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Merge branch 'master' into fix-beat-divisor-not-saving

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Dean Herbert 2022-01-25 23:29:37 +09:00 committed by GitHub
commit 5b82eaf112
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5 changed files with 36 additions and 42 deletions

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@ -13,6 +13,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps.IO;
namespace osu.Game.Tests.Visual.Editing
@ -37,11 +38,8 @@ namespace osu.Game.Tests.Visual.Editing
base.SetUpSteps();
}
protected override void LoadEditor()
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
base.LoadEditor();
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
[Test]
public void TestBasicSwitch()

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@ -13,6 +13,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
@ -39,11 +40,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
}
protected override void LoadEditor()
{
Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
base.LoadEditor();
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null);
[Test]
public void TestCreateNewBeatmap()

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@ -17,6 +17,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Graphics;
using osuTK.Input;
@ -43,9 +44,11 @@ namespace osu.Game.Tests.Visual.Editing
base.SetUpSteps();
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(b => b.RulesetID == 0));
protected override void LoadEditor()
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(b => b.RulesetID == 0));
SelectedMods.Value = new[] { new ModCinema() };
base.LoadEditor();
}

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
using osu.Game.Rulesets;
using Realms;
namespace osu.Game.Input.Bindings
{
@ -46,41 +47,36 @@ namespace osu.Game.Input.Bindings
throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
}
private IQueryable<RealmKeyBinding> queryRealmKeyBindings()
{
string rulesetName = ruleset?.ShortName;
return realm.Realm.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
}
protected override void LoadComplete()
{
realmSubscription = realm.RegisterForNotifications(r => queryRealmKeyBindings(), (sender, changes, error) =>
realmSubscription = realm.RegisterForNotifications(queryRealmKeyBindings, (sender, changes, error) =>
{
// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
// but this is safest in case the subscription is restored after a context recycle.
ReloadMappings();
reloadMappings(sender.AsQueryable());
});
base.LoadComplete();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
protected override void ReloadMappings() => reloadMappings(queryRealmKeyBindings(realm.Realm));
realmSubscription?.Dispose();
private IQueryable<RealmKeyBinding> queryRealmKeyBindings(Realm realm)
{
string rulesetName = ruleset?.ShortName;
return realm.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
}
protected override void ReloadMappings()
private void reloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{
var defaults = DefaultKeyBindings.ToList();
List<RealmKeyBinding> newBindings = queryRealmKeyBindings().Detach()
// this ordering is important to ensure that we read entries from the database in the order
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
// have been eaten by the music controller due to query order.
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
List<RealmKeyBinding> newBindings = realmKeyBindings.Detach()
// this ordering is important to ensure that we read entries from the database in the order
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
// have been eaten by the music controller due to query order.
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
// In the case no bindings were found in the database, presume this usage is for a non-databased ruleset.
// This actually should never be required and can be removed if it is ever deemed to cause a problem.
@ -91,5 +87,12 @@ namespace osu.Game.Input.Bindings
else
KeyBindings = newBindings;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
realmSubscription?.Dispose();
}
}
}

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@ -43,28 +43,16 @@ namespace osu.Game.Tests.Visual
};
private TestBeatmapManager testBeatmapManager;
private WorkingBeatmap working;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
{
Add(logo);
working = CreateWorkingBeatmap(Ruleset.Value);
if (IsolateSavingFromDatabase)
Dependencies.CacheAs<BeatmapManager>(testBeatmapManager = new TestBeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = working;
if (testBeatmapManager != null)
testBeatmapManager.TestBeatmap = working;
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true;
@ -78,6 +66,11 @@ namespace osu.Game.Tests.Visual
protected virtual void LoadEditor()
{
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
if (testBeatmapManager != null)
testBeatmapManager.TestBeatmap = Beatmap.Value;
LoadScreen(editorLoader = new TestEditorLoader());
}