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Fix TestSceneMultiSpectatorLeaderboard
not waiting for user population
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@ -50,6 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddUntilStep("wait for user population", () => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Count() == 2);
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AddStep("add clock sources", () =>
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{
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