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Merge pull request #16314 from bdach/submission-on-exit-test-coverage

Add test coverage of score submission if player is exited during import
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Dean Herbert 2022-01-04 11:46:22 +09:00 committed by GitHub
commit 17d56d117e
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@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Screens;
@ -36,7 +37,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override bool HasCustomSteps => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new NonImportingPlayer(false);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeImportingPlayer(false);
protected new FakeImportingPlayer Player => (FakeImportingPlayer)base.Player;
protected override Ruleset CreatePlayerRuleset() => createCustomRuleset?.Invoke() ?? new OsuRuleset();
@ -207,6 +210,25 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
}
[Test]
public void TestSubmissionOnExitDuringImport()
{
prepareTokenResponse(true);
createPlayerTest();
AddStep("block imports", () => Player.AllowImportCompletion.Wait());
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
addFakeHit();
AddUntilStep("wait for import to start", () => Player.ScoreImportStarted);
AddStep("exit", () => Player.Exit());
AddStep("allow import to proceed", () => Player.AllowImportCompletion.Release(1));
AddAssert("ensure submission", () => Player.SubmittedScore != null && Player.ImportedScore != null);
}
[Test]
public void TestNoSubmissionOnLocalBeatmap()
{
@ -288,15 +310,26 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
private class NonImportingPlayer : TestPlayer
protected class FakeImportingPlayer : TestPlayer
{
public NonImportingPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
public bool ScoreImportStarted { get; set; }
public SemaphoreSlim AllowImportCompletion { get; }
public Score ImportedScore { get; private set; }
public FakeImportingPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(allowPause, showResults, pauseOnFocusLost)
{
AllowImportCompletion = new SemaphoreSlim(1);
}
protected override Task ImportScore(Score score)
protected override async Task ImportScore(Score score)
{
ScoreImportStarted = true;
await AllowImportCompletion.WaitAsync().ConfigureAwait(false);
ImportedScore = score;
// It was discovered that Score members could sometimes be half-populated.
// In particular, the RulesetID property could be set to 0 even on non-osu! maps.
// We want to test that the state of that property is consistent in this test.
@ -311,8 +344,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// In the above instance, if a ScoreInfo with Ruleset = {mania} and RulesetID = 0 is attached to an EF context,
// RulesetID WILL BE SILENTLY SET TO THE CORRECT VALUE of 3.
//
// For the above reasons, importing is disabled in this test.
return Task.CompletedTask;
// For the above reasons, actual importing is disabled in this test.
}
}
}