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mirror of https://github.com/ppy/osu.git synced 2024-12-15 05:42:56 +08:00

Merge branch 'master' into realm-integration/faster-migration

This commit is contained in:
Dean Herbert 2022-01-19 12:56:42 +09:00
commit d440197fb3
47 changed files with 182 additions and 107 deletions

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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -9,7 +9,7 @@
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<ItemGroup>

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
Artist = @"Unknown",
Title = @"You're breathtaking",
AuthorString = @"Everyone",
Author = { Username = @"Everyone" },
},
Ruleset = new CatchRuleset().RulesetInfo
},

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@ -4,7 +4,7 @@
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@ -4,7 +4,7 @@
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@ -5,7 +5,7 @@
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
AuthorString = @"peppy",
Author = { Username = @"peppy" },
},
Ruleset = new TaikoRuleset().RulesetInfo
},

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@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
Artist = "Unknown",
Title = "Sample Beatmap",
AuthorString = "Craftplacer",
Author = { Username = "Craftplacer" },
},
Ruleset = new TaikoRuleset().RulesetInfo
},

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@ -4,7 +4,7 @@
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
AuthorString = "The Author",
Author = { Username = "The Author" },
Source = "unit tests",
Tags = "look for tags too",
},

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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Resources
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}) {Guid.NewGuid()}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
Author = { Username = "Some Guy " + RNG.Next(0, 9) },
};
var beatmapSet = new BeatmapSetInfo

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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
[Cached]
private EditorClipboard clipboard = new EditorClipboard();
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new ComposeScreen

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
@ -37,9 +36,10 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// ensure that music controller does not change this beatmap due to it
// completing naturally as part of the test.

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -23,9 +22,10 @@ namespace osu.Game.Tests.Visual.Editing
BeatDivisor.Value = 4;
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo(),

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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;

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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
Author = { Username = "Some Author" },
};
var beatmapSetInfo = new BeatmapSetInfo

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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Navigation
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Author = { Username = "SomeAuthor" },
Title = $"import {i}"
};

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Navigation
Metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Author = { Username = "SomeAuthor" },
Title = "import"
},
BaseDifficulty = new BeatmapDifficulty(),
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Navigation
Metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Author = { Username = "SomeAuthor" },
Title = "import"
},
BaseDifficulty = new BeatmapDifficulty(),

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Development;
using osu.Game.Configuration;
namespace osu.Game.Tests.Visual.Navigation
{
[TestFixture]
public class TestSceneStartupRuleset : OsuGameTestScene
{
protected override TestOsuGame CreateTestGame()
{
// Must be done in this function due to the RecycleLocalStorage call just before.
var config = DebugUtils.IsDebugBuild
? new DevelopmentOsuConfigManager(LocalStorage)
: new OsuConfigManager(LocalStorage);
config.SetValue(OsuSetting.Ruleset, "mania");
config.Save();
return base.CreateTestGame();
}
[Test]
public void TestRulesetConsumed()
{
AddUntilStep("ruleset correct", () => Game.Ruleset.Value.ShortName == "mania");
}
}
}

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Playlists
{
@ -12,9 +10,6 @@ namespace osu.Game.Tests.Visual.Playlists
{
protected override bool UseOnlineAPI => true;
[Cached]
private MusicController musicController { get; set; } = new MusicController();
public TestScenePlaylistsScreen()
{
var multi = new Screens.OnlinePlay.Playlists.Playlists();

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@ -409,7 +409,7 @@ namespace osu.Game.Tests.Visual.SongSelect
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
if (i == 16)
set.Beatmaps.ForEach(b => b.Metadata.AuthorString = zzz_string);
set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string);
sets.Add(set);
}

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Metadata = new BeatmapMetadata
{
AuthorString = $"{ruleset.ShortName}Author",
Author = { Username = $"{ruleset.ShortName}Author" },
Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title"
@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Metadata = new BeatmapMetadata
{
AuthorString = "WWWWWWWWWWWWWWW",
Author = { Username = "WWWWWWWWWWWWWWW" },
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"

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@ -6,7 +6,7 @@
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<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup>

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@ -35,9 +35,9 @@ namespace osu.Game.Tournament.Tests.NonVisual
public class TestTournament : TournamentGameBase
{
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Ruleset.Value = new RulesetInfo(); // not available
}
}

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@ -7,7 +7,7 @@
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<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
Artist = @"Unknown",
Title = @"Unknown",
AuthorString = @"Unknown Creator",
Author = { Username = @"Unknown Creator" },
},
DifficultyName = @"Normal",
BaseDifficulty = Difficulty,

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@ -64,6 +64,7 @@ namespace osu.Game.Beatmaps
[Ignored]
public RealmNamedFileUsage? File => BeatmapSet?.Files.FirstOrDefault(f => f.File.Hash == Hash);
[Ignored]
public BeatmapOnlineStatus Status
{
get => (BeatmapOnlineStatus)StatusInt;

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@ -45,16 +45,6 @@ namespace osu.Game.Beatmaps
IUser IBeatmapMetadataInfo.Author => Author;
#region Compatibility properties
public string AuthorString
{
get => Author.Username;
set => Author.Username = value;
}
#endregion
public override string ToString() => this.GetDisplayTitle();
}
}

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@ -32,6 +32,7 @@ namespace osu.Game.Beatmaps
public IList<RealmNamedFileUsage> Files { get; } = null!;
[Ignored]
public BeatmapOnlineStatus Status
{
get => (BeatmapOnlineStatus)StatusInt;

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@ -251,7 +251,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"Creator":
metadata.AuthorString = pair.Value;
metadata.Author.Username = pair.Value;
break;
case @"Version":

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@ -5,6 +5,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
@ -146,11 +147,15 @@ namespace osu.Game.Database
Database = { AutoTransactionsEnabled = false }
};
public void CreateBackup(string filename)
public void CreateBackup(string backupFilename)
{
Logger.Log($"Creating full EF database backup at {filename}", LoggingTarget.Database);
Logger.Log($"Creating full EF database backup at {backupFilename}", LoggingTarget.Database);
if (DebugUtils.IsDebugBuild)
Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
using (var source = storage.GetStream(DATABASE_NAME))
using (var destination = storage.GetStream(filename, FileAccess.Write, FileMode.CreateNew))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}

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@ -23,6 +23,8 @@ namespace osu.Game.Database
private readonly RealmContextFactory realmContextFactory;
private readonly OsuConfigManager config;
private bool hasTakenBackup;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
{
this.efContextFactory = efContextFactory;
@ -33,16 +35,12 @@ namespace osu.Game.Database
public void Run()
{
using (var ef = efContextFactory.GetForWrite())
{
migrateSettings(ef);
using (var ef = efContextFactory.GetForWrite())
migrateSkins(ef);
using (var ef = efContextFactory.GetForWrite())
migrateBeatmaps(ef);
using (var ef = efContextFactory.GetForWrite())
migrateScores(ef);
}
// Delete the database permanently.
// Will cause future startups to not attempt migration.
@ -74,19 +72,25 @@ namespace osu.Game.Database
using (var realm = realmContextFactory.CreateContext())
{
Logger.Log($"Found {count} beatmaps in EF", LoggingTarget.Database);
string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
if (!hasTakenBackup)
{
string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<BeatmapInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
{
Logger.Log("Skipping migration as realm already has beatmaps loaded", LoggingTarget.Database);
}
else
{
realmContextFactory.CreateBackup($"client.{migration}.realm");
using (var transaction = realm.BeginWrite())
{
foreach (var beatmapSet in existingBeatmapSets)
@ -144,10 +148,9 @@ namespace osu.Game.Database
}
transaction.Commit();
Logger.Log($"Successfully migrated {count} beatmaps to realm", LoggingTarget.Database);
}
}
Logger.Log($"Successfully migrated {count} beatmaps to realm", LoggingTarget.Database);
}
}
@ -171,7 +174,6 @@ namespace osu.Game.Database
PreviewTime = metadata.PreviewTime,
AudioFile = metadata.AudioFile,
BackgroundFile = metadata.BackgroundFile,
AuthorString = metadata.AuthorString,
};
}
@ -198,19 +200,24 @@ namespace osu.Game.Database
using (var realm = realmContextFactory.CreateContext())
{
Logger.Log($"Found {count} scores in EF", LoggingTarget.Database);
string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
if (!hasTakenBackup)
{
string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<ScoreInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<ScoreInfo>().Any())
{
Logger.Log("Skipping migration as realm already has scores loaded", LoggingTarget.Database);
}
else
{
realmContextFactory.CreateBackup($"client.{migration}.realm");
using (var transaction = realm.BeginWrite())
{
foreach (var score in existingScores)
@ -247,10 +254,9 @@ namespace osu.Game.Database
}
transaction.Commit();
Logger.Log($"Successfully migrated {count} scores to realm", LoggingTarget.Database);
}
}
Logger.Log($"Successfully migrated {count} scores to realm", LoggingTarget.Database);
}
}

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@ -361,13 +361,13 @@ namespace osu.Game.Database
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
public void CreateBackup(string filename)
public void CreateBackup(string backupFilename)
{
using (BlockAllOperations())
{
Logger.Log($"Creating full realm database backup at {filename}", LoggingTarget.Database);
Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
using (var source = storage.GetStream(Filename))
using (var destination = storage.GetStream(filename, FileAccess.Write, FileMode.CreateNew))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
}

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@ -7,6 +7,8 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuNumberBox : OsuTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
}
}

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@ -29,6 +29,10 @@ namespace osu.Game.Graphics.UserInterface
protected override bool AllowClipboardExport => false;
protected override bool AllowWordNavigation => false;
protected override bool AllowIme => false;
private readonly CapsWarning warning;
[Resolved]

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@ -20,12 +20,14 @@ namespace osu.Game.Input.Bindings
public int? Variant { get; set; }
[Ignored]
public KeyCombination KeyCombination
{
get => KeyCombinationString;
set => KeyCombinationString = value.ToString();
}
[Ignored]
public object Action
{
get => ActionInt;

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@ -301,6 +301,7 @@ namespace osu.Game
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged);
Beatmap.BindValueChanged(onBeatmapChanged);
}
protected virtual void InitialiseFonts()
@ -421,8 +422,17 @@ namespace osu.Game
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> valueChangedEvent)
{
if (IsLoaded && !ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
{
if (IsLoaded && !ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Global ruleset bindable must be changed from update thread.");
Ruleset instance = null;
try

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@ -68,6 +68,8 @@ namespace osu.Game.Overlays.Settings
private class OutlinedNumberBox : OutlinedTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character) => character.IsAsciiDigit();
public new void NotifyInputError() => base.NotifyInputError();

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@ -104,6 +104,7 @@ namespace osu.Game.Scoring
}
}
[Ignored]
public ScoreRank Rank
{
get => (ScoreRank)RankInt;

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@ -13,6 +13,8 @@ namespace osu.Game.Screens.Edit.Setup
private class RomanisedTextBox : OsuTextBox
{
protected override bool AllowIme => false;
protected override bool CanAddCharacter(char character)
=> MetadataUtils.IsRomanised(character);
}

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@ -110,7 +110,7 @@ namespace osu.Game.Screens.Edit.Setup
Beatmap.Metadata.TitleUnicode = TitleTextBox.Current.Value;
Beatmap.Metadata.Title = RomanisedTitleTextBox.Current.Value;
Beatmap.Metadata.AuthorString = creatorTextBox.Current.Value;
Beatmap.Metadata.Author.Username = creatorTextBox.Current.Value;
Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
Beatmap.Metadata.Source = sourceTextBox.Current.Value;
Beatmap.Metadata.Tags = tagsTextBox.Current.Value;

View File

@ -35,9 +35,9 @@ namespace osu.Game.Tests.Visual
return dependencies;
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(beatmapChanged, true);
}

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@ -42,17 +42,27 @@ namespace osu.Game.Tests.Visual
Alpha = 0
};
private TestBeatmapManager testBeatmapManager;
private WorkingBeatmap working;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
{
Add(logo);
var working = CreateWorkingBeatmap(Ruleset.Value);
Beatmap.Value = working;
working = CreateWorkingBeatmap(Ruleset.Value);
if (IsolateSavingFromDatabase)
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
Dependencies.CacheAs<BeatmapManager>(testBeatmapManager = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = working;
if (testBeatmapManager != null)
testBeatmapManager.TestBeatmap = working;
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -114,12 +124,11 @@ namespace osu.Game.Tests.Visual
private class TestBeatmapManager : BeatmapManager
{
private readonly WorkingBeatmap testBeatmap;
public WorkingBeatmap TestBeatmap;
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
this.testBeatmap = testBeatmap;
}
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
@ -143,7 +152,7 @@ namespace osu.Game.Tests.Visual
}
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmapManager.testBeatmap;
=> testBeatmapManager.TestBeatmap;
}
internal class TestBeatmapModelManager : BeatmapModelManager

View File

@ -28,7 +28,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Rulesets;
@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual
[ExcludeFromDynamicCompile]
public abstract class OsuTestScene : TestScene
{
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
[Cached]
protected Bindable<WorkingBeatmap> Beatmap { get; } = new Bindable<WorkingBeatmap>();
protected Bindable<RulesetInfo> Ruleset;
[Cached]
protected Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
[Cached]
protected Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new OsuScreenDependencies Dependencies { get; private set; }
protected new DependencyContainer Dependencies { get; private set; }
protected IResourceStore<byte[]> Resources;
@ -132,17 +134,15 @@ namespace osu.Game.Tests.Visual
var providedRuleset = CreateRuleset();
if (providedRuleset != null)
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
isolatedBaseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
Dependencies = new OsuScreenDependencies(false, baseDependencies);
Dependencies = isolatedBaseDependencies;
Beatmap = Dependencies.Beatmap;
Beatmap.Default = parent.Get<Bindable<WorkingBeatmap>>().Default;
Beatmap.SetDefault();
Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? parent.Get<RulesetStore>().AvailableRulesets.First();
SelectedMods = Dependencies.Mods;
SelectedMods.SetDefault();
if (!UseOnlineAPI)
@ -155,6 +155,23 @@ namespace osu.Game.Tests.Visual
return Dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
var parentBeatmap = Parent.Dependencies.Get<Bindable<WorkingBeatmap>>();
parentBeatmap.Value = Beatmap.Value;
Beatmap.BindTo(parentBeatmap);
var parentRuleset = Parent.Dependencies.Get<Bindable<RulesetInfo>>();
parentRuleset.Value = Ruleset.Value;
Ruleset.BindTo(parentRuleset);
var parentMods = Parent.Dependencies.Get<Bindable<IReadOnlyList<Mod>>>();
parentMods.Value = SelectedMods.Value;
SelectedMods.BindTo(parentMods);
}
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
@ -279,12 +296,6 @@ namespace osu.Game.Tests.Visual
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);