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Mark EditorSavingTestScene
as abstract
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
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/// <summary>
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/// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select.
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/// </summary>
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public class EditorSavingTestScene : OsuGameTestScene
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public abstract class EditorSavingTestScene : OsuGameTestScene
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{
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protected Editor Editor => Game.ChildrenOfType<Editor>().FirstOrDefault();
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