mirror of
https://github.com/ppy/osu.git
synced 2026-05-22 12:30:11 +08:00
Remove unnecessary Ruleset null check in BeatmapDifficultyCache
This commit is contained in:
@@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
|
||||
var localRulesetInfo = rulesetInfo as RulesetInfo;
|
||||
|
||||
// Difficulty can only be computed if the beatmap and ruleset are locally available.
|
||||
if (localBeatmapInfo?.Ruleset == null || localRulesetInfo == null)
|
||||
if (localBeatmapInfo == null || localRulesetInfo == null)
|
||||
{
|
||||
// If not, fall back to the existing star difficulty (e.g. from an online source).
|
||||
return Task.FromResult<StarDifficulty?>(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));
|
||||
|
||||
Reference in New Issue
Block a user