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Remove synchronization context hacks in realm tests
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@ -87,11 +87,6 @@ namespace osu.Game.Tests.Database
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hasThreadedUsage.Wait();
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// Usually the host would run the synchronization context work per frame.
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// For the sake of keeping this test simple (there's only one update invocation),
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// let's replace it so we can ensure work is run immediately.
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SynchronizationContext.SetSynchronizationContext(new ImmediateExecuteSynchronizationContext());
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Assert.Throws<TimeoutException>(() =>
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{
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using (realm.BlockAllOperations())
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@ -107,10 +102,5 @@ namespace osu.Game.Tests.Database
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}
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});
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}
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private class ImmediateExecuteSynchronizationContext : SynchronizationContext
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{
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public override void Post(SendOrPostCallback d, object? state) => d(state);
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}
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}
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}
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