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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:42:56 +08:00

Merge branch 'master' into realm-integration/reinit-on-corrupt

This commit is contained in:
Dean Herbert 2022-01-19 12:26:24 +09:00
commit fb558a3189
29 changed files with 162 additions and 79 deletions

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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -9,7 +9,7 @@
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@ -4,7 +4,7 @@
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@ -4,7 +4,7 @@
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@ -5,7 +5,7 @@
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@ -4,7 +4,7 @@
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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
[Cached]
private EditorClipboard clipboard = new EditorClipboard();
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new ComposeScreen

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
@ -37,9 +36,10 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// ensure that music controller does not change this beatmap due to it
// completing naturally as part of the test.

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -23,9 +22,10 @@ namespace osu.Game.Tests.Visual.Editing
BeatDivisor.Value = 4;
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo(),

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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Development;
using osu.Game.Configuration;
namespace osu.Game.Tests.Visual.Navigation
{
[TestFixture]
public class TestSceneStartupRuleset : OsuGameTestScene
{
protected override TestOsuGame CreateTestGame()
{
// Must be done in this function due to the RecycleLocalStorage call just before.
var config = DebugUtils.IsDebugBuild
? new DevelopmentOsuConfigManager(LocalStorage)
: new OsuConfigManager(LocalStorage);
config.SetValue(OsuSetting.Ruleset, "mania");
config.Save();
return base.CreateTestGame();
}
[Test]
public void TestRulesetConsumed()
{
AddUntilStep("ruleset correct", () => Game.Ruleset.Value.ShortName == "mania");
}
}
}

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Playlists
{
@ -12,9 +10,6 @@ namespace osu.Game.Tests.Visual.Playlists
{
protected override bool UseOnlineAPI => true;
[Cached]
private MusicController musicController { get; set; } = new MusicController();
public TestScenePlaylistsScreen()
{
var multi = new Screens.OnlinePlay.Playlists.Playlists();

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@ -6,7 +6,7 @@
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup>

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@ -35,9 +35,9 @@ namespace osu.Game.Tournament.Tests.NonVisual
public class TestTournament : TournamentGameBase
{
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Ruleset.Value = new RulesetInfo(); // not available
}
}

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@ -7,7 +7,7 @@
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<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -5,6 +5,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
@ -146,11 +147,15 @@ namespace osu.Game.Database
Database = { AutoTransactionsEnabled = false }
};
public void CreateBackup(string filename)
public void CreateBackup(string backupFilename)
{
Logger.Log($"Creating full EF database backup at {filename}", LoggingTarget.Database);
Logger.Log($"Creating full EF database backup at {backupFilename}", LoggingTarget.Database);
if (DebugUtils.IsDebugBuild)
Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
using (var source = storage.GetStream(DATABASE_NAME))
using (var destination = storage.GetStream(filename, FileAccess.Write, FileMode.CreateNew))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}

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@ -24,6 +24,8 @@ namespace osu.Game.Database
private readonly RealmContextFactory realmContextFactory;
private readonly OsuConfigManager config;
private bool hasTakenBackup;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
{
this.efContextFactory = efContextFactory;
@ -34,16 +36,12 @@ namespace osu.Game.Database
public void Run()
{
using (var ef = efContextFactory.GetForWrite())
{
migrateSettings(ef);
using (var ef = efContextFactory.GetForWrite())
migrateSkins(ef);
using (var ef = efContextFactory.GetForWrite())
migrateBeatmaps(ef);
using (var ef = efContextFactory.GetForWrite())
migrateScores(ef);
}
// Delete the database permanently.
// Will cause future startups to not attempt migration.
@ -74,19 +72,25 @@ namespace osu.Game.Database
using (var realm = realmContextFactory.CreateContext())
{
Logger.Log($"Found {existingBeatmapSets.Count} beatmaps in EF", LoggingTarget.Database);
string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
if (!hasTakenBackup)
{
string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<BeatmapInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
{
Logger.Log("Skipping migration as realm already has beatmaps loaded", LoggingTarget.Database);
}
else
{
realmContextFactory.CreateBackup($"client.{migration}.realm");
using (var transaction = realm.BeginWrite())
{
foreach (var beatmapSet in existingBeatmapSets)
@ -144,10 +148,10 @@ namespace osu.Game.Database
}
transaction.Commit();
Logger.Log($"Successfully migrated {existingBeatmapSets.Count} beatmaps to realm", LoggingTarget.Database);
}
}
Logger.Log($"Successfully migrated {existingBeatmapSets.Count} beatmaps to realm", LoggingTarget.Database);
ef.Context.RemoveRange(existingBeatmapSets);
// Intentionally don't clean up the files, so they don't get purged by EF.
}
@ -199,19 +203,24 @@ namespace osu.Game.Database
using (var realm = realmContextFactory.CreateContext())
{
Logger.Log($"Found {existingScores.Count} scores in EF", LoggingTarget.Database);
string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
if (!hasTakenBackup)
{
string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<ScoreInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<ScoreInfo>().Any())
{
Logger.Log("Skipping migration as realm already has scores loaded", LoggingTarget.Database);
}
else
{
realmContextFactory.CreateBackup($"client.{migration}.realm");
using (var transaction = realm.BeginWrite())
{
foreach (var score in existingScores)
@ -248,10 +257,10 @@ namespace osu.Game.Database
}
transaction.Commit();
Logger.Log($"Successfully migrated {existingScores.Count} scores to realm", LoggingTarget.Database);
}
}
Logger.Log($"Successfully migrated {existingScores.Count} scores to realm", LoggingTarget.Database);
db.Context.RemoveRange(existingScores);
// Intentionally don't clean up the files, so they don't get purged by EF.
}

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@ -374,13 +374,13 @@ namespace osu.Game.Database
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
public void CreateBackup(string filename)
public void CreateBackup(string backupFilename)
{
using (BlockAllOperations())
{
Logger.Log($"Creating full realm database backup at {filename}", LoggingTarget.Database);
Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
using (var source = storage.GetStream(Filename))
using (var destination = storage.GetStream(filename, FileAccess.Write, FileMode.CreateNew))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
}

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@ -7,6 +7,8 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuNumberBox : OsuTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
}
}

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@ -29,6 +29,10 @@ namespace osu.Game.Graphics.UserInterface
protected override bool AllowClipboardExport => false;
protected override bool AllowWordNavigation => false;
protected override bool AllowIme => false;
private readonly CapsWarning warning;
[Resolved]

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@ -301,6 +301,7 @@ namespace osu.Game
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged);
Beatmap.BindValueChanged(onBeatmapChanged);
}
protected virtual void InitialiseFonts()
@ -421,8 +422,17 @@ namespace osu.Game
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> valueChangedEvent)
{
if (IsLoaded && !ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
{
if (IsLoaded && !ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Global ruleset bindable must be changed from update thread.");
Ruleset instance = null;
try

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@ -68,6 +68,8 @@ namespace osu.Game.Overlays.Settings
private class OutlinedNumberBox : OutlinedTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
public new void NotifyInputError() => base.NotifyInputError();

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@ -13,6 +13,8 @@ namespace osu.Game.Screens.Edit.Setup
private class RomanisedTextBox : OsuTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character)
=> MetadataUtils.IsRomanised(character);
}

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@ -35,9 +35,9 @@ namespace osu.Game.Tests.Visual
return dependencies;
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(beatmapChanged, true);
}

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@ -42,17 +42,27 @@ namespace osu.Game.Tests.Visual
Alpha = 0
};
private TestBeatmapManager testBeatmapManager;
private WorkingBeatmap working;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
{
Add(logo);
var working = CreateWorkingBeatmap(Ruleset.Value);
Beatmap.Value = working;
working = CreateWorkingBeatmap(Ruleset.Value);
if (IsolateSavingFromDatabase)
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
Dependencies.CacheAs<BeatmapManager>(testBeatmapManager = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = working;
if (testBeatmapManager != null)
testBeatmapManager.TestBeatmap = working;
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -114,12 +124,11 @@ namespace osu.Game.Tests.Visual
private class TestBeatmapManager : BeatmapManager
{
private readonly WorkingBeatmap testBeatmap;
public WorkingBeatmap TestBeatmap;
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
this.testBeatmap = testBeatmap;
}
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
@ -143,7 +152,7 @@ namespace osu.Game.Tests.Visual
}
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmapManager.testBeatmap;
=> testBeatmapManager.TestBeatmap;
}
internal class TestBeatmapModelManager : BeatmapModelManager

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@ -28,7 +28,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Rulesets;
@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual
[ExcludeFromDynamicCompile]
public abstract class OsuTestScene : TestScene
{
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
[Cached]
protected Bindable<WorkingBeatmap> Beatmap { get; } = new Bindable<WorkingBeatmap>();
protected Bindable<RulesetInfo> Ruleset;
[Cached]
protected Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
[Cached]
protected Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new OsuScreenDependencies Dependencies { get; private set; }
protected new DependencyContainer Dependencies { get; private set; }
protected IResourceStore<byte[]> Resources;
@ -132,17 +134,15 @@ namespace osu.Game.Tests.Visual
var providedRuleset = CreateRuleset();
if (providedRuleset != null)
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
isolatedBaseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
Dependencies = new OsuScreenDependencies(false, baseDependencies);
Dependencies = isolatedBaseDependencies;
Beatmap = Dependencies.Beatmap;
Beatmap.Default = parent.Get<Bindable<WorkingBeatmap>>().Default;
Beatmap.SetDefault();
Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? parent.Get<RulesetStore>().AvailableRulesets.First();
SelectedMods = Dependencies.Mods;
SelectedMods.SetDefault();
if (!UseOnlineAPI)
@ -155,6 +155,23 @@ namespace osu.Game.Tests.Visual
return Dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
var parentBeatmap = Parent.Dependencies.Get<Bindable<WorkingBeatmap>>();
parentBeatmap.Value = Beatmap.Value;
Beatmap.BindTo(parentBeatmap);
var parentRuleset = Parent.Dependencies.Get<Bindable<RulesetInfo>>();
parentRuleset.Value = Ruleset.Value;
Ruleset.BindTo(parentRuleset);
var parentMods = Parent.Dependencies.Get<Bindable<IReadOnlyList<Mod>>>();
parentMods.Value = SelectedMods.Value;
SelectedMods.BindTo(parentMods);
}
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
@ -279,12 +296,6 @@ namespace osu.Game.Tests.Visual
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);