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Add test coverage for editor changes not resetting after exit without save

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Bartłomiej Dach 2022-01-25 23:20:33 +01:00
parent de5ac7ad83
commit 4382adad82
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@ -4,11 +4,13 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Select;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
@ -116,5 +118,24 @@ namespace osu.Game.Tests.Visual.Editing
EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
}
[Test]
public void TestExitWithoutSaveFromExistingBeatmap()
{
const string tags_to_save = "these tags will be saved";
const string tags_to_discard = "these tags should be discarded";
AddStep("Set tags", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_save);
SaveEditor();
AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save);
ReloadEditorToSameBeatmap();
AddAssert("Tags saved correctly", () => EditorBeatmap.BeatmapInfo.Metadata.Tags == tags_to_save);
AddStep("Set tags again", () => EditorBeatmap.BeatmapInfo.Metadata.Tags = tags_to_discard);
AddStep("Exit editor", () => Editor.Exit());
AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save);
}
}
}