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mirror of https://github.com/ppy/osu.git synced 2025-02-19 09:03:22 +08:00

Merge branch 'master' into top-local-rank-optimisation

This commit is contained in:
Dean Herbert 2022-01-19 13:04:14 +09:00
commit e60fd358d0
43 changed files with 334 additions and 192 deletions

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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -9,7 +9,7 @@
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<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
</ItemGroup>
<ItemGroup>

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
Artist = @"Unknown",
Title = @"You're breathtaking",
AuthorString = @"Everyone",
Author = { Username = @"Everyone" },
},
Ruleset = new CatchRuleset().RulesetInfo
},

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@ -4,7 +4,7 @@
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@ -4,7 +4,7 @@
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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
AuthorString = @"peppy",
Author = { Username = @"peppy" },
},
Ruleset = new TaikoRuleset().RulesetInfo
},

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@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
Artist = "Unknown",
Title = "Sample Beatmap",
AuthorString = "Craftplacer",
Author = { Username = "Craftplacer" },
},
Ruleset = new TaikoRuleset().RulesetInfo
},

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@ -4,7 +4,7 @@
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<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
AuthorString = "The Author",
Author = { Username = "The Author" },
Source = "unit tests",
Tags = "look for tags too",
},

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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Resources
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}) {Guid.NewGuid()}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
Author = { Username = "Some Guy " + RNG.Next(0, 9) },
};
var beatmapSet = new BeatmapSetInfo

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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
[Cached]
private EditorClipboard clipboard = new EditorClipboard();
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new ComposeScreen

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
@ -37,9 +36,10 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// ensure that music controller does not change this beatmap due to it
// completing naturally as part of the test.

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -23,9 +22,10 @@ namespace osu.Game.Tests.Visual.Editing
BeatDivisor.Value = 4;
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo(),

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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;

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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
Author = { Username = "Some Author" },
};
var beatmapSetInfo = new BeatmapSetInfo

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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Navigation
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Author = { Username = "SomeAuthor" },
Title = $"import {i}"
};

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Navigation
Metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Author = { Username = "SomeAuthor" },
Title = "import"
},
BaseDifficulty = new BeatmapDifficulty(),
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Navigation
Metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Author = { Username = "SomeAuthor" },
Title = "import"
},
BaseDifficulty = new BeatmapDifficulty(),

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Development;
using osu.Game.Configuration;
namespace osu.Game.Tests.Visual.Navigation
{
[TestFixture]
public class TestSceneStartupRuleset : OsuGameTestScene
{
protected override TestOsuGame CreateTestGame()
{
// Must be done in this function due to the RecycleLocalStorage call just before.
var config = DebugUtils.IsDebugBuild
? new DevelopmentOsuConfigManager(LocalStorage)
: new OsuConfigManager(LocalStorage);
config.SetValue(OsuSetting.Ruleset, "mania");
config.Save();
return base.CreateTestGame();
}
[Test]
public void TestRulesetConsumed()
{
AddUntilStep("ruleset correct", () => Game.Ruleset.Value.ShortName == "mania");
}
}
}

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Playlists
{
@ -12,9 +10,6 @@ namespace osu.Game.Tests.Visual.Playlists
{
protected override bool UseOnlineAPI => true;
[Cached]
private MusicController musicController { get; set; } = new MusicController();
public TestScenePlaylistsScreen()
{
var multi = new Screens.OnlinePlay.Playlists.Playlists();

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@ -409,7 +409,7 @@ namespace osu.Game.Tests.Visual.SongSelect
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
if (i == 16)
set.Beatmaps.ForEach(b => b.Metadata.AuthorString = zzz_string);
set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string);
sets.Add(set);
}

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Metadata = new BeatmapMetadata
{
AuthorString = $"{ruleset.ShortName}Author",
Author = { Username = $"{ruleset.ShortName}Author" },
Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title"
@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Metadata = new BeatmapMetadata
{
AuthorString = "WWWWWWWWWWWWWWW",
Author = { Username = "WWWWWWWWWWWWWWW" },
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"

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@ -6,7 +6,7 @@
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<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup>

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@ -35,9 +35,9 @@ namespace osu.Game.Tournament.Tests.NonVisual
public class TestTournament : TournamentGameBase
{
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Ruleset.Value = new RulesetInfo(); // not available
}
}

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@ -7,7 +7,7 @@
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<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
Artist = @"Unknown",
Title = @"Unknown",
AuthorString = @"Unknown Creator",
Author = { Username = @"Unknown Creator" },
},
DifficultyName = @"Normal",
BaseDifficulty = Difficulty,

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@ -64,6 +64,7 @@ namespace osu.Game.Beatmaps
[Ignored]
public RealmNamedFileUsage? File => BeatmapSet?.Files.FirstOrDefault(f => f.File.Hash == Hash);
[Ignored]
public BeatmapOnlineStatus Status
{
get => (BeatmapOnlineStatus)StatusInt;

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@ -45,16 +45,6 @@ namespace osu.Game.Beatmaps
IUser IBeatmapMetadataInfo.Author => Author;
#region Compatibility properties
public string AuthorString
{
get => Author.Username;
set => Author.Username = value;
}
#endregion
public override string ToString() => this.GetDisplayTitle();
}
}

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@ -32,6 +32,7 @@ namespace osu.Game.Beatmaps
public IList<RealmNamedFileUsage> Files { get; } = null!;
[Ignored]
public BeatmapOnlineStatus Status
{
get => (BeatmapOnlineStatus)StatusInt;

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@ -251,7 +251,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"Creator":
metadata.AuthorString = pair.Value;
metadata.Author.Username = pair.Value;
break;
case @"Version":

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@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
@ -144,6 +147,18 @@ namespace osu.Game.Database
Database = { AutoTransactionsEnabled = false }
};
public void CreateBackup(string backupFilename)
{
Logger.Log($"Creating full EF database backup at {backupFilename}", LoggingTarget.Database);
if (DebugUtils.IsDebugBuild)
Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
using (var source = storage.GetStream(DATABASE_NAME))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
public void ResetDatabase()
{
lock (writeLock)

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@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Models;
@ -21,6 +24,8 @@ namespace osu.Game.Database
private readonly RealmContextFactory realmContextFactory;
private readonly OsuConfigManager config;
private bool hasTakenBackup;
public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
{
this.efContextFactory = efContextFactory;
@ -30,97 +35,125 @@ namespace osu.Game.Database
public void Run()
{
using (var db = efContextFactory.GetForWrite())
using (var ef = efContextFactory.GetForWrite())
{
migrateSettings(db);
migrateSkins(db);
migrateBeatmaps(db);
migrateScores(db);
migrateSettings(ef);
migrateSkins(ef);
migrateBeatmaps(ef);
migrateScores(ef);
}
// Delete the database permanently.
// Will cause future startups to not attempt migration.
Logger.Log("Migration successful, deleting EF database", LoggingTarget.Database);
efContextFactory.ResetDatabase();
}
private void migrateBeatmaps(DatabaseWriteUsage db)
private void migrateBeatmaps(DatabaseWriteUsage ef)
{
// can be removed 20220730.
var existingBeatmapSets = db.Context.EFBeatmapSetInfo
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata)
.ToList();
List<EFBeatmapSetInfo> existingBeatmapSets = ef.Context.EFBeatmapSetInfo
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata)
.ToList();
Logger.Log("Beginning beatmaps migration to realm", LoggingTarget.Database);
// previous entries in EF are removed post migration.
if (!existingBeatmapSets.Any())
{
Logger.Log("No beatmaps found to migrate", LoggingTarget.Database);
return;
}
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<BeatmapInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
Logger.Log($"Found {existingBeatmapSets.Count} beatmaps in EF", LoggingTarget.Database);
if (!hasTakenBackup)
{
foreach (var beatmapSet in existingBeatmapSets)
string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (realm.All<BeatmapSetInfo>().Any(s => !s.Protected))
{
Logger.Log("Skipping migration as realm already has beatmaps loaded", LoggingTarget.Database);
}
else
{
using (var transaction = realm.BeginWrite())
{
var realmBeatmapSet = new BeatmapSetInfo
foreach (var beatmapSet in existingBeatmapSets)
{
OnlineID = beatmapSet.OnlineID ?? -1,
DateAdded = beatmapSet.DateAdded,
Status = beatmapSet.Status,
DeletePending = beatmapSet.DeletePending,
Hash = beatmapSet.Hash,
Protected = beatmapSet.Protected,
};
migrateFiles(beatmapSet, realm, realmBeatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)
{
var realmBeatmap = new BeatmapInfo
var realmBeatmapSet = new BeatmapSetInfo
{
DifficultyName = beatmap.DifficultyName,
Status = beatmap.Status,
OnlineID = beatmap.OnlineID ?? -1,
Length = beatmap.Length,
BPM = beatmap.BPM,
Hash = beatmap.Hash,
StarRating = beatmap.StarRating,
MD5Hash = beatmap.MD5Hash,
Hidden = beatmap.Hidden,
AudioLeadIn = beatmap.AudioLeadIn,
StackLeniency = beatmap.StackLeniency,
SpecialStyle = beatmap.SpecialStyle,
LetterboxInBreaks = beatmap.LetterboxInBreaks,
WidescreenStoryboard = beatmap.WidescreenStoryboard,
EpilepsyWarning = beatmap.EpilepsyWarning,
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
DistanceSpacing = beatmap.DistanceSpacing,
BeatDivisor = beatmap.BeatDivisor,
GridSize = beatmap.GridSize,
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
MaxCombo = beatmap.MaxCombo,
Bookmarks = beatmap.Bookmarks,
Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
BeatmapSet = realmBeatmapSet,
OnlineID = beatmapSet.OnlineID ?? -1,
DateAdded = beatmapSet.DateAdded,
Status = beatmapSet.Status,
DeletePending = beatmapSet.DeletePending,
Hash = beatmapSet.Hash,
Protected = beatmapSet.Protected,
};
realmBeatmapSet.Beatmaps.Add(realmBeatmap);
migrateFiles(beatmapSet, realm, realmBeatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)
{
var realmBeatmap = new BeatmapInfo
{
DifficultyName = beatmap.DifficultyName,
Status = beatmap.Status,
OnlineID = beatmap.OnlineID ?? -1,
Length = beatmap.Length,
BPM = beatmap.BPM,
Hash = beatmap.Hash,
StarRating = beatmap.StarRating,
MD5Hash = beatmap.MD5Hash,
Hidden = beatmap.Hidden,
AudioLeadIn = beatmap.AudioLeadIn,
StackLeniency = beatmap.StackLeniency,
SpecialStyle = beatmap.SpecialStyle,
LetterboxInBreaks = beatmap.LetterboxInBreaks,
WidescreenStoryboard = beatmap.WidescreenStoryboard,
EpilepsyWarning = beatmap.EpilepsyWarning,
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
DistanceSpacing = beatmap.DistanceSpacing,
BeatDivisor = beatmap.BeatDivisor,
GridSize = beatmap.GridSize,
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
MaxCombo = beatmap.MaxCombo,
Bookmarks = beatmap.Bookmarks,
Ruleset = realm.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName),
Difficulty = new BeatmapDifficulty(beatmap.BaseDifficulty),
Metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata),
BeatmapSet = realmBeatmapSet,
};
realmBeatmapSet.Beatmaps.Add(realmBeatmap);
}
realm.Add(realmBeatmapSet);
}
realm.Add(realmBeatmapSet);
transaction.Commit();
Logger.Log($"Successfully migrated {existingBeatmapSets.Count} beatmaps to realm", LoggingTarget.Database);
}
}
db.Context.RemoveRange(existingBeatmapSets);
ef.Context.RemoveRange(existingBeatmapSets);
// Intentionally don't clean up the files, so they don't get purged by EF.
transaction.Commit();
}
}
@ -144,69 +177,91 @@ namespace osu.Game.Database
PreviewTime = metadata.PreviewTime,
AudioFile = metadata.AudioFile,
BackgroundFile = metadata.BackgroundFile,
AuthorString = metadata.AuthorString,
};
}
private void migrateScores(DatabaseWriteUsage db)
{
// can be removed 20220730.
var existingScores = db.Context.ScoreInfo
.Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo)
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.ToList();
List<EFScoreInfo> existingScores = db.Context.ScoreInfo
.Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo)
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.ToList();
Logger.Log("Beginning scores migration to realm", LoggingTarget.Database);
// previous entries in EF are removed post migration.
if (!existingScores.Any())
{
Logger.Log("No scores found to migrate", LoggingTarget.Database);
return;
}
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
// note that this cannot be written as: `realm.All<ScoreInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<ScoreInfo>().Any())
Logger.Log($"Found {existingScores.Count} scores in EF", LoggingTarget.Database);
if (!hasTakenBackup)
{
foreach (var score in existingScores)
string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
efContextFactory.CreateBackup($"client.{migration}.db");
realmContextFactory.CreateBackup($"client.{migration}.realm");
hasTakenBackup = true;
}
// only migrate data if the realm database is empty.
if (realm.All<ScoreInfo>().Any())
{
Logger.Log("Skipping migration as realm already has scores loaded", LoggingTarget.Database);
}
else
{
using (var transaction = realm.BeginWrite())
{
var realmScore = new ScoreInfo
foreach (var score in existingScores)
{
Hash = score.Hash,
DeletePending = score.DeletePending,
OnlineID = score.OnlineID ?? -1,
ModsJson = score.ModsJson,
StatisticsJson = score.StatisticsJson,
User = score.User,
TotalScore = score.TotalScore,
MaxCombo = score.MaxCombo,
Accuracy = score.Accuracy,
HasReplay = ((IScoreInfo)score).HasReplay,
Date = score.Date,
PP = score.PP,
BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash),
Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName),
Rank = score.Rank,
HitEvents = score.HitEvents,
Passed = score.Passed,
Combo = score.Combo,
Position = score.Position,
Statistics = score.Statistics,
Mods = score.Mods,
APIMods = score.APIMods,
};
var realmScore = new ScoreInfo
{
Hash = score.Hash,
DeletePending = score.DeletePending,
OnlineID = score.OnlineID ?? -1,
ModsJson = score.ModsJson,
StatisticsJson = score.StatisticsJson,
User = score.User,
TotalScore = score.TotalScore,
MaxCombo = score.MaxCombo,
Accuracy = score.Accuracy,
HasReplay = ((IScoreInfo)score).HasReplay,
Date = score.Date,
PP = score.PP,
BeatmapInfo = realm.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash),
Ruleset = realm.Find<RulesetInfo>(score.Ruleset.ShortName),
Rank = score.Rank,
HitEvents = score.HitEvents,
Passed = score.Passed,
Combo = score.Combo,
Position = score.Position,
Statistics = score.Statistics,
Mods = score.Mods,
APIMods = score.APIMods,
};
migrateFiles(score, realm, realmScore);
migrateFiles(score, realm, realmScore);
realm.Add(realmScore);
realm.Add(realmScore);
}
transaction.Commit();
Logger.Log($"Successfully migrated {existingScores.Count} scores to realm", LoggingTarget.Database);
}
}
db.Context.RemoveRange(existingScores);
// Intentionally don't clean up the files, so they don't get purged by EF.
transaction.Commit();
}
}
@ -243,6 +298,8 @@ namespace osu.Game.Database
// note that this cannot be written as: `realm.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!realm.All<SkinInfo>().Any(s => !s.Protected))
{
Logger.Log($"Migrating {existingSkins.Count} skins", LoggingTarget.Database);
foreach (var skin in existingSkins)
{
var realmSkin = new SkinInfo
@ -286,18 +343,22 @@ namespace osu.Game.Database
private void migrateSettings(DatabaseWriteUsage db)
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.Context.DatabasedSetting;
var existingSettings = db.Context.DatabasedSetting.ToList();
// previous entries in EF are removed post migration.
if (!existingSettings.Any())
return;
Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
using (var realm = realmContextFactory.CreateContext())
using (var transaction = realm.BeginWrite())
{
// only migrate data if the realm database is empty.
if (!realm.All<RealmRulesetSetting>().Any())
{
Logger.Log($"Migrating {existingSettings.Count} settings", LoggingTarget.Database);
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null)

View File

@ -361,6 +361,17 @@ namespace osu.Game.Database
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
public void CreateBackup(string backupFilename)
{
using (BlockAllOperations())
{
Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
using (var source = storage.GetStream(Filename))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
}
/// <summary>
/// Flush any active contexts and block any further writes.
/// </summary>
@ -374,17 +385,17 @@ namespace osu.Game.Database
if (isDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory));
if (!ThreadSafety.IsUpdateThread)
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
try
{
contextCreationLock.Wait();
lock (contextLock)
{
if (!ThreadSafety.IsUpdateThread && context != null)
throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
context?.Dispose();
context = null;
}

View File

@ -20,12 +20,14 @@ namespace osu.Game.Input.Bindings
public int? Variant { get; set; }
[Ignored]
public KeyCombination KeyCombination
{
get => KeyCombinationString;
set => KeyCombinationString = value.ToString();
}
[Ignored]
public object Action
{
get => ActionInt;

View File

@ -193,6 +193,7 @@ namespace osu.Game
dependencies.Cache(RulesetStore = new RulesetStore(realmFactory, Storage));
dependencies.CacheAs<IRulesetStore>(RulesetStore);
// A non-null context factory means there's still content to migrate.
if (efContextFactory != null)
new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig).Run();
@ -300,6 +301,7 @@ namespace osu.Game
dependencies.CacheAs(MusicController);
Ruleset.BindValueChanged(onRulesetChanged);
Beatmap.BindValueChanged(onBeatmapChanged);
}
protected virtual void InitialiseFonts()
@ -420,8 +422,17 @@ namespace osu.Game
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> valueChangedEvent)
{
if (IsLoaded && !ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
{
if (IsLoaded && !ThreadSafety.IsUpdateThread)
throw new InvalidOperationException("Global ruleset bindable must be changed from update thread.");
Ruleset instance = null;
try

View File

@ -104,6 +104,7 @@ namespace osu.Game.Scoring
}
}
[Ignored]
public ScoreRank Rank
{
get => (ScoreRank)RankInt;

View File

@ -110,7 +110,7 @@ namespace osu.Game.Screens.Edit.Setup
Beatmap.Metadata.TitleUnicode = TitleTextBox.Current.Value;
Beatmap.Metadata.Title = RomanisedTitleTextBox.Current.Value;
Beatmap.Metadata.AuthorString = creatorTextBox.Current.Value;
Beatmap.Metadata.Author.Username = creatorTextBox.Current.Value;
Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
Beatmap.Metadata.Source = sourceTextBox.Current.Value;
Beatmap.Metadata.Tags = tagsTextBox.Current.Value;

View File

@ -35,9 +35,9 @@ namespace osu.Game.Tests.Visual
return dependencies;
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(beatmapChanged, true);
}

View File

@ -42,17 +42,27 @@ namespace osu.Game.Tests.Visual
Alpha = 0
};
private TestBeatmapManager testBeatmapManager;
private WorkingBeatmap working;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
{
Add(logo);
var working = CreateWorkingBeatmap(Ruleset.Value);
Beatmap.Value = working;
working = CreateWorkingBeatmap(Ruleset.Value);
if (IsolateSavingFromDatabase)
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
Dependencies.CacheAs<BeatmapManager>(testBeatmapManager = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.Value = working;
if (testBeatmapManager != null)
testBeatmapManager.TestBeatmap = working;
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -114,12 +124,11 @@ namespace osu.Game.Tests.Visual
private class TestBeatmapManager : BeatmapManager
{
private readonly WorkingBeatmap testBeatmap;
public WorkingBeatmap TestBeatmap;
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
this.testBeatmap = testBeatmap;
}
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
@ -143,7 +152,7 @@ namespace osu.Game.Tests.Visual
}
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmapManager.testBeatmap;
=> testBeatmapManager.TestBeatmap;
}
internal class TestBeatmapModelManager : BeatmapModelManager

View File

@ -28,7 +28,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Rulesets;
@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual
[ExcludeFromDynamicCompile]
public abstract class OsuTestScene : TestScene
{
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
[Cached]
protected Bindable<WorkingBeatmap> Beatmap { get; } = new Bindable<WorkingBeatmap>();
protected Bindable<RulesetInfo> Ruleset;
[Cached]
protected Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
[Cached]
protected Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new OsuScreenDependencies Dependencies { get; private set; }
protected new DependencyContainer Dependencies { get; private set; }
protected IResourceStore<byte[]> Resources;
@ -132,17 +134,15 @@ namespace osu.Game.Tests.Visual
var providedRuleset = CreateRuleset();
if (providedRuleset != null)
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
isolatedBaseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
Dependencies = new OsuScreenDependencies(false, baseDependencies);
Dependencies = isolatedBaseDependencies;
Beatmap = Dependencies.Beatmap;
Beatmap.Default = parent.Get<Bindable<WorkingBeatmap>>().Default;
Beatmap.SetDefault();
Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? parent.Get<RulesetStore>().AvailableRulesets.First();
SelectedMods = Dependencies.Mods;
SelectedMods.SetDefault();
if (!UseOnlineAPI)
@ -155,6 +155,23 @@ namespace osu.Game.Tests.Visual
return Dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
var parentBeatmap = Parent.Dependencies.Get<Bindable<WorkingBeatmap>>();
parentBeatmap.Value = Beatmap.Value;
Beatmap.BindTo(parentBeatmap);
var parentRuleset = Parent.Dependencies.Get<Bindable<RulesetInfo>>();
parentRuleset.Value = Ruleset.Value;
Ruleset.BindTo(parentRuleset);
var parentMods = Parent.Dependencies.Get<Bindable<IReadOnlyList<Mod>>>();
parentMods.Value = SelectedMods.Value;
SelectedMods.BindTo(parentMods);
}
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
@ -279,12 +296,6 @@ namespace osu.Game.Tests.Visual
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);