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mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00

Add settings buttons to allow temporarily blocking realm access

This commit is contained in:
Dean Herbert 2022-01-24 14:36:48 +09:00
parent 997c13f643
commit d7a9c5fd41

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
@ -17,6 +19,9 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
[BackgroundDependencyLoader]
private void load(GameHost host, RealmContextFactory realmFactory)
{
SettingsButton blockAction;
SettingsButton unblockAction;
Children = new Drawable[]
{
new SettingsButton
@ -35,6 +40,43 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
}
}
},
blockAction = new SettingsButton
{
Text = "Block realm",
},
unblockAction = new SettingsButton
{
Text = "Unblock realm",
},
};
blockAction.Action = () =>
{
var blocking = realmFactory.BlockAllOperations();
blockAction.Enabled.Value = false;
// As a safety measure, unblock after 10 seconds.
// This is to handle the case where a dev may block, but then something on the update thread
// accesses realm and blocks for eternity.
Task.Factory.StartNew(() =>
{
Thread.Sleep(10000);
unblock();
});
unblockAction.Action = unblock;
void unblock()
{
blocking?.Dispose();
blocking = null;
Scheduler.Add(() =>
{
blockAction.Enabled.Value = true;
unblockAction.Action = null;
});
}
};
}
}