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Merge pull request #16342 from peppy/editor-toolbox-expand

Contract editor toolboxes when not in use
This commit is contained in:
Bartłomiej Dach 2022-01-06 19:31:41 +01:00 committed by GitHub
commit 32b6bf64d0
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10 changed files with 287 additions and 208 deletions

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@ -1,47 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays.Settings
namespace osu.Game.Overlays
{
public class Sidebar : Container<SidebarIconButton>, IStateful<ExpandedState>
public abstract class ExpandingButtonContainer : Container, IStateful<ExpandedState>
{
private readonly Box background;
private readonly FillFlowContainer<SidebarIconButton> content;
public const float DEFAULT_WIDTH = 70;
public const int EXPANDED_WIDTH = 200;
private readonly float contractedWidth;
private readonly float expandedWidth;
public event Action<ExpandedState> StateChanged;
protected override Container<SidebarIconButton> Content => content;
protected override Container<Drawable> Content => FillFlow;
public Sidebar()
protected FillFlowContainer FillFlow { get; }
protected ExpandingButtonContainer(float contractedWidth, float expandedWidth)
{
this.contractedWidth = contractedWidth;
this.expandedWidth = expandedWidth;
RelativeSizeAxes = Axes.Y;
Width = contractedWidth;
InternalChildren = new Drawable[]
{
background = new Box
{
Colour = OsuColour.Gray(0.02f),
RelativeSizeAxes = Axes.Both,
},
new SidebarScrollContainer
{
Children = new[]
{
content = new FillFlowContainer<SidebarIconButton>
FillFlow = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
@ -54,12 +53,6 @@ namespace osu.Game.Overlays.Settings
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colourProvider.Background5;
}
private ScheduledDelegate expandEvent;
private ExpandedState state;
@ -72,7 +65,7 @@ namespace osu.Game.Overlays.Settings
protected override void OnHoverLost(HoverLostEvent e)
{
expandEvent?.Cancel();
lastHoveredButton = null;
hoveredButton = null;
State = ExpandedState.Contracted;
base.OnHoverLost(e);
@ -107,11 +100,11 @@ namespace osu.Game.Overlays.Settings
switch (state)
{
default:
this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, Easing.OutQuint);
this.ResizeTo(new Vector2(contractedWidth, Height), 500, Easing.OutQuint);
break;
case ExpandedState.Expanded:
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint);
this.ResizeTo(new Vector2(expandedWidth, Height), 500, Easing.OutQuint);
break;
}
@ -119,24 +112,24 @@ namespace osu.Game.Overlays.Settings
}
}
private Drawable lastHoveredButton;
private Drawable hoveredButton => content.Children.FirstOrDefault(c => c.IsHovered);
private Drawable hoveredButton;
private void queueExpandIfHovering()
{
// only expand when we hover a different button.
if (lastHoveredButton == hoveredButton) return;
// if the same button is hovered, let the scheduled expand play out..
if (hoveredButton?.IsHovered == true)
return;
if (!IsHovered) return;
// ..otherwise check whether a new button is hovered, and if so, queue a new hover operation.
if (State != ExpandedState.Expanded)
{
expandEvent?.Cancel();
// usually we wouldn't use ChildrenOfType in implementations, but this is the simplest way
// to handle cases like the editor where the buttons may be nested within a child hierarchy.
hoveredButton = FillFlow.ChildrenOfType<OsuButton>().FirstOrDefault(c => c.IsHovered);
expandEvent?.Cancel();
if (hoveredButton?.IsHovered == true && State != ExpandedState.Expanded)
expandEvent = Scheduler.AddDelayed(() => State = ExpandedState.Expanded, 750);
}
lastHoveredButton = hoveredButton;
}
}

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Overlays.Settings
{
public class SettingsSidebar : ExpandingButtonContainer
{
public const float DEFAULT_WIDTH = 70;
public const int EXPANDED_WIDTH = 200;
public SettingsSidebar()
: base(DEFAULT_WIDTH, EXPANDED_WIDTH)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AddInternal(new Box
{
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
});
}
}
}

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@ -62,14 +62,14 @@ namespace osu.Game.Overlays.Settings
{
textIconContent = new Container
{
Width = Sidebar.DEFAULT_WIDTH,
Width = SettingsSidebar.DEFAULT_WIDTH,
RelativeSizeAxes = Axes.Y,
Colour = OsuColour.Gray(0.6f),
Children = new Drawable[]
{
headerText = new OsuSpriteText
{
Position = new Vector2(Sidebar.DEFAULT_WIDTH + 10, 0),
Position = new Vector2(SettingsSidebar.DEFAULT_WIDTH + 10, 0),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
private const float sidebar_width = SettingsSidebar.DEFAULT_WIDTH;
/// <summary>
/// The width of the settings panel content, excluding the sidebar.
@ -43,7 +43,7 @@ namespace osu.Game.Overlays
protected override Container<Drawable> Content => ContentContainer;
protected Sidebar Sidebar;
protected SettingsSidebar Sidebar;
private SidebarIconButton selectedSidebarButton;
public SettingsSectionsContainer SectionsContainer { get; private set; }
@ -129,7 +129,7 @@ namespace osu.Game.Overlays
if (showSidebar)
{
AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
AddInternal(Sidebar = new SettingsSidebar { Width = sidebar_width });
}
CreateSections()?.ForEach(AddSection);
@ -244,7 +244,7 @@ namespace osu.Game.Overlays
if (selectedSidebarButton != null)
selectedSidebarButton.Selected = false;
selectedSidebarButton = Sidebar.Children.FirstOrDefault(b => b.Section == section.NewValue);
selectedSidebarButton = Sidebar.Children.OfType<SidebarIconButton>().FirstOrDefault(b => b.Section == section.NewValue);
if (selectedSidebarButton != null)
selectedSidebarButton.Selected = true;

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@ -39,7 +39,7 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(Sidebar.DEFAULT_WIDTH);
Size = new Vector2(SettingsSidebar.DEFAULT_WIDTH);
AddRange(new Drawable[]
{

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@ -0,0 +1,190 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract class SettingsToolboxGroup : Container
{
private const float transition_duration = 250;
private const int container_width = 270;
private const int border_thickness = 2;
private const int header_height = 30;
private const int corner_radius = 5;
private const float fade_duration = 800;
private const float inactive_alpha = 0.5f;
private readonly Cached headerTextVisibilityCache = new Cached();
private readonly FillFlowContainer content;
private readonly IconButton button;
private bool expanded = true;
public bool Expanded
{
get => expanded;
set
{
if (expanded == value) return;
expanded = value;
content.ClearTransforms();
if (expanded)
content.AutoSizeAxes = Axes.Y;
else
{
content.AutoSizeAxes = Axes.None;
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
}
updateExpanded();
}
}
private Color4 expandedColour;
private readonly OsuSpriteText headerText;
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="title">The title to be displayed in the header of this group.</param>
protected SettingsToolboxGroup(string title)
{
AutoSizeAxes = Axes.Y;
Width = container_width;
Masking = true;
CornerRadius = corner_radius;
BorderColour = Color4.Black;
BorderThickness = border_thickness;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Container
{
Name = @"Header",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = header_height,
Children = new Drawable[]
{
headerText = new OsuSpriteText
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Text = title.ToUpperInvariant(),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17),
Padding = new MarginPadding { Left = 10, Right = 30 },
},
button = new IconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-15, 0),
Icon = FontAwesome.Solid.Bars,
Scale = new Vector2(0.75f),
Action = () => Expanded = !Expanded,
},
}
},
content = new FillFlowContainer
{
Name = @"Content",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeDuration = transition_duration,
AutoSizeEasing = Easing.OutQuint,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
Spacing = new Vector2(0, 15),
}
}
},
};
}
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
if (invalidation.HasFlagFast(Invalidation.DrawSize))
headerTextVisibilityCache.Invalidate();
return base.OnInvalidate(invalidation, source);
}
protected override void Update()
{
base.Update();
if (!headerTextVisibilityCache.IsValid)
// These toolbox grouped may be contracted to only show icons.
// For now, let's hide the header to avoid text truncation weirdness in such cases.
headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.Delay(600).FadeTo(inactive_alpha, fade_duration, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
{
this.FadeIn(fade_duration, Easing.OutQuint);
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
this.FadeTo(inactive_alpha, fade_duration, Easing.OutQuint);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
expandedColour = colours.Yellow;
updateExpanded();
}
private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
protected override Container<Drawable> Content => content;
protected override bool OnMouseDown(MouseDownEvent e) => true;
}
}

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@ -2,13 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Overlays;
namespace osu.Game.Rulesets.Edit
{
public class ToolboxGroup : PlayerSettingsGroup
public class EditorToolboxGroup : SettingsToolboxGroup
{
public ToolboxGroup(string title)
public EditorToolboxGroup(string title)
: base(title)
{
RelativeSizeAxes = Axes.X;

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@ -13,6 +13,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
@ -98,8 +99,6 @@ namespace osu.Game.Rulesets.Edit
dependencies.CacheAs(Playfield);
const float toolbar_width = 200;
InternalChildren = new Drawable[]
{
new Container
@ -116,20 +115,15 @@ namespace osu.Game.Rulesets.Edit
.WithChild(BlueprintContainer = CreateBlueprintContainer())
}
},
new FillFlowContainer
new LeftToolboxFlow
{
Name = "Sidebar",
RelativeSizeAxes = Axes.Y,
Width = toolbar_width,
Padding = new MarginPadding { Right = 10 },
Spacing = new Vector2(10),
Children = new Drawable[]
{
new ToolboxGroup("toolbox (1-9)")
new EditorToolboxGroup("toolbox (1-9)")
{
Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
},
new ToolboxGroup("toggles (Q~P)")
new EditorToolboxGroup("toggles (Q~P)")
{
Child = togglesCollection = new FillFlowContainer
{
@ -426,6 +420,18 @@ namespace osu.Game.Rulesets.Edit
}
#endregion
private class LeftToolboxFlow : ExpandingButtonContainer
{
public LeftToolboxFlow()
: base(80, 200)
{
RelativeSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 10 };
FillFlow.Spacing = new Vector2(10);
}
}
}
/// <summary>

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@ -7,7 +7,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Edit
{
public class ScrollingToolboxGroup : ToolboxGroup
public class ScrollingToolboxGroup : EditorToolboxGroup
{
protected readonly OsuScrollContainer Scroll;

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@ -1,165 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Play.PlayerSettings
{
public abstract class PlayerSettingsGroup : Container
public class PlayerSettingsGroup : SettingsToolboxGroup
{
private const float transition_duration = 250;
private const int container_width = 270;
private const int border_thickness = 2;
private const int header_height = 30;
private const int corner_radius = 5;
private readonly FillFlowContainer content;
private readonly IconButton button;
private bool expanded = true;
public bool Expanded
public PlayerSettingsGroup(string title)
: base(title)
{
get => expanded;
set
{
if (expanded == value) return;
expanded = value;
content.ClearTransforms();
if (expanded)
content.AutoSizeAxes = Axes.Y;
else
{
content.AutoSizeAxes = Axes.None;
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
}
updateExpanded();
}
}
private Color4 expandedColour;
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="title">The title to be displayed in the header of this group.</param>
protected PlayerSettingsGroup(string title)
{
AutoSizeAxes = Axes.Y;
Width = container_width;
Masking = true;
CornerRadius = corner_radius;
BorderColour = Color4.Black;
BorderThickness = border_thickness;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Container
{
Name = @"Header",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = header_height,
Children = new Drawable[]
{
new OsuSpriteText
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Text = title.ToUpperInvariant(),
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17),
Margin = new MarginPadding { Left = 10 },
},
button = new IconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-15, 0),
Icon = FontAwesome.Solid.Bars,
Scale = new Vector2(0.75f),
Action = () => Expanded = !Expanded,
},
}
},
content = new FillFlowContainer
{
Name = @"Content",
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeDuration = transition_duration,
AutoSizeEasing = Easing.OutQuint,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
Spacing = new Vector2(0, 15),
}
}
},
};
}
private const float fade_duration = 800;
private const float inactive_alpha = 0.5f;
protected override void LoadComplete()
{
base.LoadComplete();
this.Delay(600).FadeTo(inactive_alpha, fade_duration, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
{
this.FadeIn(fade_duration, Easing.OutQuint);
base.OnHover(e);
// Importantly, return true to correctly take focus away from PlayerLoader.
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
this.FadeTo(inactive_alpha, fade_duration, Easing.OutQuint);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
expandedColour = colours.Yellow;
updateExpanded();
}
private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
protected override Container<Drawable> Content => content;
protected override bool OnMouseDown(MouseDownEvent e) => true;
}
}