mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 21:52:55 +08:00
Merge pull request #16530 from peppy/carousel-performance-n
Improve carousel performance during imports and deletions
This commit is contained in:
commit
202d0ea1fc
@ -114,9 +114,10 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
CarouselRoot newRoot = new CarouselRoot(this);
|
||||
|
||||
newRoot.AddChildren(beatmapSets.Select(createCarouselSet).Where(g => g != null));
|
||||
newRoot.AddChildren(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
|
||||
|
||||
root = newRoot;
|
||||
|
||||
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
|
||||
selectedBeatmapSet = null;
|
||||
|
||||
@ -209,7 +210,7 @@ namespace osu.Game.Screens.Select
|
||||
return;
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
RemoveBeatmapSet(sender[i]);
|
||||
removeBeatmapSet(sender[i].ID);
|
||||
}
|
||||
|
||||
private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
|
||||
@ -223,24 +224,21 @@ namespace osu.Game.Screens.Select
|
||||
// During initial population, we must manually account for the fact that our original query was done on an async thread.
|
||||
// Since then, there may have been imports or deletions.
|
||||
// Here we manually catch up on any changes.
|
||||
var populatedSets = new HashSet<Guid>();
|
||||
foreach (var s in beatmapSets)
|
||||
populatedSets.Add(s.BeatmapSet.ID);
|
||||
|
||||
var realmSets = new HashSet<Guid>();
|
||||
foreach (var s in sender)
|
||||
realmSets.Add(s.ID);
|
||||
|
||||
foreach (var s in realmSets)
|
||||
for (int i = 0; i < sender.Count; i++)
|
||||
realmSets.Add(sender[i].ID);
|
||||
|
||||
foreach (var id in realmSets)
|
||||
{
|
||||
if (!populatedSets.Contains(s))
|
||||
UpdateBeatmapSet(realmFactory.Context.Find<BeatmapSetInfo>(s));
|
||||
if (!root.BeatmapSetsByID.ContainsKey(id))
|
||||
UpdateBeatmapSet(realmFactory.Context.Find<BeatmapSetInfo>(id).Detach());
|
||||
}
|
||||
|
||||
foreach (var s in populatedSets)
|
||||
foreach (var id in root.BeatmapSetsByID.Keys)
|
||||
{
|
||||
if (!realmSets.Contains(s))
|
||||
RemoveBeatmapSet(realmFactory.Context.Find<BeatmapSetInfo>(s));
|
||||
if (!realmSets.Contains(id))
|
||||
removeBeatmapSet(id);
|
||||
}
|
||||
|
||||
signalBeatmapsLoaded();
|
||||
@ -248,10 +246,10 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
foreach (int i in changes.NewModifiedIndices)
|
||||
UpdateBeatmapSet(sender[i]);
|
||||
UpdateBeatmapSet(sender[i].Detach());
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
UpdateBeatmapSet(sender[i]);
|
||||
UpdateBeatmapSet(sender[i].Detach());
|
||||
}
|
||||
|
||||
private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
|
||||
@ -261,16 +259,30 @@ namespace osu.Game.Screens.Select
|
||||
return;
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
UpdateBeatmapSet(sender[i].BeatmapSet);
|
||||
{
|
||||
var beatmapInfo = sender[i];
|
||||
var beatmapSet = beatmapInfo.BeatmapSet;
|
||||
|
||||
Debug.Assert(beatmapSet != null);
|
||||
|
||||
// Only require to action here if the beatmap is missing.
|
||||
// This avoids processing these events unnecessarily when new beatmaps are imported, for example.
|
||||
if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSet)
|
||||
&& existingSet.BeatmapSet.Beatmaps.All(b => b.ID != beatmapInfo.ID))
|
||||
{
|
||||
UpdateBeatmapSet(beatmapSet.Detach());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IRealmCollection<BeatmapSetInfo> getBeatmapSets(Realm realm) => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection();
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.Equals(beatmapSet));
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) =>
|
||||
removeBeatmapSet(beatmapSet.ID);
|
||||
|
||||
if (existingSet == null)
|
||||
private void removeBeatmapSet(Guid beatmapSetID) => Schedule(() =>
|
||||
{
|
||||
if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet))
|
||||
return;
|
||||
|
||||
root.RemoveChild(existingSet);
|
||||
@ -281,30 +293,25 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Guid? previouslySelectedID = null;
|
||||
|
||||
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.Equals(beatmapSet));
|
||||
|
||||
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
|
||||
if (existingSet?.State?.Value == CarouselItemState.Selected)
|
||||
if (selectedBeatmapSet?.BeatmapSet.ID == beatmapSet.ID)
|
||||
previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID;
|
||||
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
if (existingSet != null)
|
||||
root.RemoveChild(existingSet);
|
||||
root.RemoveChild(beatmapSet.ID);
|
||||
|
||||
if (newSet == null)
|
||||
if (newSet != null)
|
||||
{
|
||||
itemsCache.Invalidate();
|
||||
return;
|
||||
root.AddChild(newSet);
|
||||
|
||||
// check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
|
||||
}
|
||||
|
||||
root.AddChild(newSet);
|
||||
|
||||
// check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!Scroll.UserScrolling)
|
||||
@ -713,8 +720,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
beatmapSet = beatmapSet.Detach();
|
||||
|
||||
// This can be moved to the realm query if required using:
|
||||
// .Filter("DeletePending == false && Protected == false && ANY Beatmaps.Hidden == false")
|
||||
//
|
||||
@ -915,6 +920,8 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
private readonly BeatmapCarousel carousel;
|
||||
|
||||
public readonly Dictionary<Guid, CarouselBeatmapSet> BeatmapSetsByID = new Dictionary<Guid, CarouselBeatmapSet>();
|
||||
|
||||
public CarouselRoot(BeatmapCarousel carousel)
|
||||
{
|
||||
// root should always remain selected. if not, PerformSelection will not be called.
|
||||
@ -924,6 +931,28 @@ namespace osu.Game.Screens.Select
|
||||
this.carousel = carousel;
|
||||
}
|
||||
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
CarouselBeatmapSet set = (CarouselBeatmapSet)i;
|
||||
BeatmapSetsByID.Add(set.BeatmapSet.ID, set);
|
||||
|
||||
base.AddChild(i);
|
||||
}
|
||||
|
||||
public void RemoveChild(Guid beatmapSetID)
|
||||
{
|
||||
if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
|
||||
RemoveChild(carouselBeatmapSet);
|
||||
}
|
||||
|
||||
public override void RemoveChild(CarouselItem i)
|
||||
{
|
||||
CarouselBeatmapSet set = (CarouselBeatmapSet)i;
|
||||
BeatmapSetsByID.Remove(set.BeatmapSet.ID);
|
||||
|
||||
base.RemoveChild(i);
|
||||
}
|
||||
|
||||
protected override void PerformSelection()
|
||||
{
|
||||
if (LastSelected == null || LastSelected.Filtered.Value)
|
||||
|
@ -55,10 +55,16 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
private bool addingChildren;
|
||||
|
||||
public void AddChildren(IEnumerable<CarouselItem> items)
|
||||
{
|
||||
addingChildren = true;
|
||||
|
||||
foreach (var i in items)
|
||||
base.AddChild(i);
|
||||
AddChild(i);
|
||||
|
||||
addingChildren = false;
|
||||
|
||||
attemptSelection();
|
||||
}
|
||||
@ -66,7 +72,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
base.AddChild(i);
|
||||
attemptSelection();
|
||||
if (!addingChildren)
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
|
Loading…
Reference in New Issue
Block a user