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Remove unnecessary Ruleset null check in BeatmapDifficultyCache

This commit is contained in:
Dean Herbert
2022-01-13 13:19:49 +09:00
Unverified
parent 7baff18764
commit 86b2ac3217
+1 -1
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@@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
var localRulesetInfo = rulesetInfo as RulesetInfo;
// Difficulty can only be computed if the beatmap and ruleset are locally available.
if (localBeatmapInfo?.Ruleset == null || localRulesetInfo == null)
if (localBeatmapInfo == null || localRulesetInfo == null)
{
// If not, fall back to the existing star difficulty (e.g. from an online source).
return Task.FromResult<StarDifficulty?>(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));