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Switch BeatmapModelManager
to use RealmArchiveModelManager
base class
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parent
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@ -24,6 +24,7 @@ using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using osu.Game.Stores;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Beatmaps
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@ -32,7 +33,7 @@ namespace osu.Game.Beatmaps
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/// Handles ef-core storage of beatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapModelManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
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public class BeatmapModelManager : RealmArchiveModelManager<BeatmapSetInfo>
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{
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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