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Adjustment to size values of FL per mode
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@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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private readonly CatchPlayfield playfield;
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public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius) : base(isRadiusBasedOnCombo, initialRadius)
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public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius)
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: base(isRadiusBasedOnCombo, initialRadius)
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{
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this.playfield = playfield;
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FlashlightSize = new Vector2(0, GetRadiusFor(0));
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@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Mods
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internal ModFlashlight()
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{
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InitialRadius = new BindableFloat
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InitialRadius = new BindableFloat(DefaultRadius)
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{
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MinValue = 90f,
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MaxValue = 250f,
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MinValue = DefaultRadius * .5f,
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MaxValue = DefaultRadius * 1.5f,
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Precision = 5f,
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};
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