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107 lines
3.7 KiB
C#
107 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Edit
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{
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public abstract class DrawableEditRuleset : CompositeDrawable
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{
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/// <summary>
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/// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
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/// </summary>
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public abstract Playfield Playfield { get; }
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internal DrawableEditRuleset()
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{
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RelativeSizeAxes = Axes.Both;
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}
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/// <summary>
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/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
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internal abstract DrawableHitObject Add(HitObject hitObject);
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/// <summary>
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/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
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/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
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internal abstract DrawableHitObject Remove(HitObject hitObject);
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}
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public class DrawableEditRuleset<TObject> : DrawableEditRuleset
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where TObject : HitObject
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{
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public override Playfield Playfield => drawableRuleset.Playfield;
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private Ruleset ruleset => drawableRuleset.Ruleset;
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private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
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private readonly DrawableRuleset<TObject> drawableRuleset;
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public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
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{
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this.drawableRuleset = drawableRuleset;
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InternalChild = drawableRuleset;
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Playfield.DisplayJudgements.Value = false;
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}
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internal override DrawableHitObject Add(HitObject hitObject)
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{
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var tObject = (TObject)hitObject;
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// Add to beatmap, preserving sorting order
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var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
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beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
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// Process object
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var processor = ruleset.CreateBeatmapProcessor(beatmap);
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processor?.PreProcess();
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tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
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processor?.PostProcess();
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// Add visual representation
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var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
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drawableRuleset.Playfield.Add(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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return drawableObject;
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}
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internal override DrawableHitObject Remove(HitObject hitObject)
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{
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var tObject = (TObject)hitObject;
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// Remove from beatmap
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beatmap.HitObjects.Remove(tObject);
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// Process the beatmap
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var processor = ruleset.CreateBeatmapProcessor(beatmap);
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processor?.PreProcess();
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processor?.PostProcess();
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// Remove visual representation
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var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
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drawableRuleset.Playfield.Remove(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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return drawableObject;
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}
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}
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}
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