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Bind ruleset to toolbar later for safety
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parent
605898ec53
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@ -58,8 +58,11 @@ namespace osu.Game.Overlays.Toolbar
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AlwaysPresent = false;
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}
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[Resolved]
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private Bindable<RulesetInfo> ruleset { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
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private void load(OsuGame osuGame)
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{
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Children = new Drawable[]
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{
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@ -106,13 +109,17 @@ namespace osu.Game.Overlays.Toolbar
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}
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};
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// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
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rulesetSelector.Current.BindTo(parentRuleset);
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if (osuGame != null)
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OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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rulesetSelector.Current.BindTo(ruleset);
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}
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public class ToolbarBackground : Container
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{
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private readonly Box gradientBackground;
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