ -5,13 +5,12 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
|
||||
internal class ManiaAutoGenerator : AutoGenerator
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
|
@ -10,12 +10,15 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
public class OsuAutoGenerator : OsuAutoGeneratorBase
|
||||
{
|
||||
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
|
||||
|
||||
#region Parameters
|
||||
|
||||
/// <summary>
|
||||
@ -42,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
#region Construction / Initialisation
|
||||
|
||||
public OsuAutoGenerator(Beatmap<OsuHitObject> beatmap)
|
||||
public OsuAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
// Already superhuman, but still somewhat realistic
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Replays;
|
||||
@ -12,7 +11,7 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
public abstract class OsuAutoGeneratorBase : AutoGenerator<OsuHitObject>
|
||||
public abstract class OsuAutoGeneratorBase : AutoGenerator
|
||||
{
|
||||
#region Constants
|
||||
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
protected OsuAutoGeneratorBase(Beatmap<OsuHitObject> beatmap)
|
||||
protected OsuAutoGeneratorBase(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
|
||||
{
|
||||
protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
|
@ -9,14 +9,17 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
|
||||
public class TaikoAutoGenerator : AutoGenerator
|
||||
{
|
||||
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
||||
|
||||
private const double swell_hit_speed = 50;
|
||||
|
||||
public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
|
||||
public TaikoAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -14,15 +16,27 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
|
||||
// to simulate setting a replay rather than having the replay already set for us
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
// Reset the mods
|
||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
return new ReplayPlayer(dummyRulesetContainer.ReplayScore);
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,10 +14,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
|
||||
}
|
||||
|
||||
@ -31,5 +27,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public bool AllowFail => false;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
|
||||
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
|
||||
|
||||
public virtual Score CreateReplayScore(IBeatmap beatmap) => new Score { Replay = new Replay() };
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public abstract class AutoGenerator<T> : IAutoGenerator
|
||||
where T : HitObject
|
||||
public abstract class AutoGenerator : IAutoGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates the auto replay and returns it.
|
||||
@ -21,11 +19,11 @@ namespace osu.Game.Rulesets.Replays
|
||||
/// <summary>
|
||||
/// The beatmap we're making.
|
||||
/// </summary>
|
||||
protected Beatmap<T> Beatmap;
|
||||
protected IBeatmap Beatmap;
|
||||
|
||||
#endregion
|
||||
|
||||
protected AutoGenerator(Beatmap<T> beatmap)
|
||||
protected AutoGenerator(IBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets
|
||||
/// <returns>An enumerable of constructed <see cref="Mod"/>s</returns>
|
||||
public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => new Mod[] { };
|
||||
|
||||
public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay);
|
||||
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
|
||||
|
||||
protected Ruleset(RulesetInfo rulesetInfo = null)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user