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Fix DatabasedKeyBindingContainer
re-querying realm on receiving notification
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using Realms;
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namespace osu.Game.Input.Bindings
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{
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@ -46,41 +47,36 @@ namespace osu.Game.Input.Bindings
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throw new InvalidOperationException($"{nameof(variant)} can not be null when a non-null {nameof(ruleset)} is provided.");
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}
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private IQueryable<RealmKeyBinding> queryRealmKeyBindings()
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{
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string rulesetName = ruleset?.ShortName;
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return realm.Realm.All<RealmKeyBinding>()
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.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
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}
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protected override void LoadComplete()
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{
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realmSubscription = realm.RegisterForNotifications(r => queryRealmKeyBindings(), (sender, changes, error) =>
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realmSubscription = realm.RegisterForNotifications(queryRealmKeyBindings, (sender, changes, error) =>
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{
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// The first fire of this is a bit redundant as this is being called in base.LoadComplete,
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// but this is safest in case the subscription is restored after a context recycle.
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ReloadMappings();
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reloadMappings(sender.AsQueryable());
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});
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base.LoadComplete();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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protected override void ReloadMappings() => reloadMappings(queryRealmKeyBindings(realm.Realm));
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realmSubscription?.Dispose();
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private IQueryable<RealmKeyBinding> queryRealmKeyBindings(Realm realm)
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{
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string rulesetName = ruleset?.ShortName;
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return realm.All<RealmKeyBinding>()
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.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
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}
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protected override void ReloadMappings()
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private void reloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
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{
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var defaults = DefaultKeyBindings.ToList();
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List<RealmKeyBinding> newBindings = queryRealmKeyBindings().Detach()
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// this ordering is important to ensure that we read entries from the database in the order
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// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
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// have been eaten by the music controller due to query order.
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.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
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List<RealmKeyBinding> newBindings = realmKeyBindings.Detach()
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// this ordering is important to ensure that we read entries from the database in the order
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// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
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// have been eaten by the music controller due to query order.
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.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.ActionInt)).ToList();
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// In the case no bindings were found in the database, presume this usage is for a non-databased ruleset.
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// This actually should never be required and can be removed if it is ever deemed to cause a problem.
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@ -91,5 +87,12 @@ namespace osu.Game.Input.Bindings
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else
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KeyBindings = newBindings;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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realmSubscription?.Dispose();
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}
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}
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}
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