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Add required properties for compatibility with existing code

This commit is contained in:
Dean Herbert 2021-12-06 15:35:08 +09:00
parent 638b3d9161
commit e44751c275

View File

@ -3,11 +3,17 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using Realms;
@ -80,5 +86,132 @@ namespace osu.Game.Scoring
IBeatmapInfo IScoreInfo.Beatmap => Beatmap;
IUser IScoreInfo.User => User;
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
#region Properties required to make things work with existing usages
private APIMod[]? localAPIMods;
private Mod[]? mods;
[Ignored]
public List<HitEvent> HitEvents { get; set; } = new List<HitEvent>();
public ScoreInfo DeepClone()
{
var clone = (ScoreInfo)MemberwiseClone();
clone.Statistics = new Dictionary<HitResult, int>(clone.Statistics);
return clone;
}
[Ignored]
public bool Passed { get; set; } = true;
/// <summary>
/// The position of this score, starting at 1.
/// </summary>
[Ignored]
public int? Position { get; set; } // TODO: remove after all calls to `CreateScoreInfo` are gone.
/// <summary>
/// Whether this <see cref="EFScoreInfo"/> represents a legacy (osu!stable) score.
/// </summary>
[Ignored]
public bool IsLegacyScore => Mods.OfType<ModClassic>().Any();
[Ignored]
public Mod[] Mods
{
get
{
var rulesetInstance = Ruleset.CreateInstance();
Mod[] scoreMods = Array.Empty<Mod>();
if (mods != null)
scoreMods = mods;
else if (localAPIMods != null)
scoreMods = APIMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
return scoreMods;
}
set
{
localAPIMods = null;
mods = value;
}
}
// Used for API serialisation/deserialisation.
[Ignored]
public APIMod[] APIMods
{
get
{
if (localAPIMods != null)
return localAPIMods;
if (mods == null)
return Array.Empty<APIMod>();
return localAPIMods = mods.Select(m => new APIMod(m)).ToArray();
}
set
{
localAPIMods = value;
// We potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary.
mods = null;
}
}
// Used for database serialisation/deserialisation.
[Column("Mods")]
public string ModsJson
{
get => JsonConvert.SerializeObject(APIMods);
set => APIMods = JsonConvert.DeserializeObject<APIMod[]>(value) ?? Array.Empty<APIMod>();
}
public IEnumerable<HitResultDisplayStatistic> GetStatisticsForDisplay()
{
foreach (var r in Ruleset.CreateInstance().GetHitResults())
{
int value = Statistics.GetValueOrDefault(r.result);
switch (r.result)
{
case HitResult.SmallTickHit:
{
int total = value + Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
break;
}
case HitResult.LargeTickHit:
{
int total = value + Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
if (total > 0)
yield return new HitResultDisplayStatistic(r.result, value, total, r.displayName);
break;
}
case HitResult.SmallTickMiss:
case HitResult.LargeTickMiss:
break;
default:
yield return new HitResultDisplayStatistic(r.result, value, null, r.displayName);
break;
}
}
}
#endregion
}
}