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Ensure edited beatmap is restored to a baseline state on exit

This commit is contained in:
Bartłomiej Dach
2022-01-25 23:31:42 +01:00
Unverified
parent 4382adad82
commit d760283665
+3 -1
View File
@@ -574,7 +574,9 @@ namespace osu.Game.Screens.Edit
// To update the game-wide beatmap with any changes, perform a re-fetch on exit/suspend.
// This is required as the editor makes its local changes via EditorBeatmap
// (which are not propagated outwards to a potentially cached WorkingBeatmap).
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
((IWorkingBeatmapCache)beatmapManager).Invalidate(Beatmap.Value.BeatmapInfo);
var refetchedBeatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == Beatmap.Value.BeatmapInfo.ID);
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(refetchedBeatmapInfo);
if (!(refetchedBeatmap is DummyWorkingBeatmap))
{