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Add equatable support to IUser
and RealmUser
Not sure this will stick, but let's add it for now to make testing detach support work nicely.
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@ -73,7 +73,7 @@ namespace osu.Game.Beatmaps
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&& TitleUnicode == other.TitleUnicode
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&& Artist == other.Artist
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&& ArtistUnicode == other.ArtistUnicode
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&& Author == other.Author
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&& Author.Equals(other.Author)
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&& Source == other.Source
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&& Tags == other.Tags
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&& PreviewTime == other.PreviewTime
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@ -1,17 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Users;
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using Realms;
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namespace osu.Game.Models
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{
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public class RealmUser : EmbeddedObject, IUser
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public class RealmUser : EmbeddedObject, IUser, IEquatable<RealmUser>
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{
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public int OnlineID { get; set; } = 1;
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public string Username { get; set; }
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public bool IsBot => false;
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public bool Equals(RealmUser other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return OnlineID == other.OnlineID && Username == other.Username;
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}
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}
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}
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@ -1,14 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Database;
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#nullable enable
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namespace osu.Game.Users
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{
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public interface IUser : IHasOnlineID<int>
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public interface IUser : IHasOnlineID<int>, IEquatable<IUser>
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{
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string Username { get; }
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bool IsBot { get; }
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bool IEquatable<IUser>.Equals(IUser? other)
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{
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if (other == null)
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return false;
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return OnlineID == other.OnlineID && Username == other.Username;
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}
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}
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}
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