mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:33:20 +08:00
Handle ignored mappings locally in Detach
configuration
This commit is contained in:
parent
2b8706b6ce
commit
aaefd72c69
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AutoMapper;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
@ -76,10 +75,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool Equals(IBeatmapSetInfo? other) => other is BeatmapSetInfo b && Equals(b);
|
||||
|
||||
[IgnoreMap]
|
||||
IEnumerable<IBeatmapInfo> IBeatmapSetInfo.Beatmaps => Beatmaps;
|
||||
|
||||
[IgnoreMap]
|
||||
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,9 @@ namespace osu.Game.Database
|
||||
private static readonly IMapper mapper = new MapperConfiguration(c =>
|
||||
{
|
||||
c.ShouldMapField = fi => false;
|
||||
c.ShouldMapProperty = pi => true;
|
||||
// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
|
||||
// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
|
||||
c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
|
||||
|
||||
c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
|
||||
c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AutoMapper;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Testing;
|
||||
@ -113,16 +112,9 @@ namespace osu.Game.Scoring
|
||||
[MapTo(nameof(Rank))]
|
||||
public int RankInt { get; set; }
|
||||
|
||||
[IgnoreMap]
|
||||
IRulesetInfo IScoreInfo.Ruleset => Ruleset;
|
||||
|
||||
[IgnoreMap]
|
||||
IBeatmapInfo IScoreInfo.Beatmap => Beatmap;
|
||||
|
||||
[IgnoreMap]
|
||||
IUser IScoreInfo.User => User;
|
||||
|
||||
[IgnoreMap]
|
||||
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
|
||||
|
||||
#region Properties required to make things work with existing usages
|
||||
|
Loading…
Reference in New Issue
Block a user