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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00

Fix DrawableRuleset drawable creation method's name

This commit is contained in:
Dean Herbert 2019-03-24 23:40:43 +09:00
parent 8c8c761e02
commit 9bf48863b0
10 changed files with 20 additions and 20 deletions

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.X;
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(getVisualRepresentation?.Invoke(b));
AddNested(createDrawableRepresentation?.Invoke(b));
}
protected override void AddNested(DrawableHitObject h)

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.Both;
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));
AddNested(createDrawableRepresentation?.Invoke(o));
}
protected override void AddNested(DrawableHitObject h)

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.UI
internal readonly CatcherArea CatcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{
Container explodingFruitContainer;
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.UI
},
CatcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected internal readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public Container ExplodingFruitTarget
{
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (result.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
if (caughtFruit == null) return;

View File

@ -34,11 +34,11 @@ namespace osu.Game.Rulesets.Catch.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
{
switch (h)
{
@ -47,9 +47,9 @@ namespace osu.Game.Rulesets.Catch.UI
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, GetVisualRepresentation);
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
case BananaShower shower:
return new DrawableBananaShower(shower, GetVisualRepresentation);
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:

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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
{
switch (h)
{

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
{
switch (h)
{

View File

@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
public override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
{
switch (h)
{

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Edit
processor?.PostProcess();
// Add visual representation
var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();

View File

@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.UI
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
addRepresentation(h);
addHitObject(h);
Playfield.PostProcess();
@ -175,9 +175,9 @@ namespace osu.Game.Rulesets.UI
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
private void addRepresentation(TObject hitObject)
private void addHitObject(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
var drawableObject = CreateDrawableRepresentation(hitObject);
if (drawableObject == null)
return;
@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
public abstract DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h);
public void Attach(KeyCounterCollection keyCounter) =>
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);