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945 Commits

695 changed files with 11136 additions and 21069 deletions
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osu.Android
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
</component>
</project>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
</component>
</project>
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@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu/riderModule.iml" />
</modules>
</component>
</project>
+1 -1
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="1" />
<option name="vcsConfiguration" value="2" />
</component>
</project>
+2
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@@ -13,3 +13,5 @@ M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.H
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
+1 -1
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@@ -31,7 +31,7 @@ If you are looking to install or test osu! without setting up a development envi
**Latest build:**
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.15+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 10+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
public class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host, OsuGameBase gameBase)
private void load()
{
Children = new Drawable[]
{
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
{
host.Run(new OsuTestBrowser());
return 0;
@@ -7,7 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
private PippidonCharacter pippidon;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load()
{
AddRangeInternal(new Drawable[]
{
+3 -3
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@@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1225.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.115.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.126.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.7.1" />
<PackageReference Include="Realm" Version="10.8.0" />
</ItemGroup>
</Project>
-27
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@@ -10,14 +10,11 @@ using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Security;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Threading;
@@ -27,13 +24,9 @@ namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly bool noVersionOverlay;
private VersionManager versionManager;
public OsuGameDesktop(string[] args = null)
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
public override StableStorage GetStorageForStableInstall()
@@ -114,9 +107,6 @@ namespace osu.Desktop
{
base.LoadComplete();
if (!noVersionOverlay)
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add);
LoadComponentAsync(new DiscordRichPresence(), Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
@@ -125,23 +115,6 @@ namespace osu.Desktop
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
{
base.ScreenChanged(lastScreen, newScreen);
switch (newScreen)
{
case IntroScreen _:
case MainMenu _:
versionManager?.Show();
break;
default:
versionManager?.Hide();
break;
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
+1 -1
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@@ -55,7 +55,7 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableHost(gameName, true))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
{
host.ExceptionThrown += handleException;
@@ -73,10 +73,10 @@ namespace osu.Desktop.Security
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, NotificationOverlay notificationOverlay)
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackgound.Colour = colours.YellowDark;
IconBackground.Colour = colours.YellowDark;
}
}
}
+2
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@@ -4,6 +4,8 @@
using System;
using System.Runtime.InteropServices;
// ReSharper disable IdentifierTypo
namespace osu.Desktop.Windows
{
internal class WindowsKey
+141
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@@ -0,0 +1,141 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using BenchmarkDotNet.Attributes;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
namespace osu.Game.Benchmarks
{
public class BenchmarkRealmReads : BenchmarkTest
{
private TemporaryNativeStorage storage;
private RealmAccess realm;
private UpdateThread updateThread;
[Params(1, 100, 1000)]
public int ReadsPerFetch { get; set; }
public override void SetUp()
{
storage = new TemporaryNativeStorage("realm-benchmark");
storage.DeleteDirectory(string.Empty);
realm = new RealmAccess(storage, "client");
realm.Run(r =>
{
realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
});
updateThread = new UpdateThread(() => { }, null);
updateThread.Start();
}
[Benchmark]
public void BenchmarkDirectPropertyRead()
{
realm.Run(r =>
{
var beatmapSet = r.All<BeatmapSetInfo>().First();
for (int i = 0; i < ReadsPerFetch; i++)
{
string _ = beatmapSet.Beatmaps.First().Hash;
}
});
}
[Benchmark]
public void BenchmarkDirectPropertyReadUpdateThread()
{
var done = new ManualResetEventSlim();
updateThread.Scheduler.Add(() =>
{
try
{
var beatmapSet = realm.Realm.All<BeatmapSetInfo>().First();
for (int i = 0; i < ReadsPerFetch; i++)
{
string _ = beatmapSet.Beatmaps.First().Hash;
}
}
finally
{
done.Set();
}
});
done.Wait();
}
[Benchmark]
public void BenchmarkRealmLivePropertyRead()
{
realm.Run(r =>
{
var beatmapSet = r.All<BeatmapSetInfo>().First().ToLive(realm);
for (int i = 0; i < ReadsPerFetch; i++)
{
string _ = beatmapSet.PerformRead(b => b.Beatmaps.First().Hash);
}
});
}
[Benchmark]
public void BenchmarkRealmLivePropertyReadUpdateThread()
{
var done = new ManualResetEventSlim();
updateThread.Scheduler.Add(() =>
{
try
{
var beatmapSet = realm.Realm.All<BeatmapSetInfo>().First().ToLive(realm);
for (int i = 0; i < ReadsPerFetch; i++)
{
string _ = beatmapSet.PerformRead(b => b.Beatmaps.First().Hash);
}
}
finally
{
done.Set();
}
});
done.Wait();
}
[Benchmark]
public void BenchmarkDetachedPropertyRead()
{
realm.Run(r =>
{
var beatmapSet = r.All<BeatmapSetInfo>().First().Detach();
for (int i = 0; i < ReadsPerFetch; i++)
{
string _ = beatmapSet.Beatmaps.First().Hash;
}
});
}
[GlobalCleanup]
public void Cleanup()
{
realm?.Dispose();
storage?.Dispose();
updateThread?.Exit();
}
}
}
@@ -14,7 +14,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Timeout(10000)]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
@@ -29,7 +29,13 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected CatchSelectionBlueprintTestScene()
{
EditorBeatmap = new EditorBeatmap(new CatchBeatmap()) { Difficulty = { CircleSize = 0 } };
EditorBeatmap = new EditorBeatmap(new CatchBeatmap
{
BeatmapInfo =
{
Ruleset = new CatchRuleset().RulesetInfo,
}
}) { Difficulty = { CircleSize = 0 } };
EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
{
BeatLength = 100
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset
}
};
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Difficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Difficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};
@@ -35,12 +35,12 @@ namespace osu.Game.Rulesets.Catch.Tests
HitObjects = new List<HitObject> { new Fruit() },
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"You're breathtaking",
AuthorString = @"Everyone",
Author = { Username = @"Everyone" },
},
Ruleset = new CatchRuleset().RulesetInfo
},
@@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
[Test]
public void TestJuicestream()
public void TestJuiceStream()
{
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
@@ -37,20 +37,20 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("show hyperdash droplet", () => SetContents(_ => createDrawableDroplet(true)));
}
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperDash = false) =>
new TestDrawableCatchHitObjectSpecimen(new DrawableFruit(new Fruit
{
IndexInBeatmap = indexInBeatmap,
HyperDashBindable = { Value = hyperdash }
HyperDashBindable = { Value = hyperDash }
}));
private Drawable createDrawableBanana() =>
new TestDrawableCatchHitObjectSpecimen(new DrawableBanana(new Banana()));
private Drawable createDrawableDroplet(bool hyperdash = false) =>
private Drawable createDrawableDroplet(bool hyperDash = false) =>
new TestDrawableCatchHitObjectSpecimen(new DrawableDroplet(new Droplet
{
HyperDashBindable = { Value = hyperdash }
HyperDashBindable = { Value = hyperDash }
}));
private Drawable createDrawableTinyDroplet() => new TestDrawableCatchHitObjectSpecimen(new DrawableTinyDroplet(new TinyDroplet()));
@@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Tests
BeatmapInfo =
{
Ruleset = ruleset,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
Difficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
Difficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
Ruleset = ruleset
},
HitObjects = new List<HitObject>
@@ -52,16 +52,25 @@ namespace osu.Game.Rulesets.Catch.Edit
return true;
}
public override bool HandleFlip(Direction direction)
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
if (SelectedItems.Count == 0)
return false;
// This could be implemented in the future if there's a requirement for it.
if (direction == Direction.Vertical)
return false;
var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
bool changed = false;
EditorBeatmap.PerformOnSelection(h =>
{
if (h is CatchHitObject catchObject)
changed |= handleFlip(selectionRange, catchObject);
changed |= handleFlip(selectionRange, catchObject, flipOverOrigin);
});
return changed;
}
@@ -116,7 +125,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return Math.Clamp(deltaX, lowerBound, upperBound);
}
private bool handleFlip(PositionRange selectionRange, CatchHitObject hitObject)
private bool handleFlip(PositionRange selectionRange, CatchHitObject hitObject, bool flipOverOrigin)
{
switch (hitObject)
{
@@ -124,7 +133,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return false;
case JuiceStream juiceStream:
juiceStream.OriginalX = selectionRange.GetFlippedPosition(juiceStream.OriginalX);
juiceStream.OriginalX = getFlippedPosition(juiceStream.OriginalX);
foreach (var point in juiceStream.Path.ControlPoints)
point.Position *= new Vector2(-1, 1);
@@ -133,9 +142,11 @@ namespace osu.Game.Rulesets.Catch.Edit
return true;
default:
hitObject.OriginalX = selectionRange.GetFlippedPosition(hitObject.OriginalX);
hitObject.OriginalX = getFlippedPosition(hitObject.OriginalX);
return true;
}
float getFlippedPosition(float original) => flipOverOrigin ? CatchPlayfield.WIDTH - original : selectionRange.GetFlippedPosition(original);
}
}
}
@@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
@@ -15,9 +16,26 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 350;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
{
MinValue = 0.5f,
MaxValue = 1.5f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield);
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 350;
protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
private CatchPlayfield playfield;
@@ -31,10 +49,11 @@ namespace osu.Game.Rulesets.Catch.Mods
{
private readonly CatchPlayfield playfield;
public CatchFlashlight(CatchPlayfield playfield)
public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield)
: base(modFlashlight)
{
this.playfield = playfield;
FlashlightSize = new Vector2(0, getSizeFor(0));
FlashlightSize = new Vector2(0, GetSizeFor(0));
}
protected override void Update()
@@ -44,19 +63,9 @@ namespace osu.Game.Rulesets.Catch.Mods
FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
}
private float getSizeFor(int combo)
{
if (combo > 200)
return default_flashlight_size * 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@@ -90,9 +90,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
const float angle_variangle = 15; // should be less than 45
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variangle, angle_variangle, randomSeed, 5);
const float angle_variance = 15; // should be less than 45
directionalGlow1.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 4);
directionalGlow2.Rotation = StatelessRNG.NextSingle(-angle_variance, angle_variance, randomSeed, 5);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
}
@@ -29,7 +29,13 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
[Cached(typeof(EditorBeatmap))]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition())
{
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo
}
});
private readonly ManiaBeatSnapGrid beatSnapGrid;
@@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
AddStep("setup compose screen", () =>
{
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
};
});
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@@ -203,10 +203,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
InternalChildren = new Drawable[]
{
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
},
}),
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
};
@@ -14,7 +14,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
[Timeout(10000)]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
@@ -4,11 +4,14 @@ Version: 2.5
[Mania]
Keys: 4
ColumnLineWidth: 3,1,3,1,1
Hit0: mania/hit0
Hit50: mania/hit50
Hit100: mania/hit100
Hit200: mania/hit200
Hit300: mania/hit300
Hit300g: mania/hit300g
// some skins found in the wild had configuration keys where the @2x suffix was included in the values.
// the expected compatibility behaviour is that the presence of the @2x suffix shouldn't change anything
// if @2x assets are present.
Hit0: mania/hit0@2x
Hit50: mania/hit50@2x
Hit100: mania/hit100@2x
Hit200: mania/hit200@2x
Hit300: mania/hit300@2x
Hit300g: mania/hit300g@2x
StageLeft: mania/stage-left
StageRight: mania/stage-right
@@ -5,8 +5,10 @@ using System;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@@ -23,15 +25,24 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
if (hitWindows.IsHitResultAllowed(result))
{
AddStep("Show " + result.GetDescription(), () => SetContents(_ =>
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Show " + result.GetDescription(), () =>
{
SetContents(_ =>
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
// (see `LegacyManiaJudgementPiece.load()`).
// this prevents the judgements showing somewhere below or above the bounding box of the judgement.
foreach (var legacyPiece in this.ChildrenOfType<LegacyManiaJudgementPiece>())
legacyPiece.Y = 0;
});
}
}
}
@@ -24,13 +24,13 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
public TestSceneHitExplosion()
{
int runcount = 0;
int runCount = 0;
AddRepeatStep("explode", () =>
{
runcount++;
runCount++;
if (runcount % 15 > 12)
if (runCount % 15 > 12)
return;
int poolIndex = 0;
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
c.Add(hitExplosionPools[poolIndex].Get(e =>
{
e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Apply(new JudgementResult(new HitObject(), runCount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
@@ -264,7 +264,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 10,
@@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
Difficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
@@ -383,7 +383,7 @@ namespace osu.Game.Rulesets.Mania.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int notes = HitObjects.Count(s => s is Note);
int holdnotes = HitObjects.Count(s => s is HoldNote);
int holdNotes = HitObjects.Count(s => s is HoldNote);
return new[]
{
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Name = @"Hold Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = holdnotes.ToString(),
Content = holdNotes.ToString(),
},
};
}
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
{
double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
double roundedCircleSize = Math.Round(beatmapInfo.Difficulty.CircleSize);
return (int)Math.Max(1, roundedCircleSize);
}
@@ -9,7 +9,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
private void load()
{
InternalChildren = new Drawable[]
{
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania
public bool Matches(BeatmapInfo beatmapInfo)
{
return !keys.HasFilter || (beatmapInfo.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
}
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
+1 -1
View File
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.5);
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new ManiaHealthProcessor(drainStartTime, 0.5);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
@@ -5,6 +5,7 @@ using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osuTK;
@@ -16,17 +17,35 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
private const float default_flashlight_size = 180;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
{
MinValue = 0.5f,
MaxValue = 3f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
public override Flashlight CreateFlashlight() => new ManiaFlashlight();
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = false,
Value = false
};
public override float DefaultFlashlightSize => 50;
protected override Flashlight CreateFlashlight() => new ManiaFlashlight(this);
private class ManiaFlashlight : Flashlight
{
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
public ManiaFlashlight()
public ManiaFlashlight(ManiaModFlashlight modFlashlight)
: base(modFlashlight)
{
FlashlightSize = new Vector2(0, default_flashlight_size);
FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0));
AddLayout(flashlightProperties);
}
@@ -46,6 +65,7 @@ namespace osu.Game.Rulesets.Mania.Mods
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "RectangularFlashlight";
@@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
public class ManiaHealthProcessor : DrainingHealthProcessor
{
/// <inheritdoc/>
public ManiaHealthProcessor(double drainStartTime, double drainLenience = 0)
: base(drainStartTime, drainLenience)
{
}
protected override HitResult GetSimulatedHitResult(Judgement judgement)
{
// Users are not expected to attain perfect judgements for all notes due to the tighter hit window.
return judgement.MaxResult == HitResult.Perfect ? HitResult.Great : judgement.MaxResult;
}
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
/// Mapping of <see cref="HitResult"/> to their corresponding
/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hit_result_mapping
= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
{
{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
/// Mapping of <see cref="HitResult"/> to their corresponding
/// default filenames.
/// </summary>
private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
private static readonly IReadOnlyDictionary<HitResult, string> default_hit_result_skin_filenames
= new Dictionary<HitResult, string>
{
{ HitResult.Perfect, "mania-hit300g" },
@@ -126,11 +126,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private Drawable getResult(HitResult result)
{
if (!hitresult_mapping.ContainsKey(result))
if (!hit_result_mapping.ContainsKey(result))
return null;
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];
string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result])?.Value
?? default_hit_result_skin_filenames[result];
var animation = this.GetAnimation(filename, true, true);
return animation == null ? null : new LegacyManiaJudgementPiece(result, animation);
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
const float angle_variangle = 15; // should be less than 45
const float angle_variance = 15; // should be less than 45
const float roundness = 80;
const float initial_height = 10;
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
Rotation = RNG.NextSingle(-angle_variance, angle_variance),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
+1 -1
View File
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool Remove(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Remove(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
public void Add(BarLine barLine) => stages.ForEach(s => s.Add(barLine));
/// <summary>
/// Retrieves a column from a screen-space position.
+1 -1
View File
@@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
public void Add(BarLine barLine) => base.Add(new DrawableBarLine(barLine));
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
var beatmap = new Beatmap<HitObject>
{
HitObjects = hitObjects,
BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
BeatmapInfo = new BeatmapInfo { Difficulty = new BeatmapDifficulty(beatmapDifficulty) }
};
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
@@ -40,7 +40,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public TestSceneOsuDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
});
}
[SetUp]
@@ -0,0 +1,225 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderSnapping : EditorTestScene
{
private const double beat_length = 1000;
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
return new TestBeatmap(ruleset, false)
{
ControlPointInfo = controlPointInfo
};
}
private Slider slider;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("add unsnapped slider", () => EditorBeatmap.Add(slider = new Slider
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE / 5,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 2 / 5),
new PathControlPoint(OsuPlayfield.BASE_SIZE * 3 / 5)
}
}
}));
AddStep("set beat divisor to 1/1", () =>
{
var beatDivisor = (BindableBeatDivisor)Editor.Dependencies.Get(typeof(BindableBeatDivisor));
beatDivisor.Value = 1;
});
}
[Test]
public void TestMovingUnsnappedSliderNodesSnaps()
{
PathControlPointPiece sliderEnd = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select slider end", () =>
{
sliderEnd = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre);
});
AddStep("move slider end", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre - new Vector2(0, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
assertSliderSnapped(true);
}
[Test]
public void TestAddingControlPointToUnsnappedSliderNodesSnaps()
{
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to new point location", () =>
{
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
InputManager.MoveMouseTo((firstPiece.ScreenSpaceDrawQuad.Centre + secondPiece.ScreenSpaceDrawQuad.Centre) / 2);
});
AddStep("move slider end", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertSliderSnapped(true);
}
[Test]
public void TestRemovingControlPointFromUnsnappedSliderNodesSnaps()
{
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to second control point", () =>
{
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
InputManager.MoveMouseTo(secondPiece);
});
AddStep("quick delete", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.PressButton(MouseButton.Right);
InputManager.ReleaseKey(Key.ShiftLeft);
});
assertSliderSnapped(true);
}
[Test]
public void TestResizingUnsnappedSliderSnaps()
{
SelectionBoxScaleHandle handle = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to scale handle", () =>
{
handle = this.ChildrenOfType<SelectionBoxScaleHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
});
AddStep("scale slider", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre + new Vector2(20, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
assertSliderSnapped(true);
}
[Test]
public void TestRotatingUnsnappedSliderDoesNotSnap()
{
SelectionBoxRotationHandle handle = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to rotate handle", () =>
{
handle = this.ChildrenOfType<SelectionBoxRotationHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
});
AddStep("scale slider", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre + new Vector2(0, 20));
InputManager.ReleaseButton(MouseButton.Left);
});
assertSliderSnapped(false);
}
[Test]
public void TestFlippingSliderDoesNotSnap()
{
OsuSelectionHandler selectionHandler = null;
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("flip slider horizontally", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipHorizontally));
});
assertSliderSnapped(false);
AddStep("flip slider vertically", () =>
{
selectionHandler = this.ChildrenOfType<OsuSelectionHandler>().Single();
selectionHandler.OnPressed(new KeyBindingPressEvent<GlobalAction>(InputManager.CurrentState, GlobalAction.EditorFlipVertically));
});
assertSliderSnapped(false);
}
[Test]
public void TestReversingSliderDoesNotSnap()
{
assertSliderSnapped(false);
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("reverse slider", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.ControlLeft);
});
assertSliderSnapped(false);
}
private void assertSliderSnapped(bool snapped)
=> AddAssert($"slider is {(snapped ? "" : "not ")}snapped", () =>
{
double durationInBeatLengths = slider.Duration / beat_length;
double fractionalPart = durationInBeatLengths - (int)durationInBeatLengths;
return Precision.AlmostEquals(fractionalPart, 0) == snapped;
});
}
}
@@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneSliderVelocityAdjust : OsuGameTestScene
{
private Screens.Edit.Editor editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor;
private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().FirstOrDefault();
private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().FirstOrDefault();
private Slider slider => editorBeatmap.HitObjects.OfType<Slider>().FirstOrDefault();
private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType<TimelineHitObjectBlueprint>().FirstOrDefault();
private DifficultyPointPiece difficultyPointPiece => blueprint.ChildrenOfType<DifficultyPointPiece>().First();
private IndeterminateSliderWithTextBoxInput<double> velocityTextBox => Game.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().First().ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().First();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private bool editorComponentsReady => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true
&& editor?.ChildrenOfType<Playfield>().FirstOrDefault()?.IsLoaded == true;
[TestCase(true)]
[TestCase(false)]
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
{
double? velocity = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady);
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.Centre));
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
AddStep("exit placement mode", () => InputManager.Key(Key.Number1));
AddAssert("slider placed", () => slider != null);
AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));
AddAssert("ensure one slider placed", () => slider != null);
AddStep("store velocity", () => velocity = slider.Velocity);
if (adjustVelocity)
{
AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
AddStep("change velocity", () => velocityTextBox.Current.Value = 2);
AddAssert("velocity adjusted", () =>
{
Debug.Assert(velocity != null);
return Precision.AlmostEquals(velocity.Value * 2, slider.Velocity);
});
AddStep("store velocity", () => velocity = slider.Velocity);
}
AddStep("save", () => InputManager.Keys(PlatformAction.Save));
AddStep("exit", () => InputManager.Key(Key.Escape));
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady);
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
}
}
}
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
Difficulty = new BeatmapDifficulty
{
CircleSize = 8
}
@@ -12,7 +12,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Timeout(10000)]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";

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@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Difficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
Difficulty = new BeatmapDifficulty { OverallDifficulty = 10 },
Ruleset = ruleset
}
};
@@ -358,7 +358,7 @@ namespace osu.Game.Rulesets.Osu.Tests
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
@@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Osu.Tests
HitObjects = hitObjects,
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
@@ -70,8 +70,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
}
// Used implicitly by Newtonsoft.Json to not serialize flashlight property in some cases.
#region Newtonsoft.Json implicit ShouldSerialize() methods
// The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases.
// They rely on being named exactly the same as the corresponding fields (casing included) and as such should NOT be renamed
// unless the fields are also renamed.
[UsedImplicitly]
public bool ShouldSerializeFlashlightRating() => Mods.Any(m => m is ModFlashlight);
#endregion
}
}
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMeh;
private int countMiss;
private int effectiveMissCount;
private double effectiveMissCount;
public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
: base(ruleset, attributes, score)
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => m is OsuModNoFail))
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
if (mods.Any(m => m is OsuModSpunOut))
if (mods.Any(m => m is OsuModSpunOut) && totalHits > 0)
multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
if (mods.Any(h => h is OsuModRelax))
@@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), effectiveMissCount);
aimValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), effectiveMissCount);
aimValue *= getComboScalingFactor();
@@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
speedValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
speedValue *= getComboScalingFactor();
@@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
flashlightValue *= getComboScalingFactor();
@@ -244,7 +244,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return flashlightValue;
}
private int calculateEffectiveMissCount()
private double calculateEffectiveMissCount()
{
// Guess the number of misses + slider breaks from combo
double comboBasedMissCount = 0.0;
@@ -256,10 +256,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
}
// Clamp misscount since it's derived from combo and can be higher than total hits and that breaks some calculations
// Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));
return Math.Max(countMiss, comboBasedMissCount);
}
private double getComboScalingFactor() => Attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
@@ -250,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
switch (pathType)
{
case PathType.Catmull:
return colours.Seafoam;
return colours.SeaFoam;
case PathType.Bezier:
return colours.Pink;
@@ -283,6 +283,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
// Snap the path to the current beat divisor before checking length validity.
slider.SnapTo(snapProvider);
if (!slider.Path.HasValidLength)
{
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
@@ -290,6 +293,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
// Snap the path length again to undo the invalid length.
slider.SnapTo(snapProvider);
return;
}
@@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChildren = new Drawable[]
{
@@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPoints.BindTo(HitObject.Path.ControlPoints);
pathVersion.BindTo(HitObject.Path.Version);
pathVersion.BindValueChanged(_ => updatePath());
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
BodyPiece.UpdateFrom(HitObject);
}
@@ -208,6 +208,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, pathControlPoint);
HitObject.SnapTo(composer);
return pathControlPoint;
}
@@ -227,7 +229,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPoints.Remove(c);
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
// Snap the slider to the current beat divisor before checking length validity.
HitObject.SnapTo(composer);
// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
{
placementHandler?.Delete(HitObject);
@@ -242,12 +247,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.Position += first;
}
private void updatePath()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
editorBeatmap?.Update(HitObject);
}
private void convertToStream()
{
if (editorBeatmap == null || changeHandler == null || beatDivisor == null)
@@ -1,15 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Extensions;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -17,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : EditorSelectionHandler
{
[Resolved(CanBeNull = true)]
private IPositionSnapProvider? positionSnapProvider { get; set; }
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
@@ -26,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List<PathType?> referencePathTypes;
private List<PathType?>? referencePathTypes;
protected override void OnSelectionChanged()
{
@@ -84,18 +92,28 @@ namespace osu.Game.Rulesets.Osu.Edit
return true;
}
public override bool HandleFlip(Direction direction)
public override bool HandleFlip(Direction direction, bool flipOverOrigin)
{
var hitObjects = selectedMovableObjects;
var selectedObjectsQuad = getSurroundingQuad(hitObjects);
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : getSurroundingQuad(hitObjects);
bool didFlip = false;
foreach (var h in hitObjects)
{
h.Position = GetFlippedPosition(direction, selectedObjectsQuad, h.Position);
var flippedPosition = GetFlippedPosition(direction, flipQuad, h.Position);
if (!Precision.AlmostEquals(flippedPosition, h.Position))
{
h.Position = flippedPosition;
didFlip = true;
}
if (h is Slider slider)
{
didFlip = true;
foreach (var point in slider.Path.ControlPoints)
{
point.Position = new Vector2(
@@ -106,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Edit
}
}
return true;
return didFlip;
}
public override bool HandleScale(Vector2 scale, Anchor reference)
@@ -186,6 +204,10 @@ namespace osu.Game.Rulesets.Osu.Edit
for (int i = 0; i < slider.Path.ControlPoints.Count; ++i)
slider.Path.ControlPoints[i].Type = referencePathTypes[i];
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(positionSnapProvider);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
@@ -195,6 +217,9 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var point in slider.Path.ControlPoints)
point.Position = oldControlPoints.Dequeue();
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(positionSnapProvider);
}
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
+37 -35
View File
@@ -12,7 +12,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
@@ -21,27 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 180;
private const double default_follow_delay = 120;
private OsuFlashlight flashlight;
public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
base.ApplyToDrawableRuleset(drawableRuleset);
flashlight.FollowDelay = FollowDelay.Value;
}
[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
{
@@ -50,13 +30,45 @@ namespace osu.Game.Rulesets.Osu.Mods
Precision = default_follow_delay,
};
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
{
MinValue = 0.5f,
MaxValue = 2f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 180;
private OsuFlashlight flashlight;
protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this);
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
}
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{
public double FollowDelay { private get; set; }
private readonly double followDelay;
public OsuFlashlight()
public OsuFlashlight(OsuModFlashlight modFlashlight)
: base(modFlashlight)
{
FlashlightSize = new Vector2(0, getSizeFor(0));
followDelay = modFlashlight.FollowDelay.Value;
FlashlightSize = new Vector2(0, GetSizeFor(0));
}
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
@@ -71,24 +83,14 @@ namespace osu.Game.Rulesets.Osu.Mods
var destination = e.MousePosition;
FlashlightPosition = Interpolation.ValueAt(
Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
Math.Min(Math.Abs(Clock.ElapsedFrameTime), followDelay), position, destination, 0, followDelay, Easing.Out);
return base.OnMouseMove(e);
}
private float getSizeFor(int combo)
{
if (combo > 200)
return default_flashlight_size * 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
+1 -1
View File
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
public override IconUsage? Icon => OsuIcon.ModSpunout;
public override IconUsage? Icon => OsuIcon.ModSpunOut;
public override ModType Type => ModType.Automation;
public override string Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
@@ -10,7 +10,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@@ -69,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
+2 -2
View File
@@ -65,8 +65,8 @@ namespace osu.Game.Rulesets.Osu.Objects
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime }
: new SpinnerBonusTick { StartTime = startTime });
? new SpinnerTick { StartTime = startTime, Position = Position }
: new SpinnerBonusTick { StartTime = startTime, Position = Position });
}
}
@@ -3,15 +3,13 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class SpinnerBackgroundLayer : SpinnerFill
{
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
private void load()
{
Disc.Alpha = 0;
Anchor = Anchor.Centre;
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
#nullable enable
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
internal class KiaiFlashingDrawable : BeatSyncedContainer
{
private readonly Drawable flashingDrawable;
private const float flash_opacity = 0.3f;
public KiaiFlashingDrawable(Func<Drawable?> creationFunc)
{
AutoSizeAxes = Axes.Both;
Children = new[]
{
(creationFunc.Invoke() ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
}),
flashingDrawable = (creationFunc.Invoke() ?? Empty()).With(d =>
{
d.Anchor = Anchor.Centre;
d.Origin = Anchor.Centre;
d.Alpha = 0;
d.Blending = BlendingParameters.Additive;
})
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
flashingDrawable
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75f);
}
}
}
@@ -1,61 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
internal class KiaiFlashingSprite : BeatSyncedContainer
{
private readonly Sprite mainSprite;
private readonly Sprite flashingSprite;
public Texture Texture
{
set
{
mainSprite.Texture = value;
flashingSprite.Texture = value;
}
}
private const float flash_opacity = 0.3f;
public KiaiFlashingSprite()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
mainSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
flashingSprite = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (!effectPoint.KiaiMode)
return;
flashingSprite
.FadeTo(flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75f);
}
}
}
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private GameplayState gameplayState { get; set; }
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuColour colours)
private void load(ISkinSource skin)
{
var texture = skin.GetTexture("star2");
var starBreakAdditive = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.StarBreakAdditive)?.Value ?? new Color4(255, 182, 193, 255);
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@@ -68,13 +69,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
// the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
Texture overlayTexture = getTextureWithFallback("overlay");
InternalChildren = new[]
{
hitCircleSprite = new KiaiFlashingSprite
hitCircleSprite = new KiaiFlashingDrawable(() => new Sprite { Texture = baseTexture })
{
Texture = baseTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@@ -82,9 +81,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = hitCircleOverlay = new KiaiFlashingSprite
Child = hitCircleOverlay = new KiaiFlashingDrawable(() => getAnimationWithFallback(@"overlay", 1000 / 2d))
{
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@@ -126,6 +124,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return tex ?? skin.GetTexture($"hitcircle{name}");
}
Drawable getAnimationWithFallback(string name, double frameLength)
{
Drawable animation = null;
if (!string.IsNullOrEmpty(priorityLookup))
{
animation = skin.GetAnimation($"{priorityLookup}{name}", true, true, frameLength: frameLength);
if (!allowFallback)
return animation;
}
return animation ?? skin.GetAnimation($"hitcircle{name}", true, true, frameLength: frameLength);
}
}
protected override void LoadComplete()
@@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
CursorExpand,
CursorRotate,
HitCircleOverlayAboveNumber,
// ReSharper disable once IdentifierTypo
HitCircleOverlayAboveNumer, // Some old skins will have this typo
SpinnerFrequencyModulate,
SpinnerNoBlink
@@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
pointGrid.Content = points;
if (score.HitEvents == null || score.HitEvents.Count == 0)
if (score.HitEvents.Count == 0)
return;
// Todo: This should probably not be done like this.
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
private void load(OsuRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
}
@@ -32,12 +32,12 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
AuthorString = @"peppy",
Author = { Username = @"peppy" },
},
Ruleset = new TaikoRuleset().RulesetInfo
},
@@ -1,91 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public class TestSceneEditorSaving : OsuGameTestScene
{
private Screens.Edit.Editor editor => Game.ChildrenOfType<Screens.Edit.Editor>().FirstOrDefault();
private EditorBeatmap editorBeatmap => (EditorBeatmap)editor.Dependencies.Get(typeof(EditorBeatmap));
/// <summary>
/// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select.
/// Emphasis is placed on <see cref="BeatmapDifficulty.SliderMultiplier"/>, since taiko has special handling for it to keep compatibility with stable.
/// </summary>
[Test]
public void TestNewBeatmapSaveThenLoad()
{
AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
AddStep("set taiko ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
PushAndConfirm(() => new EditorLoader());
AddUntilStep("wait for editor load", () => editor?.IsLoaded == true);
AddUntilStep("wait for metadata screen load", () => editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
// We intentionally switch away from the metadata screen, else there is a feedback loop with the textbox handling which causes metadata changes below to get overwritten.
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
AddStep("Set slider multiplier", () => editorBeatmap.Difficulty.SliderMultiplier = 2);
AddStep("Set artist and title", () =>
{
editorBeatmap.BeatmapInfo.Metadata.Artist = "artist";
editorBeatmap.BeatmapInfo.Metadata.Title = "title";
});
AddStep("Set difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName = "difficulty");
checkMutations();
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
checkMutations();
AddStep("Exit", () => InputManager.Key(Key.Escape));
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
PushAndConfirm(() => new PlaySongSelect());
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
AddStep("Open options", () => InputManager.Key(Key.F3));
AddStep("Enter editor", () => InputManager.Key(Key.Number5));
AddUntilStep("Wait for editor load", () => editor != null);
checkMutations();
}
private void checkMutations()
{
AddAssert("Beatmap has correct slider multiplier", () =>
{
// we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use.
// therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct.
var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty();
taikoDifficulty.CopyFrom(editorBeatmap.Difficulty);
return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2);
});
AddAssert("Beatmap has correct metadata", () => editorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && editorBeatmap.BeatmapInfo.Metadata.Title == "title");
AddAssert("Beatmap has correct difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
}
}
}
@@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public class TestSceneTaikoEditorSaving : EditorSavingTestScene
{
protected override Ruleset CreateRuleset() => new TaikoRuleset();
[Test]
public void TestTaikoSliderMultiplier()
{
AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
SaveEditor();
AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier);
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier);
bool assertTaikoSliderMulitplier()
{
// we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use.
// therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct.
var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty();
taikoDifficulty.CopyFrom(EditorBeatmap.Difficulty);
return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2);
}
}
}
}
@@ -40,10 +40,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
InternalChildren = new Drawable[]
{
EditorBeatmap = new EditorBeatmap(new TaikoBeatmap())
EditorBeatmap = new EditorBeatmap(new TaikoBeatmap
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }
},
}),
new TaikoHitObjectComposer(new TaikoRuleset())
};
@@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
private BarLine createBarLineAtCurrentTime(bool major = false)
{
var barline = new BarLine
var barLine = new BarLine
{
Major = major,
StartTime = Time.Current + 2000,
@@ -92,9 +92,9 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
barline.ApplyDefaults(cpi, new BeatmapDifficulty());
barLine.ApplyDefaults(cpi, new BeatmapDifficulty());
return barline;
return barLine;
}
}
}
@@ -158,12 +158,12 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
Difficulty = new BeatmapDifficulty(),
Metadata = new BeatmapMetadata
{
Artist = "Unknown",
Title = "Sample Beatmap",
AuthorString = "Craftplacer",
Author = { Username = "Craftplacer" },
},
Ruleset = new TaikoRuleset().RulesetInfo
},
@@ -12,7 +12,6 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
[Timeout(10000)]
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
@@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneDrumRollJudgements : TestSceneTaikoPlayer
{
[Test]
public void TestStrongDrumRollFullyJudgedOnKilled()
{
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
AddAssert("all judgements are misses", () => Player.Results.All(r => r.Type == r.Judgement.MinResult));
}
protected override bool Autoplay => false;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap<TaikoHitObject>
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
HitObjects =
{
new DrumRoll
{
StartTime = 1000,
Duration = 1000,
IsStrong = true
}
}
};
}
}
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int hits = HitObjects.Count(s => s is Hit);
int drumrolls = HitObjects.Count(s => s is DrumRoll);
int drumRolls = HitObjects.Count(s => s is DrumRoll);
int swells = HitObjects.Count(s => s is Swell);
return new[]
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
Name = @"Drumroll Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = drumrolls.ToString(),
Content = drumRolls.ToString(),
},
new BeatmapStatistic
{
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
if (original.BeatmapInfo.RulesetID == 3)
if (original.BeatmapInfo.Ruleset.OnlineID == 3)
{
// Post processing step to transform mania hit objects with the same start time into strong hits
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
@@ -191,6 +191,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
// Important to note that this is subclassing a realm object.
// Realm doesn't allow this, but for now this can work since we aren't (in theory?) persisting this to the database.
// It is only used during beatmap conversion and processing.
internal class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
{
public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
@@ -205,6 +208,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
#region Overrides of BeatmapDifficulty
public override BeatmapDifficulty Clone() => new TaikoMultiplierAppliedDifficulty(this);
public override void CopyTo(BeatmapDifficulty other)
{
base.CopyTo(other);
@@ -4,6 +4,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
@@ -16,9 +17,26 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 250;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
{
MinValue = 0.5f,
MaxValue = 1.5f,
Default = 1f,
Value = 1f,
Precision = 0.1f
};
public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield);
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 250;
protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield);
private TaikoPlayfield playfield;
@@ -33,7 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
private readonly TaikoPlayfield taikoPlayfield;
public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
: base(modFlashlight)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = getSizeFor(0);
@@ -43,15 +62,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
private Vector2 getSizeFor(int combo)
{
float size = default_flashlight_size;
if (combo > 200)
size *= 0.8f;
else if (combo > 100)
size *= 0.9f;
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
return new Vector2(0, GetSizeFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void OnComboChange(ValueChangedEvent<int> e)
@@ -197,6 +197,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override void OnKilled()
{
base.OnKilled();
if (Time.Current > ParentHitObject.HitObject.GetEndTime() && !Judged)
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}
@@ -5,6 +5,7 @@ using System;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
@@ -52,6 +53,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public override void OnKilled()
{
base.OnKilled();
if (Time.Current > HitObject.GetEndTime() && !Judged)
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
switch (state)
@@ -92,6 +101,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override void OnKilled()
{
base.OnKilled();
if (Time.Current > ParentHitObject.HitObject.GetEndTime() && !Judged)
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}

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