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Adjustment to size values of FL per mode

This commit is contained in:
mk-56 2022-01-16 14:26:26 +01:00
parent ee4331dda4
commit 57cc2f7893
2 changed files with 5 additions and 4 deletions

View File

@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
private readonly CatchPlayfield playfield;
public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius) : base(isRadiusBasedOnCombo, initialRadius)
public CatchFlashlight(CatchPlayfield playfield, bool isRadiusBasedOnCombo, float initialRadius)
: base(isRadiusBasedOnCombo, initialRadius)
{
this.playfield = playfield;
FlashlightSize = new Vector2(0, GetRadiusFor(0));

View File

@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Mods
internal ModFlashlight()
{
InitialRadius = new BindableFloat
InitialRadius = new BindableFloat(DefaultRadius)
{
MinValue = 90f,
MaxValue = 250f,
MinValue = DefaultRadius * .5f,
MaxValue = DefaultRadius * 1.5f,
Precision = 5f,
};