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Reimplement select mod track adjustments
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@ -46,14 +46,7 @@ namespace osu.Game.Beatmaps
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return b;
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});
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track = new RecyclableLazy<Track>(() =>
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{
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// we want to ensure that we always have a track, even if it's a fake one.
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var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
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// applyRateAdjustments(t);
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return t;
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});
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track = new RecyclableLazy<Track>(() => GetTrack() ?? new VirtualBeatmapTrack(Beatmap));
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background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
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waveform = new RecyclableLazy<Waveform>(GetWaveform);
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storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
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@ -183,16 +176,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public void RecycleTrack() => track.Recycle();
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// private void applyRateAdjustments(Track t = null)
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// {
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// if (t == null && track.IsResultAvailable) t = Track;
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// if (t == null) return;
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//
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// t.ResetSpeedAdjustments();
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// foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
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// mod.ApplyToClock(t);
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// }
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public class RecyclableLazy<T>
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{
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private Lazy<T> lazy;
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@ -113,7 +113,7 @@ namespace osu.Game
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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[Cached]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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public OsuGame(string[] args = null)
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{
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@ -22,6 +22,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Music;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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@ -54,7 +55,11 @@ namespace osu.Game.Overlays
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private Container dragContainer;
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private Container playerContainer;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IBindable<IEnumerable<Mod>> selectedMods { get; set; }
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/// <summary>
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/// Provide a source for the toolbar height.
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@ -73,7 +78,6 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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@ -231,6 +235,7 @@ namespace osu.Game.Overlays
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{
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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selectedMods.BindValueChanged(_ => updateAudioAdjustments(), true);
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base.LoadComplete();
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}
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@ -354,10 +359,23 @@ namespace osu.Game.Overlays
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progressBar.CurrentTime = 0;
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updateDisplay(current, direction);
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updateAudioAdjustments();
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queuedDirection = null;
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}
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private void updateAudioAdjustments()
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{
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var track = current?.Track;
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if (track == null)
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return;
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track.ResetSpeedAdjustments();
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foreach (var mod in selectedMods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(track);
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}
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private void currentTrackCompleted() => Schedule(() =>
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{
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if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
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@ -61,11 +61,11 @@ namespace osu.Game.Screens
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public virtual float BackgroundParallaxAmount => 1;
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public Bindable<WorkingBeatmap> Beatmap { get; set; }
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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public Bindable<RulesetInfo> Ruleset { get; set; }
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public Bindable<RulesetInfo> Ruleset { get; private set; }
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public Bindable<IEnumerable<Mod>> SelectedMods { get; set; }
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public Bindable<IEnumerable<Mod>> SelectedMods { get; private set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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@ -83,9 +83,7 @@ namespace osu.Game.Screens.Select
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private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
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[Cached]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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protected SongSelect()
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{
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@ -217,11 +215,8 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, Bindable<IEnumerable<Mod>> selectedMods)
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private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
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{
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if (selectedMods != null)
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SelectedMods.BindTo(selectedMods);
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if (Footer != null)
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{
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Footer.AddButton(@"mods", colours.Yellow, ModSelect, Key.F1);
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@ -269,6 +264,12 @@ namespace osu.Game.Screens.Select
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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SelectedMods.BindTo(base.SelectedMods);
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dependencies.CacheAs(SelectedMods);
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dependencies.CacheAs<IBindable<IEnumerable<Mod>>>(SelectedMods);
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dependencies.CacheAs(this);
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dependencies.CacheAs(decoupledRuleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(decoupledRuleset);
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