mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Replace usages of Wait
with WaitSafely
This commit is contained in:
parent
d4ea57c660
commit
031a40af6a
@ -13,3 +13,4 @@ M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.H
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M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.
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M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable<T>,NotificationCallbackDelegate<T>) instead.
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M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
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M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
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@ -6,6 +6,7 @@ using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Tests.Resources;
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@ -179,7 +180,7 @@ namespace osu.Game.Tests.Collections.IO
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{
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// intentionally spin this up on a separate task to avoid disposal deadlocks.
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// see https://github.com/EventStore/EventStore/issues/1179
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await Task.Run(() => osu.CollectionManager.Import(stream).Wait());
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await Task.Factory.StartNew(() => osu.CollectionManager.Import(stream).WaitSafely(), TaskCreationOptions.LongRunning);
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}
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}
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}
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@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Models;
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@ -104,7 +105,7 @@ namespace osu.Game.Tests.Database
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -115,7 +116,7 @@ namespace osu.Game.Tests.Database
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Assert.IsTrue(beatmap.IsValid);
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Assert.IsFalse(beatmap.Hidden);
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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});
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}
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@ -133,7 +134,7 @@ namespace osu.Game.Tests.Database
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -141,7 +142,7 @@ namespace osu.Game.Tests.Database
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{
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liveBeatmap.PerformWrite(beatmap => { beatmap.Hidden = true; });
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liveBeatmap.PerformRead(beatmap => { Assert.IsTrue(beatmap.Hidden); });
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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});
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}
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@ -175,7 +176,7 @@ namespace osu.Game.Tests.Database
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -195,7 +196,7 @@ namespace osu.Game.Tests.Database
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var __ = liveBeatmap.Value;
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});
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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});
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}
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@ -213,7 +214,7 @@ namespace osu.Game.Tests.Database
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -223,7 +224,7 @@ namespace osu.Game.Tests.Database
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{
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var unused = liveBeatmap.Value;
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});
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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});
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}
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@ -252,7 +253,7 @@ namespace osu.Game.Tests.Database
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liveBeatmap = beatmap.ToLive(realmFactory);
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}
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
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}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).WaitSafely();
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Debug.Assert(liveBeatmap != null);
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@ -6,6 +6,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Game.Collections;
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using osu.Game.Tests.Resources;
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@ -58,7 +59,7 @@ namespace osu.Game.Tests
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{
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// Beatmap must be imported before the collection manager is loaded.
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if (withBeatmap)
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BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely();
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AddInternal(CollectionManager = new CollectionManager(Storage));
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}
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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Online
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public void TestTrackerRespectsSoftDeleting()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineID == testBeatmapSet.OnlineID)));
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@ -114,12 +114,12 @@ namespace osu.Game.Tests.Online
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public void TestTrackerRespectsChecksum()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
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addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable);
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AddStep("import altered beatmap", () =>
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{
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beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
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beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).WaitSafely();
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});
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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@ -129,7 +129,7 @@ namespace osu.Game.Tests.Online
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});
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addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
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AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait());
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AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely());
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addAvailabilityCheckStep("locally available after re-import", BeatmapAvailability.LocallyAvailable);
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}
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@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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@ -49,7 +50,7 @@ namespace osu.Game.Tests.Visual.Background
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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manager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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manager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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Beatmap.SetDefault();
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}
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@ -4,6 +4,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.Collections
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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base.Content.AddRange(new Drawable[]
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{
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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@ -33,7 +34,7 @@ namespace osu.Game.Tests.Visual.Menus
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Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
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// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()).Wait(), 5);
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()).WaitSafely(), 5);
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AddStep("import beatmap with track", () =>
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{
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@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -56,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
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@ -8,6 +8,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -153,7 +154,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo;
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AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).Wait());
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AddStep("import beatmap", () => manager.Import(beatmap.BeatmapSet).WaitSafely());
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createPlaylistWithBeatmaps(beatmap);
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@ -7,6 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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@ -67,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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@ -505,7 +506,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("restore beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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beatmapSetInfo.Beatmaps.Add(beatmap);
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}
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manager.Import(beatmapSetInfo).Wait();
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manager.Import(beatmapSetInfo).WaitSafely();
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}
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public override void SetUpSteps()
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@ -5,6 +5,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -39,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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}
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -53,7 +54,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -58,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -41,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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[SetUp]
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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[SetUp]
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
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manager.Import(beatmapSet).Wait();
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manager.Import(beatmapSet).WaitSafely();
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}
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public override void SetUpSteps()
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -51,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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});
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
|
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using osu.Framework.Extensions;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
@ -82,7 +83,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -172,7 +173,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
private void importAndWaitForSongSelect()
|
||||
{
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
AddUntilStep("beatmap updated", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineID == 241526);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -70,7 +71,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
@ -104,7 +105,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
@ -138,7 +139,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -142,7 +143,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
modifiedBeatmap.HitObjects.Clear();
|
||||
modifiedBeatmap.HitObjects.Add(new HitCircle { StartTime = 5000 });
|
||||
|
||||
manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet).Wait();
|
||||
manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet).WaitSafely();
|
||||
});
|
||||
|
||||
// Create the room using the real beatmap values.
|
||||
@ -184,7 +185,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
},
|
||||
};
|
||||
|
||||
manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet).Wait();
|
||||
manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet).WaitSafely();
|
||||
});
|
||||
|
||||
AddUntilStep("match has correct beatmap", () => realHash == match.Beatmap.Value.BeatmapInfo.MD5Hash);
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
@ -74,7 +75,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep(@"Set beatmap", () =>
|
||||
{
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
beatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
|
||||
|
||||
leaderboard.BeatmapInfo = beatmapInfo;
|
||||
@ -175,7 +176,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep(@"Load new scores via manager", () =>
|
||||
{
|
||||
foreach (var score in generateSampleScores(beatmapInfo()))
|
||||
scoreManager.Import(score).Wait();
|
||||
scoreManager.Import(score).WaitSafely();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -38,7 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
|
||||
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -256,7 +257,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("import multi-ruleset map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).WaitSafely();
|
||||
});
|
||||
}
|
||||
else
|
||||
@ -670,7 +671,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("import multi-ruleset map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
|
||||
});
|
||||
|
||||
int previousSetID = 0;
|
||||
@ -710,7 +711,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("import multi-ruleset map", () =>
|
||||
{
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).WaitSafely();
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet set = null;
|
||||
@ -868,7 +869,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
|
||||
|
||||
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).Wait();
|
||||
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).WaitSafely();
|
||||
|
||||
private void checkMusicPlaying(bool playing) =>
|
||||
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
||||
@ -898,7 +899,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).Wait();
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets)).WaitSafely();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.API;
|
||||
@ -75,7 +76,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
api.Queue(req);
|
||||
|
||||
tcs.Task.Wait();
|
||||
tcs.Task.WaitSafely();
|
||||
return true;
|
||||
|
||||
void handleTokenFailure(Exception exception)
|
||||
|
@ -11,6 +11,7 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -77,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void addUser(MultiplayerRoomUser user)
|
||||
{
|
||||
((IMultiplayerClient)this).UserJoined(user).Wait();
|
||||
((IMultiplayerClient)this).UserJoined(user).WaitSafely();
|
||||
|
||||
// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
|
||||
Scheduler.Update();
|
||||
@ -93,7 +94,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
.Select(team => (teamID: team.ID, userCount: Room.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
|
||||
.OrderBy(pair => pair.userCount)
|
||||
.First().teamID;
|
||||
((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).Wait();
|
||||
((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).WaitSafely();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -156,7 +157,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
ChangeRoomState(MultiplayerRoomState.Open);
|
||||
((IMultiplayerClient)this).ResultsReady();
|
||||
|
||||
FinishCurrentItem().Wait();
|
||||
FinishCurrentItem().WaitSafely();
|
||||
}
|
||||
|
||||
break;
|
||||
@ -216,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Debug.Assert(Room != null);
|
||||
|
||||
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
|
||||
changeMatchType(Room.Settings.MatchType).Wait();
|
||||
changeMatchType(Room.Settings.MatchType).WaitSafely();
|
||||
|
||||
RoomJoined = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user