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Fix DrawableRuleset drawable creation method's name
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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private readonly Container bananaContainer;
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
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: base(s)
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{
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RelativeSizeAxes = Axes.X;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
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foreach (var b in s.NestedHitObjects.Cast<Banana>())
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AddNested(getVisualRepresentation?.Invoke(b));
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AddNested(createDrawableRepresentation?.Invoke(b));
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}
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protected override void AddNested(DrawableHitObject h)
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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private readonly Container dropletContainer;
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public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
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: base(s)
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{
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RelativeSizeAxes = Axes.Both;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
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foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
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AddNested(getVisualRepresentation?.Invoke(o));
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AddNested(createDrawableRepresentation?.Invoke(o));
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}
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protected override void AddNested(DrawableHitObject h)
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.UI
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internal readonly CatcherArea CatcherArea;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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{
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Container explodingFruitContainer;
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.UI
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},
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CatcherArea = new CatcherArea(difficulty)
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{
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GetVisualRepresentation = getVisualRepresentation,
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CreateDrawableRepresentation = createDrawableRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected internal readonly Catcher MovableCatcher;
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
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public Container ExplodingFruitTarget
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{
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (result.IsHit && fruit.CanBePlated)
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{
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var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
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var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
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if (caughtFruit == null) return;
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@ -34,11 +34,11 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
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{
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switch (h)
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{
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@ -47,9 +47,9 @@ namespace osu.Game.Rulesets.Catch.UI
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case Fruit fruit:
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return new DrawableFruit(fruit);
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case JuiceStream stream:
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return new DrawableJuiceStream(stream, GetVisualRepresentation);
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return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
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case BananaShower shower:
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return new DrawableBananaShower(shower, GetVisualRepresentation);
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return new DrawableBananaShower(shower, CreateDrawableRepresentation);
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case TinyDroplet tiny:
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return new DrawableTinyDroplet(tiny);
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case Droplet droplet:
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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
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public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
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{
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switch (h)
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
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{
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switch (h)
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{
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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
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public override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
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public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
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{
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switch (h)
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{
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Edit
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processor?.PostProcess();
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// Add visual representation
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var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
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var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
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drawableRuleset.Playfield.Add(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.UI
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private void loadObjects()
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{
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foreach (TObject h in Beatmap.HitObjects)
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addRepresentation(h);
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addHitObject(h);
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Playfield.PostProcess();
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@ -175,9 +175,9 @@ namespace osu.Game.Rulesets.UI
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/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
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private void addRepresentation(TObject hitObject)
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private void addHitObject(TObject hitObject)
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{
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var drawableObject = GetVisualRepresentation(hitObject);
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var drawableObject = CreateDrawableRepresentation(hitObject);
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if (drawableObject == null)
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return;
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@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// <param name="h">The HitObject to make drawable.</param>
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/// <returns>The DrawableHitObject.</returns>
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public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
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public abstract DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h);
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public void Attach(KeyCounterCollection keyCounter) =>
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(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
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