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Add benchmark coverage of variuos methods of reading properties from realm
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osu.Game.Benchmarks/BenchmarkRealmReads.cs
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139
osu.Game.Benchmarks/BenchmarkRealmReads.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading;
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using BenchmarkDotNet.Attributes;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Benchmarks
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{
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public class BenchmarkRealmReads : BenchmarkTest
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{
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private TemporaryNativeStorage storage;
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private RealmContextFactory realmFactory;
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private UpdateThread updateThread;
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[Params(1, 100, 1000)]
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public int ReadsPerFetch { get; set; }
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public override void SetUp()
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{
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storage = new TemporaryNativeStorage("realm-benchmark");
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storage.DeleteDirectory(string.Empty);
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realmFactory = new RealmContextFactory(storage, "client");
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using (var context = realmFactory.CreateContext())
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context.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
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updateThread = new UpdateThread(() => { }, null);
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updateThread.Start();
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}
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[Benchmark]
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public void BenchmarkDirectPropertyRead()
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{
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using (var context = realmFactory.CreateContext())
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{
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var beatmapSet = context.All<BeatmapSetInfo>().First();
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for (int i = 0; i < ReadsPerFetch; i++)
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{
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string _ = beatmapSet.Beatmaps.First().Hash;
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}
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}
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}
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[Benchmark]
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public void BenchmarkDirectPropertyReadUpdateThread()
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{
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var done = new ManualResetEventSlim();
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updateThread.Scheduler.Add(() =>
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{
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try
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{
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var beatmapSet = realmFactory.Context.All<BeatmapSetInfo>().First();
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for (int i = 0; i < ReadsPerFetch; i++)
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{
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string _ = beatmapSet.Beatmaps.First().Hash;
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}
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}
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finally
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{
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done.Set();
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}
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});
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done.Wait();
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}
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[Benchmark]
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public void BenchmarkRealmLivePropertyRead()
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{
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using (var context = realmFactory.CreateContext())
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{
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var beatmapSet = context.All<BeatmapSetInfo>().First().ToLive(realmFactory);
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for (int i = 0; i < ReadsPerFetch; i++)
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{
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string _ = beatmapSet.PerformRead(b => b.Beatmaps.First().Hash);
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}
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}
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}
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[Benchmark]
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public void BenchmarkRealmLivePropertyReadUpdateThread()
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{
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var done = new ManualResetEventSlim();
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updateThread.Scheduler.Add(() =>
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{
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try
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{
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var beatmapSet = realmFactory.Context.All<BeatmapSetInfo>().First().ToLive(realmFactory);
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for (int i = 0; i < ReadsPerFetch; i++)
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{
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string _ = beatmapSet.PerformRead(b => b.Beatmaps.First().Hash);
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}
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}
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finally
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{
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done.Set();
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}
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});
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done.Wait();
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}
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[Benchmark]
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public void BenchmarkDetachedPropertyRead()
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{
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using (var context = realmFactory.CreateContext())
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{
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var beatmapSet = context.All<BeatmapSetInfo>().First().Detach();
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for (int i = 0; i < ReadsPerFetch; i++)
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{
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string _ = beatmapSet.Beatmaps.First().Hash;
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}
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}
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}
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[GlobalCleanup]
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public void Cleanup()
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{
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realmFactory?.Dispose();
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storage?.Dispose();
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updateThread?.Exit();
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}
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}
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}
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