mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 09:03:00 +08:00
Clarify repeat index
This commit is contained in:
parent
489153579a
commit
63fea65c0c
@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = getNodeSamples(1 + e.SpanIndex)
|
||||
Samples = getNodeSamples(e.SpanIndex + 1)
|
||||
});
|
||||
break;
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
public double Time;
|
||||
|
||||
/// <summary>
|
||||
/// The zero-based index of the span. In the case of repeat sliders, this will increase each repeat.
|
||||
/// The zero-based index of the span. In the case of repeat sliders, this will increase after each <see cref="SliderEventType.Repeat"/>.
|
||||
/// </summary>
|
||||
public int SpanIndex;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user