1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 08:47:24 +08:00

Merge branch 'ppy:master' into positional-sounds-strength-adjustment

This commit is contained in:
MK56 2021-11-28 16:19:49 +01:00 committed by GitHub
commit d2e11ea622
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 22 additions and 12 deletions

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Mods
public BindableFloat Scale { get; } = new BindableFloat(4)
{
Precision = 0.1f,
MinValue = 2,
MinValue = 1.5f,
MaxValue = 10,
};
[SettingSource("Style", "Change the animation style of the approach circles.", 1)]
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>();
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>(AnimationStyle.Gravity);
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
@ -52,9 +52,18 @@ namespace osu.Game.Rulesets.Osu.Mods
{
switch (style)
{
default:
case AnimationStyle.Linear:
return Easing.None;
case AnimationStyle.Gravity:
return Easing.InBack;
case AnimationStyle.InOut1:
return Easing.InOutCubic;
case AnimationStyle.InOut2:
return Easing.InOutQuint;
case AnimationStyle.Accelerate1:
return Easing.In;
@ -64,9 +73,6 @@ namespace osu.Game.Rulesets.Osu.Mods
case AnimationStyle.Accelerate3:
return Easing.InQuint;
case AnimationStyle.Gravity:
return Easing.InBack;
case AnimationStyle.Decelerate1:
return Easing.Out;
@ -76,16 +82,14 @@ namespace osu.Game.Rulesets.Osu.Mods
case AnimationStyle.Decelerate3:
return Easing.OutQuint;
case AnimationStyle.InOut1:
return Easing.InOutCubic;
case AnimationStyle.InOut2:
return Easing.InOutQuint;
default:
throw new ArgumentOutOfRangeException(nameof(style), style, @"Unsupported animation style");
}
}
public enum AnimationStyle
{
Linear,
Gravity,
InOut1,
InOut2,

View File

@ -307,6 +307,9 @@ namespace osu.Game.Database
case 10:
string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
if (!migration.OldRealm.Schema.TryFindObjectSchema(rulesetSettingClassName, out _))
return;
var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
@ -329,6 +332,9 @@ namespace osu.Game.Database
case 11:
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _))
return;
var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();