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Merge pull request #16645 from peppy/fix-button-system-crash
Fix `ButtonSystem` null reference crash due to missing null check in delayed animations
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commit
df9f969030
@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -49,6 +50,7 @@ namespace osu.Game.Screens.Menu
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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[CanBeNull]
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private OsuLogo logo;
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/// <summary>
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@ -328,9 +330,9 @@ namespace osu.Game.Screens.Menu
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game?.Toolbar.Hide();
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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logo?.ClearTransforms(targetMember: nameof(Position));
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logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo?.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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break;
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@ -354,7 +356,7 @@ namespace osu.Game.Screens.Menu
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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if (impact)
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logo.Impact();
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logo?.Impact();
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game?.Toolbar.Show();
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}, 200);
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