mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Merge pull request #16488 from peppy/global-bindable-thread-safety
Ensure global beatmap/ruleset are always mutated from the update thread
This commit is contained in:
commit
66ed4270c0
@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Cached]
|
||||
private EditorClipboard clipboard = new EditorClipboard();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
|
||||
Child = new ComposeScreen
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -37,9 +36,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
// ensure that music controller does not change this beatmap due to it
|
||||
// completing naturally as part of the test.
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -23,9 +22,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
BeatDivisor.Value = 4;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var testBeatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = new ControlPointInfo(),
|
||||
|
@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
Beatmap.Disabled = true;
|
||||
|
||||
|
32
osu.Game.Tests/Visual/Navigation/TestSceneStartupRuleset.cs
Normal file
32
osu.Game.Tests/Visual/Navigation/TestSceneStartupRuleset.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Development;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneStartupRuleset : OsuGameTestScene
|
||||
{
|
||||
protected override TestOsuGame CreateTestGame()
|
||||
{
|
||||
// Must be done in this function due to the RecycleLocalStorage call just before.
|
||||
var config = DebugUtils.IsDebugBuild
|
||||
? new DevelopmentOsuConfigManager(LocalStorage)
|
||||
: new OsuConfigManager(LocalStorage);
|
||||
|
||||
config.SetValue(OsuSetting.Ruleset, "mania");
|
||||
config.Save();
|
||||
|
||||
return base.CreateTestGame();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetConsumed()
|
||||
{
|
||||
AddUntilStep("ruleset correct", () => Game.Ruleset.Value.ShortName == "mania");
|
||||
}
|
||||
}
|
||||
}
|
@ -35,9 +35,9 @@ namespace osu.Game.Tournament.Tests.NonVisual
|
||||
|
||||
public class TestTournament : TournamentGameBase
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Ruleset.Value = new RulesetInfo(); // not available
|
||||
}
|
||||
}
|
||||
|
@ -300,6 +300,7 @@ namespace osu.Game
|
||||
dependencies.CacheAs(MusicController);
|
||||
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
Beatmap.BindValueChanged(onBeatmapChanged);
|
||||
}
|
||||
|
||||
protected virtual void InitialiseFonts()
|
||||
@ -420,8 +421,17 @@ namespace osu.Game
|
||||
|
||||
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
|
||||
|
||||
private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> valueChangedEvent)
|
||||
{
|
||||
if (IsLoaded && !ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
|
||||
}
|
||||
|
||||
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
|
||||
{
|
||||
if (IsLoaded && !ThreadSafety.IsUpdateThread)
|
||||
throw new InvalidOperationException("Global ruleset bindable must be changed from update thread.");
|
||||
|
||||
Ruleset instance = null;
|
||||
|
||||
try
|
||||
|
@ -35,9 +35,9 @@ namespace osu.Game.Tests.Visual
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
}
|
||||
|
||||
|
@ -42,17 +42,27 @@ namespace osu.Game.Tests.Visual
|
||||
Alpha = 0
|
||||
};
|
||||
|
||||
private TestBeatmapManager testBeatmapManager;
|
||||
private WorkingBeatmap working;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
|
||||
{
|
||||
Add(logo);
|
||||
|
||||
var working = CreateWorkingBeatmap(Ruleset.Value);
|
||||
|
||||
Beatmap.Value = working;
|
||||
working = CreateWorkingBeatmap(Ruleset.Value);
|
||||
|
||||
if (IsolateSavingFromDatabase)
|
||||
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
|
||||
Dependencies.CacheAs<BeatmapManager>(testBeatmapManager = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.Value = working;
|
||||
if (testBeatmapManager != null)
|
||||
testBeatmapManager.TestBeatmap = working;
|
||||
}
|
||||
|
||||
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
@ -114,12 +124,11 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private class TestBeatmapManager : BeatmapManager
|
||||
{
|
||||
private readonly WorkingBeatmap testBeatmap;
|
||||
public WorkingBeatmap TestBeatmap;
|
||||
|
||||
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
|
||||
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
|
||||
{
|
||||
this.testBeatmap = testBeatmap;
|
||||
}
|
||||
|
||||
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
|
||||
@ -143,7 +152,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
|
||||
=> testBeatmapManager.testBeatmap;
|
||||
=> testBeatmapManager.TestBeatmap;
|
||||
}
|
||||
|
||||
internal class TestBeatmapModelManager : BeatmapModelManager
|
||||
|
@ -28,7 +28,6 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Rulesets;
|
||||
@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual
|
||||
[ExcludeFromDynamicCompile]
|
||||
public abstract class OsuTestScene : TestScene
|
||||
{
|
||||
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
[Cached]
|
||||
protected Bindable<WorkingBeatmap> Beatmap { get; } = new Bindable<WorkingBeatmap>();
|
||||
|
||||
protected Bindable<RulesetInfo> Ruleset;
|
||||
[Cached]
|
||||
protected Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
|
||||
|
||||
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
|
||||
[Cached]
|
||||
protected Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
protected new OsuScreenDependencies Dependencies { get; private set; }
|
||||
protected new DependencyContainer Dependencies { get; private set; }
|
||||
|
||||
protected IResourceStore<byte[]> Resources;
|
||||
|
||||
@ -132,17 +134,15 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var providedRuleset = CreateRuleset();
|
||||
if (providedRuleset != null)
|
||||
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
|
||||
isolatedBaseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
|
||||
|
||||
Dependencies = new OsuScreenDependencies(false, baseDependencies);
|
||||
Dependencies = isolatedBaseDependencies;
|
||||
|
||||
Beatmap = Dependencies.Beatmap;
|
||||
Beatmap.Default = parent.Get<Bindable<WorkingBeatmap>>().Default;
|
||||
Beatmap.SetDefault();
|
||||
|
||||
Ruleset = Dependencies.Ruleset;
|
||||
Ruleset.SetDefault();
|
||||
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? parent.Get<RulesetStore>().AvailableRulesets.First();
|
||||
|
||||
SelectedMods = Dependencies.Mods;
|
||||
SelectedMods.SetDefault();
|
||||
|
||||
if (!UseOnlineAPI)
|
||||
@ -155,6 +155,23 @@ namespace osu.Game.Tests.Visual
|
||||
return Dependencies;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
var parentBeatmap = Parent.Dependencies.Get<Bindable<WorkingBeatmap>>();
|
||||
parentBeatmap.Value = Beatmap.Value;
|
||||
Beatmap.BindTo(parentBeatmap);
|
||||
|
||||
var parentRuleset = Parent.Dependencies.Get<Bindable<RulesetInfo>>();
|
||||
parentRuleset.Value = Ruleset.Value;
|
||||
Ruleset.BindTo(parentRuleset);
|
||||
|
||||
var parentMods = Parent.Dependencies.Get<Bindable<IReadOnlyList<Mod>>>();
|
||||
parentMods.Value = SelectedMods.Value;
|
||||
SelectedMods.BindTo(parentMods);
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
|
||||
private readonly Container content;
|
||||
@ -279,12 +296,6 @@ namespace osu.Game.Tests.Visual
|
||||
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
|
||||
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
Loading…
Reference in New Issue
Block a user