Merge remote-tracking branch 'refs/remotes/ppy/master' into page-selector
@ -176,8 +176,8 @@ dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
|
||||
#Style - C# 8 features
|
||||
csharp_prefer_static_local_function = true:warning
|
||||
csharp_prefer_simple_using_statement = true:silent
|
||||
csharp_style_prefer_index_operator = false:none
|
||||
csharp_style_prefer_range_operator = false:none
|
||||
csharp_style_prefer_index_operator = true:warning
|
||||
csharp_style_prefer_range_operator = true:warning
|
||||
csharp_style_prefer_switch_expression = false:none
|
||||
|
||||
#Supressing roslyn built-in analyzers
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="--tournament" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
</method>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<browser url="http://localhost:5000" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
</method>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll" />
|
||||
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll" />
|
||||
<option name="PROGRAM_PARAMETERS" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
|
||||
<option name="PASS_PARENT_ENVS" value="1" />
|
||||
@ -12,7 +12,7 @@
|
||||
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
|
||||
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
|
||||
<option name="PROJECT_KIND" value="DotNetCore" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
|
||||
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.1" />
|
||||
<method v="2">
|
||||
<option name="Build" enabled="true" />
|
||||
</method>
|
||||
|
32
.vscode/launch.json
vendored
@ -6,13 +6,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -23,13 +23,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -40,13 +40,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -56,13 +56,13 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -73,14 +73,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -91,14 +91,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -109,14 +109,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tournament tests (Debug)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
@ -127,14 +127,14 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tournament tests (Release)",
|
||||
"linux": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
|
||||
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
|
||||
}
|
||||
},
|
||||
"console": "internalConsole"
|
||||
|
2
.vscode/tasks.json
vendored
@ -95,7 +95,7 @@
|
||||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp3.0)",
|
||||
"label": "Restore (netcoreapp3.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
58
CodeAnalysis/osu.ruleset
Normal file
@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RuleSet Name="osu! Rule Set" Description=" " ToolsVersion="16.0">
|
||||
<Rules AnalyzerId="Microsoft.CodeQuality.Analyzers" RuleNamespace="Microsoft.CodeQuality.Analyzers">
|
||||
<Rule Id="CA1016" Action="None" />
|
||||
<Rule Id="CA1028" Action="None" />
|
||||
<Rule Id="CA1031" Action="None" />
|
||||
<Rule Id="CA1034" Action="None" />
|
||||
<Rule Id="CA1036" Action="None" />
|
||||
<Rule Id="CA1040" Action="None" />
|
||||
<Rule Id="CA1044" Action="None" />
|
||||
<Rule Id="CA1051" Action="None" />
|
||||
<Rule Id="CA1054" Action="None" />
|
||||
<Rule Id="CA1056" Action="None" />
|
||||
<Rule Id="CA1062" Action="None" />
|
||||
<Rule Id="CA1063" Action="None" />
|
||||
<Rule Id="CA1067" Action="None" />
|
||||
<Rule Id="CA1707" Action="None" />
|
||||
<Rule Id="CA1710" Action="None" />
|
||||
<Rule Id="CA1714" Action="None" />
|
||||
<Rule Id="CA1716" Action="None" />
|
||||
<Rule Id="CA1717" Action="None" />
|
||||
<Rule Id="CA1720" Action="None" />
|
||||
<Rule Id="CA1721" Action="None" />
|
||||
<Rule Id="CA1724" Action="None" />
|
||||
<Rule Id="CA1801" Action="None" />
|
||||
<Rule Id="CA1806" Action="None" />
|
||||
<Rule Id="CA1812" Action="None" />
|
||||
<Rule Id="CA1814" Action="None" />
|
||||
<Rule Id="CA1815" Action="None" />
|
||||
<Rule Id="CA1819" Action="None" />
|
||||
<Rule Id="CA1822" Action="None" />
|
||||
<Rule Id="CA1823" Action="None" />
|
||||
<Rule Id="CA2007" Action="None" />
|
||||
<Rule Id="CA2214" Action="None" />
|
||||
<Rule Id="CA2227" Action="None" />
|
||||
</Rules>
|
||||
<Rules AnalyzerId="Microsoft.CodeQuality.CSharp.Analyzers" RuleNamespace="Microsoft.CodeQuality.CSharp.Analyzers">
|
||||
<Rule Id="CA1001" Action="None" />
|
||||
<Rule Id="CA1032" Action="None" />
|
||||
</Rules>
|
||||
<Rules AnalyzerId="Microsoft.NetCore.Analyzers" RuleNamespace="Microsoft.NetCore.Analyzers">
|
||||
<Rule Id="CA1303" Action="None" />
|
||||
<Rule Id="CA1304" Action="None" />
|
||||
<Rule Id="CA1305" Action="None" />
|
||||
<Rule Id="CA1307" Action="None" />
|
||||
<Rule Id="CA1308" Action="None" />
|
||||
<Rule Id="CA1816" Action="None" />
|
||||
<Rule Id="CA1826" Action="None" />
|
||||
<Rule Id="CA2000" Action="None" />
|
||||
<Rule Id="CA2008" Action="None" />
|
||||
<Rule Id="CA2213" Action="None" />
|
||||
<Rule Id="CA2235" Action="None" />
|
||||
</Rules>
|
||||
<Rules AnalyzerId="Microsoft.NetCore.CSharp.Analyzers" RuleNamespace="Microsoft.NetCore.CSharp.Analyzers">
|
||||
<Rule Id="CA1309" Action="Warning" />
|
||||
<Rule Id="CA2201" Action="Warning" />
|
||||
</Rules>
|
||||
</RuleSet>
|
@ -18,7 +18,11 @@
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Documentation">
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
|
||||
|
@ -21,9 +21,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
||||
|
||||
## Requirements
|
||||
|
||||
- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore30&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
|
||||
@ -35,7 +35,7 @@ If you are not interested in developing the game, you can still consume our [bin
|
||||
|
||||
**Latest build:**
|
||||
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||
|
@ -1,5 +1,5 @@
|
||||
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.2.1"
|
||||
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.3.0"
|
||||
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
|
||||
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||
|
||||
|
@ -1,4 +1,9 @@
|
||||
{
|
||||
"sdk": {
|
||||
"allowPrerelease": false,
|
||||
"rollForward": "minor",
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.0.24"
|
||||
}
|
||||
|
@ -53,7 +53,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1204.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1227.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
146
osu.Desktop/DiscordRichPresence.cs
Normal file
@ -0,0 +1,146 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using DiscordRPC;
|
||||
using DiscordRPC.Message;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using User = osu.Game.Users.User;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
internal class DiscordRichPresence : Component
|
||||
{
|
||||
private const string client_id = "367827983903490050";
|
||||
|
||||
private DiscordRpcClient client;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
private Bindable<User> user;
|
||||
|
||||
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
|
||||
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
|
||||
private readonly RichPresence presence = new RichPresence
|
||||
{
|
||||
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider provider)
|
||||
{
|
||||
client = new DiscordRpcClient(client_id)
|
||||
{
|
||||
SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
|
||||
};
|
||||
|
||||
client.OnReady += onReady;
|
||||
|
||||
// safety measure for now, until we performance test / improve backoff for failed connections.
|
||||
client.OnConnectionFailed += (_, __) => client.Deinitialize();
|
||||
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
|
||||
|
||||
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
|
||||
{
|
||||
status.UnbindBindings();
|
||||
status.BindTo(u.NewValue.Status);
|
||||
|
||||
activity.UnbindBindings();
|
||||
activity.BindTo(u.NewValue.Activity);
|
||||
}, true);
|
||||
|
||||
ruleset.BindValueChanged(_ => updateStatus());
|
||||
status.BindValueChanged(_ => updateStatus());
|
||||
activity.BindValueChanged(_ => updateStatus());
|
||||
|
||||
client.Initialize();
|
||||
}
|
||||
|
||||
private void onReady(object _, ReadyMessage __)
|
||||
{
|
||||
Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
|
||||
updateStatus();
|
||||
}
|
||||
|
||||
private void updateStatus()
|
||||
{
|
||||
if (status.Value is UserStatusOffline)
|
||||
{
|
||||
client.ClearPresence();
|
||||
return;
|
||||
}
|
||||
|
||||
if (status.Value is UserStatusOnline && activity.Value != null)
|
||||
{
|
||||
presence.State = truncate(activity.Value.Status);
|
||||
presence.Details = truncate(getDetails(activity.Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
presence.State = "Idle";
|
||||
presence.Details = string.Empty;
|
||||
}
|
||||
|
||||
// update user information
|
||||
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
|
||||
|
||||
// update ruleset
|
||||
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
|
||||
presence.Assets.SmallImageText = ruleset.Value.Name;
|
||||
|
||||
client.SetPresence(presence);
|
||||
}
|
||||
|
||||
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
|
||||
|
||||
private string truncate(string str)
|
||||
{
|
||||
if (Encoding.UTF8.GetByteCount(str) <= 128)
|
||||
return str;
|
||||
|
||||
ReadOnlyMemory<char> strMem = str.AsMemory();
|
||||
|
||||
do
|
||||
{
|
||||
strMem = strMem[..^1];
|
||||
} while (Encoding.UTF8.GetByteCount(strMem.Span) + ellipsis_length > 128);
|
||||
|
||||
return string.Create(strMem.Length + 1, strMem, (span, mem) =>
|
||||
{
|
||||
mem.Span.CopyTo(span);
|
||||
span[^1] = '…';
|
||||
});
|
||||
}
|
||||
|
||||
private string getDetails(UserActivity activity)
|
||||
{
|
||||
switch (activity)
|
||||
{
|
||||
case UserActivity.SoloGame solo:
|
||||
return solo.Beatmap.ToString();
|
||||
|
||||
case UserActivity.Editing edit:
|
||||
return edit.Beatmap.ToString();
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
client.Dispose();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -60,6 +60,8 @@ namespace osu.Desktop
|
||||
else
|
||||
Add(new SimpleUpdateManager());
|
||||
}
|
||||
|
||||
LoadComponentAsync(new DiscordRichPresence(), Add);
|
||||
}
|
||||
|
||||
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
|
||||
|
11
osu.Desktop/Properties/launchSettings.json
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"profiles": {
|
||||
"osu! Desktop": {
|
||||
"commandName": "Project"
|
||||
},
|
||||
"osu! Tournament": {
|
||||
"commandName": "Project",
|
||||
"commandLineArgs": "--tournament"
|
||||
}
|
||||
}
|
||||
}
|
20
osu.Desktop/app.manifest
Normal file
@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<assemblyIdentity version="1.0.0.0" name="osu!" />
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
<applicationRequestMinimum>
|
||||
<defaultAssemblyRequest permissionSetReference="Custom" />
|
||||
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
|
||||
</applicationRequestMinimum>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<asmv3:application>
|
||||
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
|
||||
<dpiAware>true</dpiAware>
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
</asmv1:assembly>
|
@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>click the circles. to the beat.</Description>
|
||||
@ -8,6 +8,7 @@
|
||||
<Title>osu!lazer</Title>
|
||||
<Product>osu!lazer</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.0.0</Version>
|
||||
<FileVersion>0.0.0</FileVersion>
|
||||
</PropertyGroup>
|
||||
@ -23,11 +24,12 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="4.6.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="4.7.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.121" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -5,7 +5,7 @@ using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public class Application
|
||||
public static class Application
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||
return base.CreatePlayer(ruleset);
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap, Array.Empty<Mod>())
|
||||
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
|
||||
}
|
||||
});
|
||||
|
||||
@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
|
||||
private void addToPlayfield(DrawableCatchHitObject drawable)
|
||||
{
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
drawableRuleset.Playfield.Add(drawable);
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
@ -12,9 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
|
||||
|
||||
public TestSceneDrawableHitObjectsHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new CatchModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new CatchModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -14,12 +14,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
|
||||
{
|
||||
public CatchBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
public CatchBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
: base(beatmap, ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
|
||||
{
|
||||
|
@ -16,15 +16,22 @@ using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset
|
||||
public class CatchRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
|
||||
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||
|
||||
public const string SHORT_NAME = "fruits";
|
||||
@ -51,7 +58,9 @@ namespace osu.Game.Rulesets.Catch
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new CatchModCinema();
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new CatchModAutoplay();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
@ -98,10 +107,16 @@ namespace osu.Game.Rulesets.Catch
|
||||
new CatchModFlashlight(),
|
||||
};
|
||||
|
||||
case ModType.Conversion:
|
||||
return new Mod[]
|
||||
{
|
||||
new CatchModDifficultyAdjust(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new CatchModAutoplay(), new ModCinema()),
|
||||
new MultiMod(new CatchModAutoplay(), new CatchModCinema()),
|
||||
new CatchModRelax(),
|
||||
};
|
||||
|
||||
@ -112,7 +127,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -120,19 +135,16 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override string PlayingVerb => "Catching fruit";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public override int? LegacyID => 2;
|
||||
public int LegacyID => 2;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
|
||||
|
||||
public CatchRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
{
|
||||
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||
private const uint int_mask = 0x7FFFFFFF;
|
||||
private const uint y = 842502087;
|
||||
private const uint z = 3579807591;
|
||||
private const uint w = 273326509;
|
||||
private uint _x, _y = y, _z = z, _w = w;
|
||||
private const uint y_initial = 842502087;
|
||||
private const uint z_initial = 3579807591;
|
||||
private const uint w_initial = 273326509;
|
||||
private uint x, y = y_initial, z = z_initial, w = w_initial;
|
||||
|
||||
public FastRandom(int seed)
|
||||
{
|
||||
_x = (uint)seed;
|
||||
x = (uint)seed;
|
||||
}
|
||||
|
||||
public FastRandom()
|
||||
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
/// <returns>The random value.</returns>
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint t = _x ^ (_x << 11);
|
||||
_x = _y;
|
||||
_y = _z;
|
||||
_z = _w;
|
||||
return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
|
||||
uint t = x ^ (x << 11);
|
||||
x = y;
|
||||
y = z;
|
||||
z = w;
|
||||
return w = w ^ (w >> 19) ^ t ^ (t >> 8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
21
osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModCinema : ModCinema<CatchHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
}
|
49
osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
TransferSetting(CircleSize, difficulty.CircleSize);
|
||||
TransferSetting(ApproachRate, difficulty.ApproachRate);
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
difficulty.CircleSize = CircleSize.Value;
|
||||
difficulty.ApproachRate = ApproachRate.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModNightcore : ModNightcore
|
||||
public class CatchModNightcore : ModNightcore<CatchHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
}
|
||||
|
@ -116,7 +116,23 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public SliderPath Path { get; set; }
|
||||
private readonly SliderPath path = new SliderPath();
|
||||
|
||||
public SliderPath Path
|
||||
{
|
||||
get => path;
|
||||
set
|
||||
{
|
||||
path.ControlPoints.Clear();
|
||||
path.ExpectedDistance.Value = null;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
|
||||
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
|
@ -1,42 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
|
||||
public class CatchScoreProcessor : ScoreProcessor
|
||||
{
|
||||
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
private float hpDrainRate;
|
||||
|
||||
protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
|
||||
{
|
||||
base.ApplyBeatmap(beatmap);
|
||||
|
||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||
}
|
||||
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
{
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return hpDrainRate;
|
||||
|
||||
default:
|
||||
return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
|
||||
}
|
||||
}
|
||||
|
||||
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
|
||||
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -10,10 +10,8 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@ -25,15 +23,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
|
||||
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
|
||||
}
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
|
||||
|
@ -5,7 +5,7 @@ using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
public class Application
|
||||
public static class Application
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
46
osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public abstract class SkinnableTestScene : OsuGridTestScene
|
||||
{
|
||||
private Skin defaultSkin;
|
||||
|
||||
protected SkinnableTestScene()
|
||||
: base(1, 2)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, SkinManager skinManager)
|
||||
{
|
||||
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
||||
}
|
||||
|
||||
public void SetContents(Func<Drawable> creationFunction)
|
||||
{
|
||||
Cell(0).Child = createProvider(null, creationFunction);
|
||||
Cell(1).Child = createProvider(defaultSkin, creationFunction);
|
||||
}
|
||||
|
||||
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
|
||||
{
|
||||
var mainProvider = new SkinProvidingContainer(skin);
|
||||
|
||||
return mainProvider
|
||||
.WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
|
||||
{
|
||||
Child = creationFunction()
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
37
osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneDrawableJudgement : SkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableJudgement),
|
||||
typeof(DrawableManiaJudgement)
|
||||
};
|
||||
|
||||
public TestSceneDrawableJudgement()
|
||||
{
|
||||
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
314
osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs
Normal file
@ -0,0 +1,314 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double time_before_head = 250;
|
||||
private const double time_head = 1500;
|
||||
private const double time_during_hold_1 = 2500;
|
||||
private const double time_tail = 4000;
|
||||
private const double time_after_tail = 5250;
|
||||
|
||||
private List<JudgementResult> judgementResults;
|
||||
private bool allJudgedFired;
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNoInput()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_before_head + 10),
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartAndBreak()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_head + 10),
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAfterTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_after_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// x o o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressDuringNoteAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// -----[ ]-----
|
||||
/// xo o
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPressAndReleaseAtTail()
|
||||
{
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(time_tail + 10),
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
|
||||
|
||||
private void assertTailJudgement(HitResult result)
|
||||
=> AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result);
|
||||
|
||||
private void assertNoteJudgement(HitResult result)
|
||||
=> AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result);
|
||||
|
||||
private void assertTickJudgement(HitResult result)
|
||||
=> AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = time_head,
|
||||
Duration = time_tail - time_head,
|
||||
Column = 0,
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
p.ScoreProcessor.AllJudged += () =>
|
||||
{
|
||||
if (currentPlayer == p) allJudgedFired = true;
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
allJudgedFired = false;
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, false, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
15
osu.Game.Rulesets.Mania.Tests/TestScenePlayer.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestScenePlayer : PlayerTestScene
|
||||
{
|
||||
public TestScenePlayer()
|
||||
: base(new ManiaRuleset())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
|
@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
private const int max_notes_for_density = 7;
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
||||
|
||||
public int TargetColumns;
|
||||
public bool Dual;
|
||||
public readonly bool IsForCurrentRuleset;
|
||||
@ -37,10 +35,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
private ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
: base(beatmap, ruleset)
|
||||
{
|
||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
|
||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
|
||||
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
@ -69,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
||||
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
prevNoteTimes.RemoveAt(0);
|
||||
prevNoteTimes.Add(newNoteTime);
|
||||
|
||||
density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
||||
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
||||
}
|
||||
|
||||
private double lastTime;
|
||||
|
@ -5,7 +5,7 @@ using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
double holdFactor = 1.0; // Factor in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
|
||||
if (DrawableObject.IsLoaded)
|
||||
{
|
||||
DrawableNote note = position == HoldNotePosition.Start ? DrawableObject.Head : DrawableObject.Tail;
|
||||
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
|
||||
|
||||
Anchor = note.Anchor;
|
||||
Origin = note.Origin;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
|
||||
|
||||
|
@ -25,20 +25,30 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
public class ManiaRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
@ -51,7 +61,9 @@ namespace osu.Game.Rulesets.Mania
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
if (mods.HasFlag(LegacyMods.Cinema))
|
||||
yield return new ManiaModCinema();
|
||||
else if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Easy))
|
||||
@ -143,12 +155,13 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModRandom(),
|
||||
new ManiaModDualStages(),
|
||||
new ManiaModMirror(),
|
||||
new ManiaModDifficultyAdjust(),
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
|
||||
new MultiMod(new ManiaModAutoplay(), new ManiaModCinema()),
|
||||
};
|
||||
|
||||
case ModType.Fun:
|
||||
@ -158,7 +171,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
};
|
||||
|
||||
default:
|
||||
return new Mod[] { };
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -166,11 +179,13 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override string PlayingVerb => "Smashing keys";
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override int? LegacyID => 3;
|
||||
public int LegacyID => 3;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
|
||||
|
||||
@ -178,11 +193,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
|
||||
|
||||
public ManiaRuleset(RulesetInfo rulesetInfo = null)
|
||||
: base(rulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
public override IEnumerable<int> AvailableVariants
|
||||
{
|
||||
get
|
||||
@ -268,7 +278,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
return stage1Bindings.Concat(stage2Bindings);
|
||||
}
|
||||
|
||||
return new KeyBinding[0];
|
||||
return Array.Empty<KeyBinding>();
|
||||
}
|
||||
|
||||
public override string GetVariantName(int variant)
|
||||
|
22
osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModCinema : ModCinema<ManiaHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
};
|
||||
}
|
||||
}
|
11
osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
}
|
||||
}
|
@ -1,11 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModNightcore : ModNightcore
|
||||
public class ManiaModNightcore : ModNightcore<ManiaHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
@ -21,11 +20,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableNote Head => headContainer.Child;
|
||||
public DrawableNote Tail => tailContainer.Child;
|
||||
public DrawableHoldNoteHead Head => headContainer.Child;
|
||||
public DrawableHoldNoteTail Tail => tailContainer.Child;
|
||||
|
||||
private readonly Container<DrawableHeadNote> headContainer;
|
||||
private readonly Container<DrawableTailNote> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteHead> headContainer;
|
||||
private readonly Container<DrawableHoldNoteTail> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
private readonly BodyPiece bodyPiece;
|
||||
@ -33,12 +32,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
/// </summary>
|
||||
private double? holdStartTime;
|
||||
public double? HoldStartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the hold note has been released too early and shouldn't give full score for the release.
|
||||
/// </summary>
|
||||
private bool hasBroken;
|
||||
public bool HasBroken { get; private set; }
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject)
|
||||
: base(hitObject)
|
||||
@ -49,8 +48,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
|
||||
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
|
||||
});
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
@ -65,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableHeadNote head:
|
||||
case DrawableHoldNoteHead head:
|
||||
headContainer.Child = head;
|
||||
break;
|
||||
|
||||
case DrawableTailNote tail:
|
||||
case DrawableHoldNoteTail tail:
|
||||
tailContainer.Child = tail;
|
||||
break;
|
||||
|
||||
@ -92,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
switch (hitObject)
|
||||
{
|
||||
case TailNote _:
|
||||
return new DrawableTailNote(this)
|
||||
return new DrawableHoldNoteTail(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
};
|
||||
|
||||
case Note _:
|
||||
return new DrawableHeadNote(this)
|
||||
return new DrawableHoldNoteHead(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
case HoldNoteTick tick:
|
||||
return new DrawableHoldNoteTick(tick)
|
||||
{
|
||||
HoldStartTime = () => holdStartTime,
|
||||
HoldStartTime = () => HoldStartTime,
|
||||
AccentColour = { BindTarget = AccentColour }
|
||||
};
|
||||
}
|
||||
@ -125,12 +124,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -146,146 +139,64 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
base.UpdateStateTransforms(state);
|
||||
}
|
||||
|
||||
protected void BeginHold()
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
holdStartTime = Time.Current;
|
||||
bodyPiece.Hitting = true;
|
||||
}
|
||||
if (Tail.AllJudged)
|
||||
ApplyResult(r => r.Type = HitResult.Perfect);
|
||||
|
||||
protected void EndHold()
|
||||
{
|
||||
holdStartTime = null;
|
||||
bodyPiece.Hitting = false;
|
||||
if (Tail.Result.Type == HitResult.Miss)
|
||||
HasBroken = true;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
// Make sure the action happened within the body of the hold note
|
||||
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
||||
// and within the limited range of the above if-statement. This state will be managed by the head note if the
|
||||
// user has pressed during the hit windows of the head note.
|
||||
BeginHold();
|
||||
beginHoldAt(Time.Current - Head.HitObject.StartTime);
|
||||
Head.UpdateResult();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void beginHoldAt(double timeOffset)
|
||||
{
|
||||
if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
|
||||
return;
|
||||
|
||||
HoldStartTime = Time.Current;
|
||||
bodyPiece.Hitting = true;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action)
|
||||
{
|
||||
// Make sure that the user started holding the key during the hold note
|
||||
if (!holdStartTime.HasValue)
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
EndHold();
|
||||
// Make sure a hold was started
|
||||
if (HoldStartTime == null)
|
||||
return false;
|
||||
|
||||
Tail.UpdateResult();
|
||||
endHold();
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!Tail.IsHit)
|
||||
hasBroken = true;
|
||||
HasBroken = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The head note of a hold.
|
||||
/// </summary>
|
||||
private class DrawableHeadNote : DrawableNote
|
||||
private void endHold()
|
||||
{
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableHeadNote(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Head)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (!base.OnPressed(action))
|
||||
return false;
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (Result.Type == HitResult.Miss)
|
||||
holdNote.hasBroken = true;
|
||||
|
||||
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
|
||||
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
|
||||
holdNote.BeginHold();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of a hold.
|
||||
/// </summary>
|
||||
private class DrawableTailNote : DrawableNote
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableTailNote(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Tail)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
if (result == HitResult.None)
|
||||
return;
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
|
||||
result = HitResult.Good;
|
||||
|
||||
r.Type = result;
|
||||
});
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
|
||||
|
||||
public override bool OnReleased(ManiaAction action)
|
||||
{
|
||||
// Make sure that the user started holding the key during the hold note
|
||||
if (!holdNote.holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
UpdateResult(true);
|
||||
|
||||
// Handled by the hold note, which will set holding = false
|
||||
return false;
|
||||
}
|
||||
HoldStartTime = null;
|
||||
bodyPiece.Hitting = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// The head of a <see cref="DrawableHoldNote"/>.
|
||||
/// </summary>
|
||||
public class DrawableHoldNoteHead : DrawableNote
|
||||
{
|
||||
public DrawableHoldNoteHead(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Head)
|
||||
{
|
||||
}
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
|
||||
|
||||
public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// The tail of a <see cref="DrawableHoldNote"/>.
|
||||
/// </summary>
|
||||
public class DrawableHoldNoteTail : DrawableNote
|
||||
{
|
||||
/// <summary>
|
||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||
/// is timed alongside presses of other hit objects less awkward.
|
||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableHoldNoteTail(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Tail)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
|
||||
public void UpdateResult() => base.UpdateResult(true);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
if (result == HitResult.None)
|
||||
return;
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
|
||||
if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HasBroken))
|
||||
result = HitResult.Meh;
|
||||
|
||||
r.Type = result;
|
||||
});
|
||||
}
|
||||
|
||||
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
|
||||
|
||||
public override bool OnReleased(ManiaAction action) => false; // Handled by the hold note
|
||||
}
|
||||
}
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
// We don't need to fully convert, just create the converter
|
||||
var converter = new ManiaBeatmapConverter(beatmap);
|
||||
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
|
||||
|
||||
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
|
||||
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
|
||||
|
@ -1,89 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject>
|
||||
internal class ManiaScoreProcessor : ScoreProcessor
|
||||
{
|
||||
/// <summary>
|
||||
/// The hit HP multiplier at OD = 0.
|
||||
/// </summary>
|
||||
private const double hp_multiplier_min = 0.75;
|
||||
|
||||
/// <summary>
|
||||
/// The hit HP multiplier at OD = 0.
|
||||
/// </summary>
|
||||
private const double hp_multiplier_mid = 0.85;
|
||||
|
||||
/// <summary>
|
||||
/// The hit HP multiplier at OD = 0.
|
||||
/// </summary>
|
||||
private const double hp_multiplier_max = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier at OD = 0.
|
||||
/// </summary>
|
||||
private const double hp_multiplier_miss_min = 0.5;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier at OD = 5.
|
||||
/// </summary>
|
||||
private const double hp_multiplier_miss_mid = 0.75;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier at OD = 10.
|
||||
/// </summary>
|
||||
private const double hp_multiplier_miss_max = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The MISS HP multiplier. This is multiplied to the miss hp increase.
|
||||
/// </summary>
|
||||
private double hpMissMultiplier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The HIT HP multiplier. This is multiplied to hit hp increases.
|
||||
/// </summary>
|
||||
private double hpMultiplier = 1;
|
||||
|
||||
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyBeatmap(Beatmap<ManiaHitObject> beatmap)
|
||||
{
|
||||
base.ApplyBeatmap(beatmap);
|
||||
|
||||
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
|
||||
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
|
||||
}
|
||||
|
||||
protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
base.SimulateAutoplay(beatmap);
|
||||
|
||||
if (!HasFailed)
|
||||
break;
|
||||
|
||||
hpMultiplier *= 1.01;
|
||||
hpMissMultiplier *= 0.98;
|
||||
|
||||
Reset(false);
|
||||
}
|
||||
}
|
||||
|
||||
protected override double HealthAdjustmentFactorFor(JudgementResult result)
|
||||
=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class ManiaLegacySkinTransformer : ISkin
|
||||
{
|
||||
private readonly ISkin source;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkin source)
|
||||
{
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return getResult(resultComponent);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Drawable getResult(GameplaySkinComponent<HitResult> resultComponent)
|
||||
{
|
||||
switch (resultComponent.Component)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return this.GetAnimation("mania-hit0", true, true);
|
||||
|
||||
case HitResult.Meh:
|
||||
return this.GetAnimation("mania-hit50", true, true);
|
||||
|
||||
case HitResult.Ok:
|
||||
return this.GetAnimation("mania-hit100", true, true);
|
||||
|
||||
case HitResult.Good:
|
||||
return this.GetAnimation("mania-hit200", true, true);
|
||||
|
||||
case HitResult.Great:
|
||||
return this.GetAnimation("mania-hit300", true, true);
|
||||
|
||||
case HitResult.Perfect:
|
||||
return this.GetAnimation("mania-hit300g", true, true);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
|
||||
source.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
@ -22,26 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly Container hitTargetLine;
|
||||
private readonly Drawable hitTargetBar;
|
||||
private readonly Drawable hitTarget;
|
||||
|
||||
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
hitTarget = new DefaultHitTarget
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
hitObjectContainer
|
||||
};
|
||||
@ -55,17 +44,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||
hitTarget.Anchor = hitTarget.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
@ -78,21 +60,86 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
if (hitTarget is IHasAccentColour colouredHitTarget)
|
||||
colouredHitTarget.AccentColour = accentColour;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
private readonly Container hitTargetLine;
|
||||
private readonly Drawable hitTargetBar;
|
||||
|
||||
public DefaultHitTarget()
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,9 @@ using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@ -39,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
|
||||
@ -67,8 +65,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
|
||||
|
||||
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
@ -5,7 +5,7 @@ using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
public class Application
|
||||
public static class Application
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.931145117263422, "diffcalc-test")]
|
||||
[TestCase(6.9311451172608853d, "diffcalc-test")]
|
||||
[TestCase(1.0736587013228804d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
After Width: | Height: | Size: 4.4 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-0.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-1.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-2.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-3.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-4.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-5.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-6.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-7.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-8.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-9.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit0.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit100.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit300.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit50.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hitcircle.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 6.9 KiB |
2
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[General]
|
||||
Version: 1.0
|
@ -19,20 +19,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private Skin metricsSkin;
|
||||
private Skin defaultSkin;
|
||||
private Skin specialSkin;
|
||||
private Skin oldSkin;
|
||||
|
||||
protected SkinnableTestScene()
|
||||
: base(2, 2)
|
||||
: base(2, 3)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, SkinManager skinManager)
|
||||
{
|
||||
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
|
||||
var dllStore = new DllResourceStore(typeof(SkinnableTestScene).Assembly);
|
||||
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
||||
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
||||
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
||||
oldSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
|
||||
}
|
||||
|
||||
public void SetContents(Func<Drawable> creationFunction)
|
||||
@ -41,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Cell(1).Child = createProvider(metricsSkin, creationFunction);
|
||||
Cell(2).Child = createProvider(defaultSkin, creationFunction);
|
||||
Cell(3).Child = createProvider(specialSkin, creationFunction);
|
||||
Cell(4).Child = createProvider(oldSkin, creationFunction);
|
||||
}
|
||||
|
||||
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var drawable = CreateDrawableHitCircle(circle, auto);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
return drawable;
|
||||
|
@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestSceneHitCircleHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new OsuModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
||||
|
155
osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
Normal file
@ -0,0 +1,155 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneLegacyBeatmapSkin : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapComboColours(bool customSkinColoursPresent)
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapNoComboColours()
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapNoComboColoursSkinOverride()
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
|
||||
{
|
||||
ExposedPlayer player;
|
||||
|
||||
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
|
||||
Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
private class ExposedPlayer : Player
|
||||
{
|
||||
private readonly bool userHasCustomColours;
|
||||
|
||||
public ExposedPlayer(bool userHasCustomColours)
|
||||
: base(false, false)
|
||||
{
|
||||
this.userHasCustomColours = userHasCustomColours;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Color4> UsableComboColours =>
|
||||
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
||||
.First()
|
||||
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
||||
}
|
||||
|
||||
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly bool hasColours;
|
||||
|
||||
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
||||
}, null, null, audio)
|
||||
{
|
||||
this.hasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
|
||||
}
|
||||
|
||||
private class TestBeatmapSkin : LegacyBeatmapSkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(50, 100, 150, 255),
|
||||
new Color4(40, 80, 120, 255),
|
||||
};
|
||||
|
||||
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
|
||||
: base(beatmap, new ResourceStore<byte[]>(), null)
|
||||
{
|
||||
if (hasColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin, ISkinSource
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(150, 100, 50, 255),
|
||||
new Color4(20, 20, 20, 255),
|
||||
};
|
||||
|
||||
public TestSkin(bool hasCustomColours)
|
||||
: base(new SkinInfo(), null, null, string.Empty)
|
||||
{
|
||||
if (hasCustomColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -33,8 +33,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
typeof(CircularDistanceSnapGrid)
|
||||
};
|
||||
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestSceneOsuDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
|
||||
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
|
||||
|
||||
return base.CreatePlayer(ruleset);
|
||||
}
|
||||
|
@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var drawable = CreateDrawableSlider(slider);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
drawable.OnNewResult += onNewResult;
|
||||
|
@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestSceneSliderHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new OsuModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -286,11 +286,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
|
||||
|
||||
private bool assertHeadMissTailTracked() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
||||
|
||||
private bool assertMidSliderJudgements() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great;
|
||||
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
|
||||
|
||||
private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
|
||||
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
|
||||
|
@ -196,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[index];
|
||||
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
|
||||
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
|
||||
});
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
|
||||
Add(drawable);
|
||||
|
@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||
|
||||
public TestSceneSpinnerHidden()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Mods.Value = new[] { new OsuModHidden() };
|
||||
}
|
||||
SelectedMods.Value = new[] { new OsuModHidden() };
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -70,6 +70,21 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpinPerMinuteOnRewind()
|
||||
{
|
||||
double estimatedSpm = 0;
|
||||
|
||||
addSeekStep(2500);
|
||||
AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute);
|
||||
|
||||
addSeekStep(5000);
|
||||
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
|
||||
|
||||
addSeekStep(2500);
|
||||
AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => track.Seek(time));
|
||||
@ -84,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 5000,
|
||||
EndTime = 6000,
|
||||
},
|
||||
// placeholder object to avoid hitting the results screen
|
||||
new HitObject
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 99999,
|
||||
}
|
||||
|
@ -9,7 +9,7 @@
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
public class OsuBeatmapConverter : BeatmapConverter<OsuHitObject>
|
||||
{
|
||||
public OsuBeatmapConverter(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
public OsuBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
: base(beatmap, ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
|
||||
|
||||
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
|
||||
{
|
||||
|
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
|
||||
/// </summary>
|
||||
public class PathControlPointConnectionPiece : CompositeDrawable
|
||||
{
|
||||
public PathControlPoint ControlPoint;
|
||||
|
||||
private readonly Path path;
|
||||
private readonly Slider slider;
|
||||
|
||||
private IBindable<Vector2> sliderPosition;
|
||||
private IBindable<int> pathVersion;
|
||||
|
||||
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
|
||||
{
|
||||
this.slider = slider;
|
||||
ControlPoint = controlPoint;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = path = new SmoothPath
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
PathRadius = 1
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
||||
sliderPosition.BindValueChanged(_ => updateConnectingPath());
|
||||
|
||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => updateConnectingPath());
|
||||
|
||||
updateConnectingPath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the path connecting this control point to the next one.
|
||||
/// </summary>
|
||||
private void updateConnectingPath()
|
||||
{
|
||||
Position = slider.StackedPosition + ControlPoint.Position.Value;
|
||||
|
||||
path.ClearVertices();
|
||||
|
||||
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
|
||||
|
||||
if (index == 0 || index == slider.Path.ControlPoints.Count)
|
||||
return;
|
||||
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|