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Add SortID
to RulesetInfo
to allow stable ordering of rulesets for display
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osu.Game.Tests/NonVisual/RulesetInfoOrderingTest.cs
Normal file
38
osu.Game.Tests/NonVisual/RulesetInfoOrderingTest.cs
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@ -0,0 +1,38 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class RulesetInfoOrderingTest
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{
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[Test]
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public void TestOrdering()
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{
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var rulesets = new[]
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{
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new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
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new OsuRuleset().RulesetInfo,
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
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new CatchRuleset().RulesetInfo,
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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};
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var orderedRulesets = rulesets.OrderBy(r => r.SortID);
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// Ensure all customs are after official.
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Assert.That(orderedRulesets.Select(r => r.OnlineID), Is.EqualTo(new[] { 0, 2, -1, -1, -1, -1 }));
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// Ensure customs are grouped next to each other (ie. stably sorted).
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Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom2").Skip(1).First().ShortName, Is.EqualTo("custom2"));
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Assert.That(orderedRulesets.SkipWhile(r => r.ShortName != "custom3").Skip(1).First().ShortName, Is.EqualTo("custom3"));
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}
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}
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}
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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets
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public string InstantiationInfo { get; set; } = string.Empty;
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/// <summary>
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/// A best effort sort ID which provides stable ordering and puts online rulesets before non-online rulesets.
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/// </summary>
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public int SortID => OnlineID >= 0 ? OnlineID : Math.Abs(ShortName.GetHashCode());
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public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID)
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{
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ShortName = shortName;
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@ -163,10 +163,7 @@ namespace osu.Game.Rulesets
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}
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}
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// add known official rulesets first..
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availableRulesets.AddRange(detachedRulesets.Where(r => r.OnlineID >= 0).OrderBy(r => r.OnlineID));
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// .. then add any customs
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availableRulesets.AddRange(detachedRulesets.Where(r => r.OnlineID < 0).OrderBy(r => r.ShortName));
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availableRulesets.AddRange(detachedRulesets.OrderBy(r => r.SortID));
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});
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}
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@ -89,7 +89,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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default:
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case SortMode.Difficulty:
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int ruleset = BeatmapInfo.RulesetID.CompareTo(otherBeatmap.BeatmapInfo.RulesetID);
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int ruleset = BeatmapInfo.Ruleset.SortID.CompareTo(otherBeatmap.BeatmapInfo.Ruleset.SortID);
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if (ruleset != 0) return ruleset;
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return BeatmapInfo.StarRating.CompareTo(otherBeatmap.BeatmapInfo.StarRating);
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
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beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.OrderBy(b => b.RulesetID)
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.OrderBy(b => b.Ruleset.SortID)
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.ThenBy(b => b.StarRating)
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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