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Merge pull request #16547 from peppy/realm-stable-subscriptions

Fix realm subscriptions getting lost after a context recycle
This commit is contained in:
Dan Balasescu 2022-01-24 20:20:04 +09:00 committed by GitHub
commit bb54ad9ad8
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18 changed files with 515 additions and 112 deletions

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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Database
{
bool callbackRan = false;
realmFactory.Run(realm =>
realmFactory.RegisterCustomSubscription(realm =>
{
var subscription = realm.All<BeatmapInfo>().QueryAsyncWithNotifications((sender, changes, error) =>
{
@ -60,6 +60,7 @@ namespace osu.Game.Tests.Database
realmFactory.Run(r => r.Refresh());
subscription?.Dispose();
return null;
});
Assert.IsTrue(callbackRan);

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@ -239,7 +239,7 @@ namespace osu.Game.Tests.Database
{
int changesTriggered = 0;
realmFactory.Run(outerRealm =>
realmFactory.RegisterCustomSubscription(outerRealm =>
{
outerRealm.All<BeatmapInfo>().QueryAsyncWithNotifications(gotChange);
ILive<BeatmapInfo>? liveBeatmap = null;
@ -282,6 +282,8 @@ namespace osu.Game.Tests.Database
r.Remove(resolved);
});
});
return null;
});
void gotChange(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)

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@ -0,0 +1,138 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using Realms;
#nullable enable
namespace osu.Game.Tests.Database
{
[TestFixture]
public class RealmSubscriptionRegistrationTests : RealmTest
{
[Test]
public void TestSubscriptionWithContextLoss()
{
IEnumerable<BeatmapSetInfo>? resolvedItems = null;
ChangeSet? lastChanges = null;
RunTestWithRealm((realmFactory, _) =>
{
realmFactory.Write(realm => realm.Add(TestResources.CreateTestBeatmapSetInfo()));
var registration = realmFactory.RegisterForNotifications(realm => realm.All<BeatmapSetInfo>(), onChanged);
testEventsArriving(true);
// All normal until here.
// Now let's yank the main realm context.
resolvedItems = null;
lastChanges = null;
using (realmFactory.BlockAllOperations())
Assert.That(resolvedItems, Is.Empty);
realmFactory.Write(realm => realm.Add(TestResources.CreateTestBeatmapSetInfo()));
testEventsArriving(true);
// Now let's try unsubscribing.
resolvedItems = null;
lastChanges = null;
registration.Dispose();
realmFactory.Write(realm => realm.Add(TestResources.CreateTestBeatmapSetInfo()));
testEventsArriving(false);
// And make sure even after another context loss we don't get firings.
using (realmFactory.BlockAllOperations())
Assert.That(resolvedItems, Is.Null);
realmFactory.Write(realm => realm.Add(TestResources.CreateTestBeatmapSetInfo()));
testEventsArriving(false);
void testEventsArriving(bool shouldArrive)
{
realmFactory.Run(realm => realm.Refresh());
if (shouldArrive)
Assert.That(resolvedItems, Has.One.Items);
else
Assert.That(resolvedItems, Is.Null);
realmFactory.Write(realm =>
{
realm.RemoveAll<BeatmapSetInfo>();
realm.RemoveAll<RulesetInfo>();
});
realmFactory.Run(realm => realm.Refresh());
if (shouldArrive)
Assert.That(lastChanges?.DeletedIndices, Has.One.Items);
else
Assert.That(lastChanges, Is.Null);
}
});
void onChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error)
{
if (changes == null)
resolvedItems = sender;
lastChanges = changes;
}
}
[Test]
public void TestCustomRegisterWithContextLoss()
{
RunTestWithRealm((realmFactory, _) =>
{
BeatmapSetInfo? beatmapSetInfo = null;
realmFactory.Write(realm => realm.Add(TestResources.CreateTestBeatmapSetInfo()));
var subscription = realmFactory.RegisterCustomSubscription(realm =>
{
beatmapSetInfo = realm.All<BeatmapSetInfo>().First();
return new InvokeOnDisposal(() => beatmapSetInfo = null);
});
Assert.That(beatmapSetInfo, Is.Not.Null);
using (realmFactory.BlockAllOperations())
{
// custom disposal action fired when context lost.
Assert.That(beatmapSetInfo, Is.Null);
}
// re-registration after context restore.
realmFactory.Run(realm => realm.Refresh());
Assert.That(beatmapSetInfo, Is.Not.Null);
subscription.Dispose();
Assert.That(beatmapSetInfo, Is.Null);
using (realmFactory.BlockAllOperations())
Assert.That(beatmapSetInfo, Is.Null);
realmFactory.Run(realm => realm.Refresh());
Assert.That(beatmapSetInfo, Is.Null);
});
}
}
}

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@ -80,7 +80,10 @@ namespace osu.Game.Tests.Resources
public static BeatmapSetInfo CreateTestBeatmapSetInfo(int? difficultyCount = null, RulesetInfo[] rulesets = null)
{
int j = 0;
RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length] ?? new OsuRuleset().RulesetInfo;
rulesets ??= new[] { new OsuRuleset().RulesetInfo };
RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length];
int setId = Interlocked.Increment(ref importId);

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using Realms;
using Realms.Schema;
#nullable enable
namespace osu.Game.Database
{
public class EmptyRealmSet<T> : IRealmCollection<T>
{
private IList<T> emptySet => Array.Empty<T>();
public IEnumerator<T> GetEnumerator() => emptySet.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator();
public int Count => emptySet.Count;
public T this[int index] => emptySet[index];
public int IndexOf(object item) => emptySet.IndexOf((T)item);
public bool Contains(object item) => emptySet.Contains((T)item);
public event NotifyCollectionChangedEventHandler? CollectionChanged
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public event PropertyChangedEventHandler? PropertyChanged
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public IRealmCollection<T> Freeze() => throw new NotImplementedException();
public IDisposable SubscribeForNotifications(NotificationCallbackDelegate<T> callback) => throw new NotImplementedException();
public bool IsValid => throw new NotImplementedException();
public Realm Realm => throw new NotImplementedException();
public ObjectSchema ObjectSchema => throw new NotImplementedException();
public bool IsFrozen => throw new NotImplementedException();
}
}

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@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
@ -61,33 +63,60 @@ namespace osu.Game.Database
private readonly ThreadLocal<bool> currentThreadCanCreateContexts = new ThreadLocal<bool>();
/// <summary>
/// Holds a map of functions registered via <see cref="RegisterCustomSubscription"/> and <see cref="RegisterForNotifications{T}"/> and a coinciding action which when triggered,
/// will unregister the subscription from realm.
///
/// Put another way, the key is an action which registers the subscription with realm. The returned <see cref="IDisposable"/> from the action is stored as the value and only
/// used internally.
///
/// Entries in this dictionary are only removed when a consumer signals that the subscription should be permanently ceased (via their own <see cref="IDisposable"/>).
/// </summary>
private readonly Dictionary<Func<Realm, IDisposable?>, IDisposable?> customSubscriptionsResetMap = new Dictionary<Func<Realm, IDisposable?>, IDisposable?>();
/// <summary>
/// Holds a map of functions registered via <see cref="RegisterForNotifications{T}"/> and a coinciding action which when triggered,
/// fires a change set event with an empty collection. This is used to inform subscribers when a realm context goes away, and ensure they don't use invalidated
/// managed realm objects from a previous firing.
/// </summary>
private readonly Dictionary<Func<Realm, IDisposable?>, Action> notificationsResetMap = new Dictionary<Func<Realm, IDisposable?>, Action>();
private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
private readonly object contextLock = new object();
private Realm? context;
public Realm Context
public Realm Context => ensureUpdateContext();
private Realm ensureUpdateContext()
{
get
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"Use {nameof(createContext)} when performing realm operations from a non-update thread");
lock (contextLock)
{
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"Use {nameof(Run)}/{nameof(Write)} when performing realm operations from a non-update thread");
lock (contextLock)
if (context == null)
{
if (context == null)
{
context = createContext();
Logger.Log(@$"Opened realm ""{context.Config.DatabasePath}"" at version {context.Config.SchemaVersion}");
}
context = createContext();
Logger.Log(@$"Opened realm ""{context.Config.DatabasePath}"" at version {context.Config.SchemaVersion}");
// creating a context will ensure our schema is up-to-date and migrated.
return context;
// Resubscribe any subscriptions
foreach (var action in customSubscriptionsResetMap.Keys)
registerSubscription(action);
}
Debug.Assert(context != null);
// creating a context will ensure our schema is up-to-date and migrated.
return context;
}
}
internal static bool CurrentThreadSubscriptionsAllowed => current_thread_subscriptions_allowed.Value;
private static readonly ThreadLocal<bool> current_thread_subscriptions_allowed = new ThreadLocal<bool>();
/// <summary>
/// Construct a new instance of a realm context factory.
/// </summary>
@ -222,6 +251,117 @@ namespace osu.Game.Database
}
}
/// <summary>
/// Subscribe to a realm collection and begin watching for asynchronous changes.
/// </summary>
/// <remarks>
/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
///
/// In addition to the documented realm behaviour, we have the additional requirement of handling subscriptions over potential context loss.
/// When this happens, callback events will be automatically fired:
/// - On context loss, a callback with an empty collection and <c>null</c> <see cref="ChangeSet"/> will be invoked.
/// - On context revival, a standard initial realm callback will arrive, with <c>null</c> <see cref="ChangeSet"/> and an up-to-date collection.
/// </remarks>
/// <param name="query">The <see cref="IQueryable{T}"/> to observe for changes.</param>
/// <typeparam name="T">Type of the elements in the list.</typeparam>
/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
/// </returns>
/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
public IDisposable RegisterForNotifications<T>(Func<Realm, IQueryable<T>> query, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"{nameof(RegisterForNotifications)} must be called from the update thread.");
lock (contextLock)
{
Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
// Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing.
notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null, null));
return RegisterCustomSubscription(action);
}
}
/// <summary>
/// Run work on realm that will be run every time the update thread realm context gets recycled.
/// </summary>
/// <param name="action">The work to run. Return value should be an <see cref="IDisposable"/> from QueryAsyncWithNotifications, or an <see cref="InvokeOnDisposal"/> to clean up any bindings.</param>
/// <returns>An <see cref="IDisposable"/> which should be disposed to unsubscribe any inner subscription.</returns>
public IDisposable RegisterCustomSubscription(Func<Realm, IDisposable?> action)
{
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"{nameof(RegisterForNotifications)} must be called from the update thread.");
var syncContext = SynchronizationContext.Current;
registerSubscription(action);
// This token is returned to the consumer.
// When disposed, it will cause the registration to be permanently ceased (unsubscribed with realm and unregistered by this class).
return new InvokeOnDisposal(() =>
{
if (ThreadSafety.IsUpdateThread)
unsubscribe();
else
syncContext.Post(_ => unsubscribe(), null);
void unsubscribe()
{
lock (contextLock)
{
if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
{
unsubscriptionAction?.Dispose();
customSubscriptionsResetMap.Remove(action);
notificationsResetMap.Remove(action);
}
}
}
});
}
private void registerSubscription(Func<Realm, IDisposable?> action)
{
Debug.Assert(ThreadSafety.IsUpdateThread);
lock (contextLock)
{
// Retrieve context outside of flag update to ensure that the context is constructed,
// as attempting to access it inside the subscription if it's not constructed would lead to
// cyclic invocations of the subscription callback.
var realm = Context;
Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null);
current_thread_subscriptions_allowed.Value = true;
customSubscriptionsResetMap[action] = action(realm);
current_thread_subscriptions_allowed.Value = false;
}
}
/// <summary>
/// Unregister all subscriptions when the realm context is to be recycled.
/// Subscriptions will still remain and will be re-subscribed when the realm context returns.
/// </summary>
private void unregisterAllSubscriptions()
{
lock (contextLock)
{
foreach (var action in notificationsResetMap.Values)
action();
foreach (var action in customSubscriptionsResetMap)
{
action.Value?.Dispose();
customSubscriptionsResetMap[action.Key] = null;
}
}
}
private Realm createContext()
{
if (isDisposed)
@ -454,14 +594,29 @@ namespace osu.Game.Database
if (isDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
SynchronizationContext? syncContext = null;
try
{
contextCreationLock.Wait();
lock (contextLock)
{
if (!ThreadSafety.IsUpdateThread && context != null)
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
if (context == null)
{
// null context means the update thread has not yet retrieved its context.
// we don't need to worry about reviving the update context in this case, so don't bother with the SynchronizationContext.
Debug.Assert(!ThreadSafety.IsUpdateThread);
}
else
{
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
syncContext = SynchronizationContext.Current;
}
unregisterAllSubscriptions();
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
@ -501,6 +656,9 @@ namespace osu.Game.Database
{
factory.contextCreationLock.Release();
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
// Post back to the update thread to revive any subscriptions.
syncContext?.Post(_ => ensureUpdateContext(), null);
});
}

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@ -7,7 +7,6 @@ using System.Linq;
using System.Runtime.Serialization;
using AutoMapper;
using AutoMapper.Internal;
using osu.Framework.Development;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Models;
@ -272,9 +271,8 @@ namespace osu.Game.Database
public static IDisposable? QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
where T : RealmObjectBase
{
// Subscriptions can only work on the main thread.
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Cannot subscribe for realm notifications from a non-update thread.");
if (!RealmContextFactory.CurrentThreadSubscriptionsAllowed)
throw new InvalidOperationException($"Make sure to call {nameof(RealmContextFactory)}.{nameof(RealmContextFactory.RegisterForNotifications)}");
return collection.SubscribeForNotifications(callback);
}

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@ -23,7 +23,6 @@ namespace osu.Game.Input.Bindings
private readonly int? variant;
private IDisposable realmSubscription;
private IQueryable<RealmKeyBinding> realmKeyBindings;
[Resolved]
private RealmContextFactory realmFactory { get; set; }
@ -47,22 +46,21 @@ namespace osu.Game.Input.Bindings
throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
}
protected override void LoadComplete()
private IQueryable<RealmKeyBinding> queryRealmKeyBindings()
{
string rulesetName = ruleset?.ShortName;
return realmFactory.Context.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
}
realmKeyBindings = realmFactory.Context.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
realmSubscription = realmKeyBindings
.QueryAsyncWithNotifications((sender, changes, error) =>
{
// first subscription ignored as we are handling this in LoadComplete.
if (changes == null)
return;
ReloadMappings();
});
protected override void LoadComplete()
{
realmSubscription = realmFactory.RegisterForNotifications(realm => queryRealmKeyBindings(), (sender, changes, error) =>
{
// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
// but this is safest in case the subscription is restored after a context recycle.
ReloadMappings();
});
base.LoadComplete();
}
@ -78,11 +76,11 @@ namespace osu.Game.Input.Bindings
{
var defaults = DefaultKeyBindings.ToList();
List<RealmKeyBinding> newBindings = realmKeyBindings.Detach()
// this ordering is important to ensure that we read entries from the database in the order
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
// have been eaten by the music controller due to query order.
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
List<RealmKeyBinding> newBindings = queryRealmKeyBindings().Detach()
// this ordering is important to ensure that we read entries from the database in the order
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
// have been eaten by the music controller due to query order.
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
// In the case no bindings were found in the database, presume this usage is for a non-databased ruleset.
// This actually should never be required and can be removed if it is ever deemed to cause a problem.

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@ -42,7 +42,7 @@ namespace osu.Game.Online
// Used to interact with manager classes that don't support interface types. Will eventually be replaced.
var beatmapSetInfo = new BeatmapSetInfo { OnlineID = TrackedItem.OnlineID };
realmSubscription = realmContextFactory.Context.All<BeatmapSetInfo>().Where(s => s.OnlineID == TrackedItem.OnlineID && !s.DeletePending).QueryAsyncWithNotifications((items, changes, ___) =>
realmSubscription = realmContextFactory.RegisterForNotifications(realm => realm.All<BeatmapSetInfo>().Where(s => s.OnlineID == TrackedItem.OnlineID && !s.DeletePending), (items, changes, ___) =>
{
if (items.Any())
Schedule(() => UpdateState(DownloadState.LocallyAvailable));

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@ -78,7 +78,7 @@ namespace osu.Game.Online.Rooms
// handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow).
realmSubscription?.Dispose();
realmSubscription = filteredBeatmaps().QueryAsyncWithNotifications((items, changes, ___) =>
realmSubscription = realmContextFactory.RegisterForNotifications(realm => filteredBeatmaps(), (items, changes, ___) =>
{
if (changes == null)
return;

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@ -47,7 +47,7 @@ namespace osu.Game.Online
Downloader.DownloadBegan += downloadBegan;
Downloader.DownloadFailed += downloadFailed;
realmSubscription = realmContextFactory.Context.All<ScoreInfo>().Where(s => ((s.OnlineID > 0 && s.OnlineID == TrackedItem.OnlineID) || s.Hash == TrackedItem.Hash) && !s.DeletePending).QueryAsyncWithNotifications((items, changes, ___) =>
realmSubscription = realmContextFactory.RegisterForNotifications(realm => realm.All<ScoreInfo>().Where(s => ((s.OnlineID > 0 && s.OnlineID == TrackedItem.OnlineID) || s.Hash == TrackedItem.Hash) && !s.DeletePending), (items, changes, ___) =>
{
if (items.Any())
Schedule(() => UpdateState(DownloadState.LocallyAvailable));

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@ -80,26 +80,32 @@ namespace osu.Game.Overlays
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
}
private IQueryable<BeatmapSetInfo> queryRealmBeatmapSets() =>
realmFactory.Context
.All<BeatmapSetInfo>()
.Where(s => !s.DeletePending);
protected override void LoadComplete()
{
base.LoadComplete();
var availableBeatmaps = realmFactory.Context
.All<BeatmapSetInfo>()
.Where(s => !s.DeletePending);
// ensure we're ready before completing async load.
// probably not a good way of handling this (as there is a period we aren't watching for changes until the realm subscription finishes up.
foreach (var s in availableBeatmaps)
beatmapSets.Add(s);
foreach (var s in queryRealmBeatmapSets())
beatmapSets.Add(s.Detach());
beatmapSubscription = availableBeatmaps.QueryAsyncWithNotifications(beatmapsChanged);
beatmapSubscription = realmFactory.RegisterForNotifications(realm => queryRealmBeatmapSets(), beatmapsChanged);
}
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
{
if (changes == null)
{
beatmapSets.Clear();
foreach (var s in sender)
beatmapSets.Add(s.Detach());
return;
}
foreach (int i in changes.InsertedIndices)
beatmapSets.Insert(i, sender[i].Detach());

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@ -1,9 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Localisation;
@ -17,6 +21,9 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
[BackgroundDependencyLoader]
private void load(GameHost host, RealmContextFactory realmFactory)
{
SettingsButton blockAction;
SettingsButton unblockAction;
Children = new Drawable[]
{
new SettingsButton
@ -35,6 +42,51 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
}
}
},
blockAction = new SettingsButton
{
Text = "Block realm",
},
unblockAction = new SettingsButton
{
Text = "Unblock realm",
},
};
blockAction.Action = () =>
{
try
{
var token = realmFactory.BlockAllOperations();
blockAction.Enabled.Value = false;
// As a safety measure, unblock after 10 seconds.
// This is to handle the case where a dev may block, but then something on the update thread
// accesses realm and blocks for eternity.
Task.Factory.StartNew(() =>
{
Thread.Sleep(10000);
unblock();
});
unblockAction.Action = unblock;
void unblock()
{
token?.Dispose();
token = null;
Scheduler.Add(() =>
{
blockAction.Enabled.Value = true;
unblockAction.Action = null;
});
}
}
catch (Exception e)
{
Logger.Error(e, "Blocking realm failed");
}
};
}
}

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@ -50,7 +50,12 @@ namespace osu.Game.Overlays.Settings.Sections
private RealmContextFactory realmFactory { get; set; }
private IDisposable realmSubscription;
private IQueryable<SkinInfo> realmSkins;
private IQueryable<SkinInfo> queryRealmSkins() =>
realmFactory.Context.All<SkinInfo>()
.Where(s => !s.DeletePending)
.OrderByDescending(s => s.Protected) // protected skins should be at the top.
.ThenBy(s => s.Name, StringComparer.OrdinalIgnoreCase);
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
@ -78,20 +83,12 @@ namespace osu.Game.Overlays.Settings.Sections
skinDropdown.Current = dropdownBindable;
realmSkins = realmFactory.Context.All<SkinInfo>()
.Where(s => !s.DeletePending)
.OrderByDescending(s => s.Protected) // protected skins should be at the top.
.ThenBy(s => s.Name, StringComparer.OrdinalIgnoreCase);
realmSubscription = realmSkins
.QueryAsyncWithNotifications((sender, changes, error) =>
{
if (changes == null)
return;
// Eventually this should be handling the individual changes rather than refreshing the whole dropdown.
updateItems();
});
realmSubscription = realmFactory.RegisterForNotifications(realm => queryRealmSkins(), (sender, changes, error) =>
{
// The first fire of this is a bit redundant due to the call below,
// but this is safest in case the subscription is restored after a context recycle.
updateItems();
});
updateItems();
@ -131,9 +128,9 @@ namespace osu.Game.Overlays.Settings.Sections
private void updateItems()
{
int protectedCount = realmSkins.Count(s => s.Protected);
int protectedCount = queryRealmSkins().Count(s => s.Protected);
skinItems = realmSkins.ToLive(realmFactory);
skinItems = queryRealmSkins().ToLive(realmFactory);
skinItems.Insert(protectedCount, random_skin_info);

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@ -190,13 +190,13 @@ namespace osu.Game.Screens.Select
{
base.LoadComplete();
subscriptionSets = getBeatmapSets(realmFactory.Context).QueryAsyncWithNotifications(beatmapSetsChanged);
subscriptionBeatmaps = realmFactory.Context.All<BeatmapInfo>().Where(b => !b.Hidden).QueryAsyncWithNotifications(beatmapsChanged);
subscriptionSets = realmFactory.RegisterForNotifications(getBeatmapSets, beatmapSetsChanged);
subscriptionBeatmaps = realmFactory.RegisterForNotifications(realm => realm.All<BeatmapInfo>().Where(b => !b.Hidden), beatmapsChanged);
// Can't use main subscriptions because we can't lookup deleted indices.
// https://github.com/realm/realm-dotnet/discussions/2634#discussioncomment-1605595.
subscriptionDeletedSets = realmFactory.Context.All<BeatmapSetInfo>().Where(s => s.DeletePending && !s.Protected).QueryAsyncWithNotifications(deletedBeatmapSetsChanged);
subscriptionHiddenBeatmaps = realmFactory.Context.All<BeatmapInfo>().Where(b => b.Hidden).QueryAsyncWithNotifications(beatmapsChanged);
subscriptionDeletedSets = realmFactory.RegisterForNotifications(realm => realm.All<BeatmapSetInfo>().Where(s => s.DeletePending && !s.Protected), deletedBeatmapSetsChanged);
subscriptionHiddenBeatmaps = realmFactory.RegisterForNotifications(realm => realm.All<BeatmapInfo>().Where(b => b.Hidden), beatmapsChanged);
}
private void deletedBeatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
@ -274,7 +274,7 @@ namespace osu.Game.Screens.Select
}
}
private IRealmCollection<BeatmapSetInfo> getBeatmapSets(Realm realm) => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection();
private IQueryable<BeatmapSetInfo> getBeatmapSets(Realm realm) => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) =>
removeBeatmapSet(beatmapSet.ID);
@ -552,10 +552,11 @@ namespace osu.Game.Screens.Select
private void signalBeatmapsLoaded()
{
Debug.Assert(BeatmapSetsLoaded == false);
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
if (!BeatmapSetsLoaded)
{
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
}
itemsCache.Invalidate();
}

View File

@ -48,18 +48,19 @@ namespace osu.Game.Screens.Select.Carousel
ruleset.BindValueChanged(_ =>
{
scoreSubscription?.Dispose();
scoreSubscription = realmFactory.Context.All<ScoreInfo>()
.Filter($"{nameof(ScoreInfo.User)}.{nameof(RealmUser.OnlineID)} == $0"
+ $" && {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} == $1"
+ $" && {nameof(ScoreInfo.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $2"
+ $" && {nameof(ScoreInfo.DeletePending)} == false", api.LocalUser.Value.Id, beatmapInfo.ID, ruleset.Value.ShortName)
.OrderByDescending(s => s.TotalScore)
.QueryAsyncWithNotifications((items, changes, ___) =>
{
Rank = items.FirstOrDefault()?.Rank;
// Required since presence is changed via IsPresent override
Invalidate(Invalidation.Presence);
});
scoreSubscription = realmFactory.RegisterForNotifications(realm =>
realm.All<ScoreInfo>()
.Filter($"{nameof(ScoreInfo.User)}.{nameof(RealmUser.OnlineID)} == $0"
+ $" && {nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} == $1"
+ $" && {nameof(ScoreInfo.Ruleset)}.{nameof(RulesetInfo.ShortName)} == $2"
+ $" && {nameof(ScoreInfo.DeletePending)} == false", api.LocalUser.Value.Id, beatmapInfo.ID, ruleset.Value.ShortName)
.OrderByDescending(s => s.TotalScore),
(items, changes, ___) =>
{
Rank = items.FirstOrDefault()?.Rank;
// Required since presence is changed via IsPresent override
Invalidate(Invalidation.Presence);
});
}, true);
}

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@ -44,9 +44,13 @@ namespace osu.Game.Screens.Select.Leaderboards
beatmapInfo = value;
Scores = null;
UpdateScores();
if (IsLoaded)
refreshRealmSubscription();
if (IsOnlineScope)
UpdateScores();
else
{
if (IsLoaded)
refreshRealmSubscription();
}
}
}
@ -109,15 +113,14 @@ namespace osu.Game.Screens.Select.Leaderboards
if (beatmapInfo == null)
return;
scoreSubscription = realmFactory.Context.All<ScoreInfo>()
.Filter($"{nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} = $0", beatmapInfo.ID)
.QueryAsyncWithNotifications((_, changes, ___) =>
{
if (changes == null)
return;
RefreshScores();
});
scoreSubscription = realmFactory.RegisterForNotifications(realm =>
realm.All<ScoreInfo>()
.Filter($"{nameof(ScoreInfo.BeatmapInfo)}.{nameof(BeatmapInfo.ID)} = $0", beatmapInfo.ID),
(_, changes, ___) =>
{
if (!IsOnlineScope)
RefreshScores();
});
}
protected override void Reset()

View File

@ -17,6 +17,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using Realms;
namespace osu.Game.Screens.Spectate
{
@ -79,23 +80,21 @@ namespace osu.Game.Screens.Spectate
playingUserStates.BindTo(spectatorClient.PlayingUserStates);
playingUserStates.BindCollectionChanged(onPlayingUserStatesChanged, true);
realmSubscription = realmContextFactory.Context
.All<BeatmapSetInfo>()
.Where(s => !s.DeletePending)
.QueryAsyncWithNotifications((items, changes, ___) =>
{
if (changes?.InsertedIndices == null)
return;
foreach (int c in changes.InsertedIndices)
beatmapUpdated(items[c]);
});
realmSubscription = realmContextFactory.RegisterForNotifications(
realm => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
foreach ((int id, var _) in userMap)
spectatorClient.WatchUser(id);
}));
}
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> items, ChangeSet changes, Exception ___)
{
if (changes?.InsertedIndices == null) return;
foreach (int c in changes.InsertedIndices) beatmapUpdated(items[c]);
}
private void beatmapUpdated(BeatmapSetInfo beatmapSet)
{
foreach ((int userId, _) in userMap)