From 63fea65c0c1f25aa77fcee286074ec2441fdbdd0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2019 14:53:21 +0900 Subject: [PATCH] Clarify repeat index --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- osu.Game/Rulesets/Objects/SliderEventGenerator.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 4a2b3ecb2d..1afbacc01e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Objects Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, Scale = Scale, - Samples = getNodeSamples(1 + e.SpanIndex) + Samples = getNodeSamples(e.SpanIndex + 1) }); break; } diff --git a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs index 99ad78eed1..a0f9d0a481 100644 --- a/osu.Game/Rulesets/Objects/SliderEventGenerator.cs +++ b/osu.Game/Rulesets/Objects/SliderEventGenerator.cs @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Objects public double Time; /// - /// The zero-based index of the span. In the case of repeat sliders, this will increase each repeat. + /// The zero-based index of the span. In the case of repeat sliders, this will increase after each . /// public int SpanIndex;