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Merge pull request #16254 from bdach/storyboard-samples-vs-skin-hitsounds
Fix "disable beatmap hitsounds" setting also preventing storyboard samples from playing
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commit
edf5e558ac
@ -8,6 +8,7 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Audio;
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@ -16,6 +17,7 @@ using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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@ -35,6 +37,9 @@ namespace osu.Game.Tests.Gameplay
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[HeadlessTest]
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public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider
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{
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Test]
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public void TestRetrieveTopLevelSample()
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{
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@ -166,6 +171,39 @@ namespace osu.Game.Tests.Gameplay
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((IApplicableToRate)testedMod).ApplyToRate(sampleInfo.StartTime)));
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}
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[Test]
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public void TestSamplePlaybackWithBeatmapHitsoundsOff()
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{
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GameplayClockContainer gameplayContainer = null;
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TestDrawableStoryboardSample sample = null;
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AddStep("disable beatmap hitsounds", () => config.SetValue(OsuSetting.BeatmapHitsounds, false));
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AddStep("setup storyboard sample", () =>
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{
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this);
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
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{
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Child = beatmapSkinSourceContainer
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});
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beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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Clock = gameplayContainer.GameplayClock
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});
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});
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AddStep("start", () => gameplayContainer.Start());
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AddUntilStep("sample played", () => sample.IsPlayed);
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AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
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AddStep("restore default", () => config.GetBindable<bool>(OsuSetting.BeatmapHitsounds).SetDefault());
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}
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private class TestSkin : LegacySkin
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{
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public TestSkin(string resourceName, IStorageResourceProvider resources)
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Storyboards;
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namespace osu.Game.Skinning
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{
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@ -56,12 +57,12 @@ namespace osu.Game.Skinning
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return beatmapSkins.Value;
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}
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protected override bool AllowSampleLookup(ISampleInfo componentName)
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protected override bool AllowSampleLookup(ISampleInfo sampleInfo)
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{
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if (beatmapSkins == null)
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throw new InvalidOperationException($"{nameof(BeatmapSkinProvidingContainer)} needs to be loaded before being consumed.");
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return beatmapHitsounds.Value;
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return sampleInfo is StoryboardSampleInfo || beatmapHitsounds.Value;
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}
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public BeatmapSkinProvidingContainer(ISkin skin)
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@ -35,7 +35,7 @@ namespace osu.Game.Skinning
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protected virtual bool AllowTextureLookup(string componentName) => true;
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protected virtual bool AllowSampleLookup(ISampleInfo componentName) => true;
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protected virtual bool AllowSampleLookup(ISampleInfo sampleInfo) => true;
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protected virtual bool AllowConfigurationLookup => true;
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